⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 xpathvalue.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 H
字号:
/* * Copyright 2005 Frerich Raabe <raabe@kde.org> * Copyright (C) 2006 Apple Computer, Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: *  * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. *  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef XPathValue_h#define XPathValue_h#if ENABLE(XPATH)#include "PlatformString.h"#include "XPathNodeSet.h"namespace WebCore {    namespace XPath {            class ValueData : public RefCounted<ValueData> {        public:                        static PassRefPtr<ValueData> create() { return adoptRef(new ValueData); }            static PassRefPtr<ValueData> create(const NodeSet& nodeSet) { return adoptRef(new ValueData(nodeSet)); }            static PassRefPtr<ValueData> create(const String& string) { return adoptRef(new ValueData(string)); }            NodeSet m_nodeSet;            String m_string;                    private:            ValueData() { }            ValueData(const NodeSet& nodeSet) : m_nodeSet(nodeSet) { }            ValueData(const String& string) : m_string(string) { }                    };        // Copying Value objects makes their data partially shared, so care has to be taken when dealing with copies.        class Value {        public:            enum Type { NodeSetValue, BooleanValue, NumberValue, StringValue };                        Value(unsigned value) : m_type(NumberValue), m_bool(false), m_number(value) {}            Value(unsigned long value) : m_type(NumberValue), m_bool(false), m_number(value) {}            Value(double value) : m_type(NumberValue), m_bool(false), m_number(value) {}            Value(const char* value) : m_type(StringValue), m_bool(false), m_number(0), m_data(ValueData::create(value)) {}            Value(const String& value) : m_type(StringValue), m_bool(false), m_number(0), m_data(ValueData::create(value)) {}            Value(const NodeSet& value) : m_type(NodeSetValue), m_bool(false), m_number(0), m_data(ValueData::create(value)) {}            Value(Node* value) : m_type(NodeSetValue), m_bool(false), m_number(0), m_data(ValueData::create()) { m_data->m_nodeSet.append(value); }            // This is needed to safely implement constructing from bool - with normal function overloading, any pointer type would match.            template<typename T> Value(T);            static const struct AdoptTag {} adopt;            Value(NodeSet& value, const AdoptTag&) : m_type(NodeSetValue), m_bool(false), m_number(0),  m_data(ValueData::create()) { value.swap(m_data->m_nodeSet); }            Type type() const { return m_type; }            bool isNodeSet() const { return m_type == NodeSetValue; }            bool isBoolean() const { return m_type == BooleanValue; }            bool isNumber() const { return m_type == NumberValue; }            bool isString() const { return m_type == StringValue; }            const NodeSet& toNodeSet() const;            NodeSet& modifiableNodeSet();            bool toBoolean() const;            double toNumber() const;            String toString() const;        private:            Type m_type;            bool m_bool;            double m_number;            RefPtr<ValueData> m_data;        };        template<>        inline Value::Value(bool value)            : m_type(BooleanValue)            , m_bool(value)            , m_number(0)        {        }    }}#endif // ENABLE(XPATH)#endif // XPath_Value_H

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -