⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 xpathnodeset.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
字号:
/* * Copyright (C) 2007 Alexey Proskuryakov <ap@webkit.org> * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. *  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#if ENABLE(XPATH)#include "XPathNodeSet.h"#include "Attr.h"#include "Element.h"#include "Node.h"namespace WebCore {namespace XPath {static inline Node* parentWithDepth(unsigned depth, const Vector<Node*>& parents){    ASSERT(parents.size() >= depth + 1);    return parents[parents.size() - 1 - depth];}static void sortBlock(unsigned from, unsigned to, Vector<Vector<Node*> >& parentMatrix, bool mayContainAttributeNodes){    ASSERT(from + 1 < to); // Should not call this function with less that two nodes to sort.    unsigned minDepth = UINT_MAX;    for (unsigned i = from; i < to; ++i) {        unsigned depth = parentMatrix[i].size() - 1;        if (minDepth > depth)            minDepth = depth;    }        // Find the common ancestor.    unsigned commonAncestorDepth = minDepth;    Node* commonAncestor;    while (true) {        commonAncestor = parentWithDepth(commonAncestorDepth, parentMatrix[from]);        if (commonAncestorDepth == 0)            break;        bool allEqual = true;        for (unsigned i = from + 1; i < to; ++i) {            if (commonAncestor != parentWithDepth(commonAncestorDepth, parentMatrix[i])) {                allEqual = false;                break;            }        }        if (allEqual)            break;                --commonAncestorDepth;    }    if (commonAncestorDepth == minDepth) {        // One of the nodes is the common ancestor => it is the first in document order.        // Find it and move it to the beginning.        for (unsigned i = from; i < to; ++i)            if (commonAncestor == parentMatrix[i][0]) {                parentMatrix[i].swap(parentMatrix[from]);                if (from + 2 < to)                    sortBlock(from + 1, to, parentMatrix, mayContainAttributeNodes);                return;            }    }        if (mayContainAttributeNodes && commonAncestor->isElementNode()) {        // The attribute nodes and namespace nodes of an element occur before the children of the element.        // The namespace nodes are defined to occur before the attribute nodes.        // The relative order of namespace nodes is implementation-dependent.        // The relative order of attribute nodes is implementation-dependent.        unsigned sortedEnd = from;        // FIXME: namespace nodes are not implemented.        for (unsigned i = sortedEnd; i < to; ++i) {            Node* n = parentMatrix[i][0];            if (n->isAttributeNode() && static_cast<Attr*>(n)->ownerElement() == commonAncestor)                parentMatrix[i].swap(parentMatrix[sortedEnd++]);        }        if (sortedEnd != from) {            if (to - sortedEnd > 1)                sortBlock(sortedEnd, to, parentMatrix, mayContainAttributeNodes);            return;        }    }    // Children nodes of the common ancestor induce a subdivision of our node-set.    // Sort it according to this subdivision, and recursively sort each group.    HashSet<Node*> parentNodes;    for (unsigned i = from; i < to; ++i)        parentNodes.add(parentWithDepth(commonAncestorDepth + 1, parentMatrix[i]));    unsigned previousGroupEnd = from;    unsigned groupEnd = from;    for (Node* n = commonAncestor->firstChild(); n; n = n->nextSibling()) {        // If parentNodes contains the node, perform a linear search to move its children in the node-set to the beginning.        if (parentNodes.contains(n)) {            for (unsigned i = groupEnd; i < to; ++i)                if (parentWithDepth(commonAncestorDepth + 1, parentMatrix[i]) == n)                    parentMatrix[i].swap(parentMatrix[groupEnd++]);            if (groupEnd - previousGroupEnd > 1)                sortBlock(previousGroupEnd, groupEnd, parentMatrix, mayContainAttributeNodes);            ASSERT(previousGroupEnd != groupEnd);            previousGroupEnd = groupEnd;#ifndef NDEBUG            parentNodes.remove(n);#endif        }    }    ASSERT(parentNodes.isEmpty());}void NodeSet::sort() const{    if (m_isSorted)        return;    unsigned nodeCount = m_nodes.size();    if (nodeCount < 2) {        const_cast<bool&>(m_isSorted) = true;        return;    }        bool containsAttributeNodes = false;        Vector<Vector<Node*> > parentMatrix(nodeCount);    for (unsigned i = 0; i < nodeCount; ++i) {        Vector<Node*>& parentsVector = parentMatrix[i];        Node* n = m_nodes[i].get();        parentsVector.append(n);        if (n->isAttributeNode()) {            n = static_cast<Attr*>(n)->ownerElement();            parentsVector.append(n);            containsAttributeNodes = true;        }        while ((n = n->parent()))            parentsVector.append(n);    }    sortBlock(0, nodeCount, parentMatrix, containsAttributeNodes);        // It is not possible to just assign the result to m_nodes, because some nodes may get dereferenced and destroyed.    Vector<RefPtr<Node> > sortedNodes;    sortedNodes.reserveInitialCapacity(nodeCount);    for (unsigned i = 0; i < nodeCount; ++i)        sortedNodes.append(parentMatrix[i][0]);        const_cast<Vector<RefPtr<Node> >& >(m_nodes).swap(sortedNodes);}void NodeSet::reverse(){    if (m_nodes.isEmpty())        return;    unsigned from = 0;    unsigned to = m_nodes.size() - 1;    while (from < to) {        m_nodes[from].swap(m_nodes[to]);        ++from;        --to;    }}Node* NodeSet::firstNode() const{    if (isEmpty())        return 0;    sort(); // FIXME: fully sorting the node-set just to find its first node is wasteful.    return m_nodes.at(0).get();}Node* NodeSet::anyNode() const{    if (isEmpty())        return 0;    return m_nodes.at(0).get();}}}#endif // ENABLE(XPATH)

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -