📄 htmlbrelement.cpp
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/** * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Simon Hausmann <hausmann@kde.org> * Copyright (C) 2003, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */#include "config.h"#include "HTMLBRElement.h"#include "CSSPropertyNames.h"#include "HTMLNames.h"#include "RenderBR.h"namespace WebCore {using namespace HTMLNames;HTMLBRElement::HTMLBRElement(const QualifiedName& tagName, Document *doc) : HTMLElement(tagName, doc){ ASSERT(hasTagName(brTag));}HTMLBRElement::~HTMLBRElement(){}bool HTMLBRElement::mapToEntry(const QualifiedName& attrName, MappedAttributeEntry& result) const{ if (attrName == clearAttr) { result = eUniversal; return false; } return HTMLElement::mapToEntry(attrName, result);}void HTMLBRElement::parseMappedAttribute(MappedAttribute *attr){ if (attr->name() == clearAttr) { // If the string is empty, then don't add the clear property. // <br clear> and <br clear=""> are just treated like <br> by Gecko, Mac IE, etc. -dwh const AtomicString& str = attr->value(); if (!str.isEmpty()) { if (equalIgnoringCase(str, "all")) addCSSProperty(attr, CSSPropertyClear, "both"); else addCSSProperty(attr, CSSPropertyClear, str); } } else HTMLElement::parseMappedAttribute(attr);}RenderObject* HTMLBRElement::createRenderer(RenderArena* arena, RenderStyle* style){ if (style->contentData()) return RenderObject::createObject(this, style); return new (arena) RenderBR(this);}String HTMLBRElement::clear() const{ return getAttribute(clearAttr);}void HTMLBRElement::setClear(const String &value){ setAttribute(clearAttr, value);}}
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