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📄 htmlcanvaselement.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2004, 2006 Apple Computer, Inc.  All rights reserved. * Copyright (C) 2007 Alp Toker <alp@atoker.com> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef HTMLCanvasElement_h#define HTMLCanvasElement_h#include "TransformationMatrix.h"#include "FloatRect.h"#include "HTMLElement.h"#include "IntSize.h"namespace WebCore {class CanvasRenderingContext2D;typedef CanvasRenderingContext2D CanvasRenderingContext;class FloatPoint;class FloatRect;class FloatSize;class GraphicsContext;class HTMLCanvasElement;class ImageBuffer;class IntPoint;class IntSize;class CanvasObserver {public:    virtual ~CanvasObserver() {};    virtual void canvasChanged(HTMLCanvasElement* element, const FloatRect& changedRect) = 0;    virtual void canvasResized(HTMLCanvasElement* element) = 0;};class HTMLCanvasElement : public HTMLElement {public:    HTMLCanvasElement(const QualifiedName&, Document*);    virtual ~HTMLCanvasElement();#if ENABLE(DASHBOARD_SUPPORT)    virtual HTMLTagStatus endTagRequirement() const;    virtual int tagPriority() const;#endif    int width() const { return m_size.width(); }    int height() const { return m_size.height(); }    void setWidth(int);    void setHeight(int);    String toDataURL(const String& mimeType, ExceptionCode&);    CanvasRenderingContext* getContext(const String&);    virtual void parseMappedAttribute(MappedAttribute*);    virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);    IntSize size() const { return m_size; }    void setSize(const IntSize& size)    {         if (size == m_size)            return;        m_ignoreReset = true;         setWidth(size.width());        setHeight(size.height());        m_ignoreReset = false;        reset();    }    void willDraw(const FloatRect&);    void paint(GraphicsContext*, const IntRect&);    GraphicsContext* drawingContext() const;    ImageBuffer* buffer() const;    IntRect convertLogicalToDevice(const FloatRect&) const;    IntSize convertLogicalToDevice(const FloatSize&) const;    IntPoint convertLogicalToDevice(const FloatPoint&) const;    void setOriginTainted() { m_originClean = false; }     bool originClean() const { return m_originClean; }    static const float MaxCanvasArea;    void setObserver(CanvasObserver* o) { m_observer = o; }    TransformationMatrix baseTransform() const;private:    void createImageBuffer() const;    void reset();    bool m_rendererIsCanvas;    OwnPtr<CanvasRenderingContext2D> m_2DContext;    IntSize m_size;        CanvasObserver* m_observer;    bool m_originClean;    bool m_ignoreReset;    FloatRect m_dirtyRect;    // m_createdImageBuffer means we tried to malloc the buffer.  We didn't necessarily get it.    mutable bool m_createdImageBuffer;    mutable OwnPtr<ImageBuffer> m_imageBuffer;};} //namespace#endif

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