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📄 htmlparser.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/*    Copyright (C) 1997 Martin Jones (mjones@kde.org)              (C) 1997 Torben Weis (weis@kde.org)              (C) 1998 Waldo Bastian (bastian@kde.org)              (C) 1999 Lars Knoll (knoll@kde.org)    Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.    This library is free software; you can redistribute it and/or    modify it under the terms of the GNU Library General Public    License as published by the Free Software Foundation; either    version 2 of the License, or (at your option) any later version.    This library is distributed in the hope that it will be useful,    but WITHOUT ANY WARRANTY; without even the implied warranty of    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU    Library General Public License for more details.    You should have received a copy of the GNU Library General Public License    along with this library; see the file COPYING.LIB.  If not, write to    the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,    Boston, MA 02110-1301, USA.*/#ifndef HTMLParser_h#define HTMLParser_h#include "QualifiedName.h"#include <wtf/Forward.h>#include <wtf/RefPtr.h>#include "HTMLParserErrorCodes.h"namespace WebCore {class DoctypeToken;class Document;class DocumentFragment;class HTMLDocument;class HTMLFormElement;class HTMLHeadElement;class HTMLMapElement;class Node;struct HTMLStackElem;struct Token;/** * The parser for HTML. It receives a stream of tokens from the HTMLTokenizer, and * builds up the Document structure from it. */class HTMLParser : Noncopyable {public:    HTMLParser(HTMLDocument*, bool reportErrors);    HTMLParser(DocumentFragment*);    virtual ~HTMLParser();    /**     * parses one token delivered by the tokenizer     */    PassRefPtr<Node> parseToken(Token*);        // Parses a doctype token.    void parseDoctypeToken(DoctypeToken*);    /**     * tokenizer says it's not going to be sending us any more tokens     */    void finished();    /**     * resets the parser     */    void reset();    bool skipMode() const { return !m_skipModeTag.isNull(); }    bool isHandlingResidualStyleAcrossBlocks() const { return m_handlingResidualStyleAcrossBlocks; }private:    void setCurrent(Node*);    void derefCurrent();    void setSkipMode(const QualifiedName& qName) { m_skipModeTag = qName.localName(); }    PassRefPtr<Node> getNode(Token*);    bool bodyCreateErrorCheck(Token*, RefPtr<Node>&);    bool canvasCreateErrorCheck(Token*, RefPtr<Node>&);    bool commentCreateErrorCheck(Token*, RefPtr<Node>&);    bool ddCreateErrorCheck(Token*, RefPtr<Node>&);    bool dtCreateErrorCheck(Token*, RefPtr<Node>&);    bool formCreateErrorCheck(Token*, RefPtr<Node>&);    bool framesetCreateErrorCheck(Token*, RefPtr<Node>&);    bool headCreateErrorCheck(Token*, RefPtr<Node>&);    bool iframeCreateErrorCheck(Token*, RefPtr<Node>&);    bool isindexCreateErrorCheck(Token*, RefPtr<Node>&);    bool mapCreateErrorCheck(Token*, RefPtr<Node>&);    bool nestedCreateErrorCheck(Token*, RefPtr<Node>&);    bool nestedPCloserCreateErrorCheck(Token*, RefPtr<Node>&);    bool nestedStyleCreateErrorCheck(Token*, RefPtr<Node>&);    bool noembedCreateErrorCheck(Token*, RefPtr<Node>&);    bool noframesCreateErrorCheck(Token*, RefPtr<Node>&);    bool nolayerCreateErrorCheck(Token*, RefPtr<Node>&);    bool noscriptCreateErrorCheck(Token*, RefPtr<Node>&);    bool pCloserCreateErrorCheck(Token*, RefPtr<Node>&);    bool pCloserStrictCreateErrorCheck(Token*, RefPtr<Node>&);    bool selectCreateErrorCheck(Token*, RefPtr<Node>&);    bool tableCellCreateErrorCheck(Token*, RefPtr<Node>&);    bool tableSectionCreateErrorCheck(Token*, RefPtr<Node>&);    bool textCreateErrorCheck(Token*, RefPtr<Node>&);    void processCloseTag(Token*);    bool insertNode(Node*, bool flat = false);    bool handleError(Node*, bool flat, const AtomicString& localName, int tagPriority);        void pushBlock(const AtomicString& tagName, int level);    void popBlock(const AtomicString& tagName, bool reportErrors = false);    void popBlock(const QualifiedName& qName, bool reportErrors = false) { return popBlock(qName.localName(), reportErrors); } // Convenience function for readability.    void popOneBlock();    void moveOneBlockToStack(HTMLStackElem*& head);    inline HTMLStackElem* popOneBlockCommon();    void popInlineBlocks();    void freeBlock();    void createHead();    static bool isResidualStyleTag(const AtomicString& tagName);    static bool isAffectedByResidualStyle(const AtomicString& tagName);    void handleResidualStyleCloseTagAcrossBlocks(HTMLStackElem*);    void reopenResidualStyleTags(HTMLStackElem*, Node* malformedTableParent);    bool allowNestedRedundantTag(const AtomicString& tagName);        static bool isHeaderTag(const AtomicString& tagName);    void popNestedHeaderTag();    bool isInline(Node*) const;        void startBody(); // inserts the isindex element    PassRefPtr<Node> handleIsindex(Token*);    void checkIfHasPElementInScope();    bool hasPElementInScope()    {        if (m_hasPElementInScope == Unknown)            checkIfHasPElementInScope();        return m_hasPElementInScope == InScope;    }    void reportError(HTMLParserErrorCode errorCode, const AtomicString* tagName1 = 0, const AtomicString* tagName2 = 0, bool closeTags = false)    { if (!m_reportErrors) return; reportErrorToConsole(errorCode, tagName1, tagName2, closeTags); }    void reportErrorToConsole(HTMLParserErrorCode, const AtomicString* tagName1, const AtomicString* tagName2, bool closeTags);        Document* m_document;    // The currently active element (the one new elements will be added to). Can be a document fragment, a document or an element.    Node* m_current;    // We can't ref a document, but we don't want to constantly check if a node is a document just to decide whether to deref.    bool m_didRefCurrent;    HTMLStackElem* m_blockStack;    enum ElementInScopeState { NotInScope, InScope, Unknown };     ElementInScopeState m_hasPElementInScope;    RefPtr<HTMLFormElement> m_currentFormElement; // currently active form    RefPtr<HTMLMapElement> m_currentMapElement; // current map    HTMLHeadElement* m_head; // head element; needed for HTML which defines <base> after </head>    RefPtr<Node> m_isindexElement; // a possible <isindex> element in the head    bool m_inBody;    bool m_haveContent;    bool m_haveFrameSet;    AtomicString m_skipModeTag; // tells the parser to discard all tags until it reaches the one specified    bool m_isParsingFragment;    bool m_reportErrors;    bool m_handlingResidualStyleAcrossBlocks;    int m_inStrayTableContent;};}    #endif // HTMLParser_h

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