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📄 svgelementinstance.cpp

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/*    Copyright (C) 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org>    This file is part of the KDE project    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    along with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#include "config.h"#if ENABLE(SVG)#include "SVGElementInstance.h"#include "ContainerNodeAlgorithms.h"#include "Document.h"#include "Event.h"#include "EventException.h"#include "EventListener.h"#include "EventNames.h"#include "FrameView.h"#include "SVGElementInstanceList.h"#include "SVGUseElement.h"#include <wtf/RefCountedLeakCounter.h>#if USE(JSC)#include "GCController.h"#endifnamespace WebCore {#ifndef NDEBUGstatic WTF::RefCountedLeakCounter instanceCounter("WebCoreSVGElementInstance");#endifSVGElementInstance::SVGElementInstance(SVGUseElement* useElement, SVGElement* originalElement)    : m_needsUpdate(false)    , m_useElement(useElement)    , m_element(originalElement)    , m_previousSibling(0)    , m_nextSibling(0)    , m_firstChild(0)    , m_lastChild(0){    ASSERT(m_useElement);    ASSERT(m_element);    // Register as instance for passed element.    m_element->mapInstanceToElement(this);#ifndef NDEBUG    instanceCounter.increment();#endif}SVGElementInstance::~SVGElementInstance(){#ifndef NDEBUG    instanceCounter.decrement();#endif    // Deregister as instance for passed element.    m_element->removeInstanceMapping(this);    removeAllChildrenInContainer<SVGElementInstance, SVGElementInstance>(this);}PassRefPtr<SVGElementInstanceList> SVGElementInstance::childNodes(){    return SVGElementInstanceList::create(this);}void SVGElementInstance::setShadowTreeElement(SVGElement* element){    ASSERT(element);    m_shadowTreeElement = element;}void SVGElementInstance::forgetWrapper(){#if USE(JSC)    // FIXME: This is fragile, as discussed with Sam. Need to find a better solution.    // Think about the case where JS explicitely holds "var root = useElement.instanceRoot;".    // We still have to recreate this wrapper somehow. The gc collection below, won't catch it.    // If the use shadow tree has been rebuilt, just the JSSVGElementInstance objects    // are still holding RefPtrs of SVGElementInstance objects, which prevent us to    // be deleted (and the shadow tree is not destructed as well). Force JS GC.    gcController().garbageCollectNow();#endif}void SVGElementInstance::appendChild(PassRefPtr<SVGElementInstance> child){    appendChildToContainer<SVGElementInstance, SVGElementInstance>(child.get(), this);}void SVGElementInstance::invalidateAllInstancesOfElement(SVGElement* element){    if (!element)        return;    HashSet<SVGElementInstance*> set = element->instancesForElement();    if (set.isEmpty())        return;    // Find all use elements referencing the instances - ask them _once_ to rebuild.    HashSet<SVGElementInstance*>::const_iterator it = set.begin();    const HashSet<SVGElementInstance*>::const_iterator end = set.end();    for (; it != end; ++it)        (*it)->setNeedsUpdate(true);}void SVGElementInstance::setNeedsUpdate(bool value){    m_needsUpdate = value;    if (m_needsUpdate)        correspondingUseElement()->setChanged();}ScriptExecutionContext* SVGElementInstance::scriptExecutionContext() const{    if (SVGElement* element = correspondingElement())        return element->scriptExecutionContext();    return 0;}void SVGElementInstance::addEventListener(const AtomicString& eventType, PassRefPtr<EventListener> listener, bool useCapture){    if (SVGElement* element = correspondingElement())        element->addEventListener(eventType, listener, useCapture);}void SVGElementInstance::removeEventListener(const AtomicString& eventType, EventListener* listener, bool useCapture){    if (SVGElement* element = correspondingElement())        element->removeEventListener(eventType, listener, useCapture);}bool SVGElementInstance::dispatchEvent(PassRefPtr<Event> e, ExceptionCode& ec){    RefPtr<Event> evt(e);    ASSERT(!eventDispatchForbidden());    if (!evt || evt->type().isEmpty()) {        ec = EventException::UNSPECIFIED_EVENT_TYPE_ERR;        return false;    }    // The event has to be dispatched to the shadowTreeElement(), not the correspondingElement()!    SVGElement* element = shadowTreeElement();    if (!element)        return false;    evt->setTarget(this);    RefPtr<FrameView> view = element->document()->view();    return element->dispatchGenericEvent(evt.release());}EventListener* SVGElementInstance::onabort() const{    return correspondingElement()->inlineEventListenerForType(eventNames().abortEvent);}void SVGElementInstance::setOnabort(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().abortEvent, eventListener);}EventListener* SVGElementInstance::onblur() const{    return correspondingElement()->inlineEventListenerForType(eventNames().blurEvent);}void SVGElementInstance::setOnblur(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().blurEvent, eventListener);}EventListener* SVGElementInstance::onchange() const{    return correspondingElement()->inlineEventListenerForType(eventNames().changeEvent);}void SVGElementInstance::setOnchange(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().changeEvent, eventListener);}EventListener* SVGElementInstance::onclick() const{    return correspondingElement()->inlineEventListenerForType(eventNames().clickEvent);}void SVGElementInstance::setOnclick(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().clickEvent, eventListener);}EventListener* SVGElementInstance::oncontextmenu() const{    return correspondingElement()->inlineEventListenerForType(eventNames().contextmenuEvent);}void SVGElementInstance::setOncontextmenu(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().contextmenuEvent, eventListener);}EventListener* SVGElementInstance::ondblclick() const{    return correspondingElement()->inlineEventListenerForType(eventNames().dblclickEvent);}void SVGElementInstance::setOndblclick(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().dblclickEvent, eventListener);}EventListener* SVGElementInstance::onerror() const{    return correspondingElement()->inlineEventListenerForType(eventNames().errorEvent);}void SVGElementInstance::setOnerror(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().errorEvent, eventListener);}EventListener* SVGElementInstance::onfocus() const{    return correspondingElement()->inlineEventListenerForType(eventNames().focusEvent);}void SVGElementInstance::setOnfocus(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().focusEvent, eventListener);}EventListener* SVGElementInstance::oninput() const{    return correspondingElement()->inlineEventListenerForType(eventNames().inputEvent);}void SVGElementInstance::setOninput(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().inputEvent, eventListener);}EventListener* SVGElementInstance::onkeydown() const{    return correspondingElement()->inlineEventListenerForType(eventNames().keydownEvent);}void SVGElementInstance::setOnkeydown(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().keydownEvent, eventListener);}EventListener* SVGElementInstance::onkeypress() const{    return correspondingElement()->inlineEventListenerForType(eventNames().keypressEvent);}void SVGElementInstance::setOnkeypress(PassRefPtr<EventListener> eventListener){    correspondingElement()->setInlineEventListenerForType(eventNames().keypressEvent, eventListener);}EventListener* SVGElementInstance::onkeyup() const{    return correspondingElement()->inlineEventListenerForType(eventNames().keyupEvent);}

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