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📄 canvasrenderingcontext2d.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2006, 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#ifndef CanvasRenderingContext2D_h#define CanvasRenderingContext2D_h#include "TransformationMatrix.h"#include "FloatSize.h"#include "Font.h"#include "GraphicsTypes.h"#include "Path.h"#include "PlatformString.h"#include <wtf/Vector.h>#if PLATFORM(CG)#include <ApplicationServices/ApplicationServices.h>#endifnamespace WebCore {    class CanvasGradient;    class CanvasPattern;    class CanvasStyle;    class FloatRect;    class GraphicsContext;    class HTMLCanvasElement;    class HTMLImageElement;    class ImageData;    class KURL;    class TextMetrics;    typedef int ExceptionCode;    class CanvasRenderingContext2D : Noncopyable {    public:        CanvasRenderingContext2D(HTMLCanvasElement*);                void ref();        void deref();                HTMLCanvasElement* canvas() const { return m_canvas; }        CanvasStyle* strokeStyle() const;        void setStrokeStyle(PassRefPtr<CanvasStyle>);        CanvasStyle* fillStyle() const;        void setFillStyle(PassRefPtr<CanvasStyle>);        float lineWidth() const;        void setLineWidth(float);        String lineCap() const;        void setLineCap(const String&);        String lineJoin() const;        void setLineJoin(const String&);        float miterLimit() const;        void setMiterLimit(float);        float shadowOffsetX() const;        void setShadowOffsetX(float);        float shadowOffsetY() const;        void setShadowOffsetY(float);        float shadowBlur() const;        void setShadowBlur(float);        String shadowColor() const;        void setShadowColor(const String&);        float globalAlpha() const;        void setGlobalAlpha(float);        String globalCompositeOperation() const;        void setGlobalCompositeOperation(const String&);        void save();        void restore();        void scale(float sx, float sy);        void rotate(float angleInRadians);        void translate(float tx, float ty);        void transform(float m11, float m12, float m21, float m22, float dx, float dy);        void setTransform(float m11, float m12, float m21, float m22, float dx, float dy);        void setStrokeColor(const String& color);        void setStrokeColor(float grayLevel);        void setStrokeColor(const String& color, float alpha);        void setStrokeColor(float grayLevel, float alpha);        void setStrokeColor(float r, float g, float b, float a);        void setStrokeColor(float c, float m, float y, float k, float a);        void setFillColor(const String& color);        void setFillColor(float grayLevel);        void setFillColor(const String& color, float alpha);        void setFillColor(float grayLevel, float alpha);        void setFillColor(float r, float g, float b, float a);        void setFillColor(float c, float m, float y, float k, float a);        void beginPath();        void closePath();        void moveTo(float x, float y);        void lineTo(float x, float y);        void quadraticCurveTo(float cpx, float cpy, float x, float y);        void bezierCurveTo(float cp1x, float cp1y, float cp2x, float cp2y, float x, float y);        void arcTo(float x0, float y0, float x1, float y1, float radius, ExceptionCode&);        void arc(float x, float y, float r, float sa, float ea, bool clockwise, ExceptionCode&);        void rect(float x, float y, float width, float height);        void fill();        void stroke();        void clip();        bool isPointInPath(const float x, const float y);        void clearRect(float x, float y, float width, float height);        void fillRect(float x, float y, float width, float height);        void strokeRect(float x, float y, float width, float height);        void strokeRect(float x, float y, float width, float height, float lineWidth);        void setShadow(float width, float height, float blur);        void setShadow(float width, float height, float blur, const String& color);        void setShadow(float width, float height, float blur, float grayLevel);        void setShadow(float width, float height, float blur, const String& color, float alpha);        void setShadow(float width, float height, float blur, float grayLevel, float alpha);        void setShadow(float width, float height, float blur, float r, float g, float b, float a);        void setShadow(float width, float height, float blur, float c, float m, float y, float k, float a);        void clearShadow();        void drawImage(HTMLImageElement*, float x, float y);        void drawImage(HTMLImageElement*, float x, float y, float width, float height, ExceptionCode&);        void drawImage(HTMLImageElement*, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode&);        void drawImage(HTMLCanvasElement*, float x, float y);        void drawImage(HTMLCanvasElement*, float x, float y, float width, float height, ExceptionCode&);        void drawImage(HTMLCanvasElement*, const FloatRect& srcRect, const FloatRect& dstRect, ExceptionCode&);        void drawImageFromRect(HTMLImageElement*, float sx, float sy, float sw, float sh,            float dx, float dy, float dw, float dh, const String& compositeOperation);        void setAlpha(float);        void setCompositeOperation(const String&);        PassRefPtr<CanvasGradient> createLinearGradient(float x0, float y0, float x1, float y1, ExceptionCode&);        PassRefPtr<CanvasGradient> createRadialGradient(float x0, float y0, float r0, float x1, float y1, float r1, ExceptionCode&);        PassRefPtr<CanvasPattern> createPattern(HTMLImageElement*, const String& repetitionType, ExceptionCode&);        PassRefPtr<CanvasPattern> createPattern(HTMLCanvasElement*, const String& repetitionType, ExceptionCode&);                PassRefPtr<ImageData> createImageData(float width, float height) const;        PassRefPtr<ImageData> getImageData(float sx, float sy, float sw, float sh, ExceptionCode&) const;        void putImageData(ImageData*, float dx, float dy, ExceptionCode&);        void putImageData(ImageData*, float dx, float dy, float dirtyX, float dirtyY, float dirtyWidth, float dirtyHeight, ExceptionCode&);                void reset();        String font() const;        void setFont(const String&);                String textAlign() const;        void setTextAlign(const String&);                String textBaseline() const;        void setTextBaseline(const String&);                void fillText(const String& text, float x, float y);        void fillText(const String& text, float x, float y, float maxWidth);        void strokeText(const String& text, float x, float y);        void strokeText(const String& text, float x, float y, float maxWidth);        PassRefPtr<TextMetrics> measureText(const String& text);        LineCap getLineCap() const { return state().m_lineCap; }        LineJoin getLineJoin() const { return state().m_lineJoin; }    private:        struct State {            State();                        RefPtr<CanvasStyle> m_strokeStyle;            RefPtr<CanvasStyle> m_fillStyle;            float m_lineWidth;            LineCap m_lineCap;            LineJoin m_lineJoin;            float m_miterLimit;            FloatSize m_shadowOffset;            float m_shadowBlur;            String m_shadowColor;            float m_globalAlpha;            CompositeOperator m_globalComposite;            TransformationMatrix m_transform;            bool m_invertibleCTM;                        // Text state.            TextAlign m_textAlign;            TextBaseline m_textBaseline;                        String m_unparsedFont;            Font m_font;            bool m_realizedFont;        };        Path m_path;        State& state() { return m_stateStack.last(); }        const State& state() const { return m_stateStack.last(); }        void applyShadow();        enum CanvasWillDrawOption {            CanvasWillDrawApplyTransform = 1,            CanvasWillDrawApplyShadow = 1 << 1,            CanvasWillDrawApplyClip = 1 << 2,            CanvasWillDrawApplyAll = 0xffffffff        };                void willDraw(const FloatRect&, unsigned options = CanvasWillDrawApplyAll);        GraphicsContext* drawingContext() const;        void applyStrokePattern();        void applyFillPattern();        void drawTextInternal(const String& text, float x, float y, bool fill, float maxWidth = 0, bool useMaxWidth = false);        const Font& accessFont();#if ENABLE(DASHBOARD_SUPPORT)        void clearPathForDashboardBackwardCompatibilityMode();#endif        void checkOrigin(const KURL&);        HTMLCanvasElement* m_canvas;        Vector<State, 1> m_stateStack;    };} // namespace WebCore#endif

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