📄 svglength.cpp
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/* Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <zimmermann@kde.org> 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org> 2007 Apple Inc. All rights reserved. This file is part of the KDE project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*/#include "config.h"#if ENABLE(SVG)#include "SVGLength.h"#include "CSSHelper.h"#include "FloatConversion.h"#include "FrameView.h"#include "RenderObject.h"#include "RenderView.h"#include "SVGParserUtilities.h"#include "SVGSVGElement.h"#include <math.h>#include <wtf/Assertions.h>namespace WebCore {// Helper functionsstatic inline unsigned int storeUnit(SVGLengthMode mode, SVGLengthType type){ return (mode << 4) | type;}static inline SVGLengthMode extractMode(unsigned int unit){ unsigned int mode = unit >> 4; return static_cast<SVGLengthMode>(mode);}static inline SVGLengthType extractType(unsigned int unit){ unsigned int mode = unit >> 4; unsigned int type = unit ^ (mode << 4); return static_cast<SVGLengthType>(type);}static inline String lengthTypeToString(SVGLengthType type){ switch (type) { case LengthTypeUnknown: case LengthTypeNumber: return ""; case LengthTypePercentage: return "%"; case LengthTypeEMS: return "em"; case LengthTypeEXS: return "ex"; case LengthTypePX: return "px"; case LengthTypeCM: return "cm"; case LengthTypeMM: return "mm"; case LengthTypeIN: return "in"; case LengthTypePT: return "pt"; case LengthTypePC: return "pc"; } return String();}inline SVGLengthType stringToLengthType(const String& string){ if (string.endsWith("%")) return LengthTypePercentage; else if (string.endsWith("em")) return LengthTypeEMS; else if (string.endsWith("ex")) return LengthTypeEXS; else if (string.endsWith("px")) return LengthTypePX; else if (string.endsWith("cm")) return LengthTypeCM; else if (string.endsWith("mm")) return LengthTypeMM; else if (string.endsWith("in")) return LengthTypeIN; else if (string.endsWith("pt")) return LengthTypePT; else if (string.endsWith("pc")) return LengthTypePC; else if (!string.isEmpty()) return LengthTypeNumber; return LengthTypeUnknown;}SVGLength::SVGLength(SVGLengthMode mode, const String& valueAsString) : m_valueInSpecifiedUnits(0.0f) , m_unit(storeUnit(mode, LengthTypeNumber)){ setValueAsString(valueAsString);}SVGLengthType SVGLength::unitType() const{ return extractType(m_unit);}float SVGLength::value(const SVGElement* context) const{ SVGLengthType type = extractType(m_unit); if (type == LengthTypeUnknown) return 0.0f; switch (type) { case LengthTypeNumber: return m_valueInSpecifiedUnits; case LengthTypePercentage: return SVGLength::PercentageOfViewport(m_valueInSpecifiedUnits / 100.0f, context, extractMode(m_unit)); case LengthTypeEMS: case LengthTypeEXS: { RenderStyle* style = 0; if (context && context->renderer()) style = context->renderer()->style(); if (style) { float useSize = style->fontSize(); ASSERT(useSize > 0); if (type == LengthTypeEMS) return m_valueInSpecifiedUnits * useSize; else { float xHeight = style->font().xHeight(); // Use of ceil allows a pixel match to the W3Cs expected output of coords-units-03-b.svg // if this causes problems in real world cases maybe it would be best to remove this return m_valueInSpecifiedUnits * ceilf(xHeight); } } return 0.0f; } case LengthTypePX: return m_valueInSpecifiedUnits; case LengthTypeCM: return m_valueInSpecifiedUnits / 2.54f * cssPixelsPerInch; case LengthTypeMM: return m_valueInSpecifiedUnits / 25.4f * cssPixelsPerInch; case LengthTypeIN: return m_valueInSpecifiedUnits * cssPixelsPerInch; case LengthTypePT: return m_valueInSpecifiedUnits / 72.0f * cssPixelsPerInch; case LengthTypePC: return m_valueInSpecifiedUnits / 6.0f * cssPixelsPerInch; default: break; } ASSERT_NOT_REACHED(); return 0.0f;}void SVGLength::setValue(float value){ SVGLengthType type = extractType(m_unit); ASSERT(type != LengthTypeUnknown); switch (type) { case LengthTypeNumber: m_valueInSpecifiedUnits = value; break; case LengthTypePercentage: case LengthTypeEMS: case LengthTypeEXS: ASSERT_NOT_REACHED(); break; case LengthTypePX: m_valueInSpecifiedUnits = value; break; case LengthTypeCM: m_valueInSpecifiedUnits = value * 2.54f / cssPixelsPerInch; break; case LengthTypeMM: m_valueInSpecifiedUnits = value * 25.4f / cssPixelsPerInch; break; case LengthTypeIN: m_valueInSpecifiedUnits = value / cssPixelsPerInch; break; case LengthTypePT: m_valueInSpecifiedUnits = value * 72.0f / cssPixelsPerInch; break; case LengthTypePC: m_valueInSpecifiedUnits = value / 6.0f * cssPixelsPerInch; break; default: break; }}void SVGLength::setValueInSpecifiedUnits(float value){ m_valueInSpecifiedUnits = value;}float SVGLength::valueInSpecifiedUnits() const{ return m_valueInSpecifiedUnits;}float SVGLength::valueAsPercentage() const{ // 100% = 100.0 instead of 1.0 for historical reasons, this could eventually be changed if (extractType(m_unit) == LengthTypePercentage) return valueInSpecifiedUnits() / 100.0f; return valueInSpecifiedUnits();}bool SVGLength::setValueAsString(const String& s){ if (s.isEmpty()) return false; float convertedNumber = 0.0f; const UChar* ptr = s.characters(); const UChar* end = ptr + s.length(); if (!parseNumber(ptr, end, convertedNumber, false)) return false; SVGLengthType type = stringToLengthType(s); if (ptr != end && type == LengthTypeNumber) return false; m_unit = storeUnit(extractMode(m_unit), type); m_valueInSpecifiedUnits = convertedNumber; return true;}String SVGLength::valueAsString() const{ return String::number(m_valueInSpecifiedUnits) + lengthTypeToString(extractType(m_unit));}void SVGLength::newValueSpecifiedUnits(unsigned short type, float value){ ASSERT(type <= LengthTypePC); m_unit = storeUnit(extractMode(m_unit), (SVGLengthType) type); m_valueInSpecifiedUnits = value;}void SVGLength::convertToSpecifiedUnits(unsigned short type, const SVGElement* context){ ASSERT(type <= LengthTypePC); float valueInUserUnits = value(context); m_unit = storeUnit(extractMode(m_unit), (SVGLengthType) type); setValue(valueInUserUnits);}float SVGLength::PercentageOfViewport(float value, const SVGElement* context, SVGLengthMode mode){ ASSERT(context); float width = 0.0f, height = 0.0f; SVGElement* viewportElement = context->viewportElement(); Document* doc = context->document(); if (doc->documentElement() == context) { // We have to ask the canvas for the full "canvas size"... RenderView* view = toRenderView(doc->renderer()); if (view && view->frameView()) { width = view->frameView()->visibleWidth(); // TODO: recheck! height = view->frameView()->visibleHeight(); // TODO: recheck! } } else if (viewportElement && viewportElement->isSVG()) { const SVGSVGElement* svg = static_cast<const SVGSVGElement*>(viewportElement); if (svg->hasAttribute(SVGNames::viewBoxAttr)) { width = svg->viewBox().width(); height = svg->viewBox().height(); } else { width = svg->width().value(svg); height = svg->height().value(svg); } } else if (context->parent() && !context->parent()->isSVGElement()) { if (RenderObject* renderer = context->renderer()) { if (renderer->isBox()) { RenderBox* box = toRenderBox(renderer); width = box->width(); height = box->height(); } } } if (mode == LengthModeWidth) return value * width; else if (mode == LengthModeHeight) return value * height; else if (mode == LengthModeOther) return value * sqrtf(powf(width, 2) + powf(height, 2)) / sqrtf(2.0f); return 0.0f;}}#endif // ENABLE(SVG)// vim:ts=4:noet
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