📄 scriptinstance.cpp
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/* * Copyright (C) 2008, 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "ScriptInstance.h"#ifndef NDEBUG#include "V8Proxy.h"#endif#include <wtf/Assertions.h>namespace WebCore {V8ScriptInstance::V8ScriptInstance(){}V8ScriptInstance::V8ScriptInstance(v8::Handle<v8::Object> instance){ set(instance);}V8ScriptInstance::~V8ScriptInstance(){ clear();}v8::Persistent<v8::Object> V8ScriptInstance::instance(){ return m_instance;}void V8ScriptInstance::clear(){ if (m_instance.IsEmpty()) return;#ifndef NDEBUG V8Proxy::UnregisterGlobalHandle(this, m_instance);#endif m_instance.Dispose(); m_instance.Clear();}void V8ScriptInstance::set(v8::Handle<v8::Object> instance){ clear(); if (instance.IsEmpty()) return; m_instance = v8::Persistent<v8::Object>::New(instance);#ifndef NDEBUG V8Proxy::RegisterGlobalHandle(SCRIPTINSTANCE, this, m_instance);#endif}} // namespace WebCore
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