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📄 v8htmlcollectioncustom.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2009 Google Inc. All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: *  *     * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. *     * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. *     * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. *  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#include "config.h"#include "HTMLCollection.h"#include "V8Binding.h"#include "V8CustomBinding.h"#include "V8NamedNodesCollection.h"#include "V8Proxy.h"namespace WebCore {static v8::Handle<v8::Value> getNamedItems(HTMLCollection* collection, String name){    Vector<RefPtr<Node> > namedItems;    collection->namedItems(name, namedItems);    if (!namedItems.size())        return v8::Handle<v8::Value>();    if (namedItems.size() == 1)        return V8Proxy::NodeToV8Object(namedItems.at(0).get());    NodeList* list = new V8NamedNodesCollection(namedItems);    return V8Proxy::ToV8Object(V8ClassIndex::NODELIST, list);}static v8::Handle<v8::Value> getItem(HTMLCollection* collection, v8::Handle<v8::Value> argument){    v8::Local<v8::Uint32> index = argument->ToArrayIndex();    if (index.IsEmpty()) {        v8::Handle<v8::Value> result = getNamedItems(collection, toWebCoreString(argument->ToString()));        if (result.IsEmpty())            return v8::Undefined();        return result;    }    RefPtr<Node> result = collection->item(index->Uint32Value());    return V8Proxy::NodeToV8Object(result.get());}NAMED_PROPERTY_GETTER(HTMLCollection){    INC_STATS("DOM.HTMLCollection.NamedPropertyGetter");    // Search the prototype chain first.    v8::Handle<v8::Value> value = info.Holder()->GetRealNamedPropertyInPrototypeChain(name);    if (!value.IsEmpty())        return value;    // Search local callback properties next to find IDL defined    // properties.    if (info.Holder()->HasRealNamedCallbackProperty(name))        return v8::Handle<v8::Value>();    // Finally, search the DOM structure.    HTMLCollection* imp = V8Proxy::ToNativeObject<HTMLCollection>(V8ClassIndex::HTMLCOLLECTION, info.Holder());    return getNamedItems(imp, toWebCoreString(name));}CALLBACK_FUNC_DECL(HTMLCollectionItem){    INC_STATS("DOM.HTMLCollection.item()");    HTMLCollection* imp = V8Proxy::ToNativeObject<HTMLCollection>(V8ClassIndex::HTMLCOLLECTION, args.Holder());    return getItem(imp, args[0]);}CALLBACK_FUNC_DECL(HTMLCollectionNamedItem){    INC_STATS("DOM.HTMLCollection.namedItem()");    HTMLCollection* imp = V8Proxy::ToNativeObject<HTMLCollection>(V8ClassIndex::HTMLCOLLECTION, args.Holder());    v8::Handle<v8::Value> result = getNamedItems(imp, toWebCoreString(args[0]));    if (result.IsEmpty())        return v8::Undefined();    return result;}CALLBACK_FUNC_DECL(HTMLCollectionCallAsFunction){    INC_STATS("DOM.HTMLCollection.callAsFunction()");    if (args.Length() < 1)        return v8::Undefined();    HTMLCollection* imp = V8Proxy::ToNativeObject<HTMLCollection>(V8ClassIndex::HTMLCOLLECTION, args.Holder());    if (args.Length() == 1)        return getItem(imp, args[0]);    // If there is a second argument it is the index of the item we want.    String name = toWebCoreString(args[0]);    v8::Local<v8::Uint32> index = args[1]->ToArrayIndex();    if (index.IsEmpty())        return v8::Undefined();    unsigned current = index->Uint32Value();    Node* node = imp->namedItem(name);    while (node) {        if (!current)            return V8Proxy::NodeToV8Object(node);        node = imp->nextNamedItem(name);        current--;    }    return v8::Undefined();}} // namespace WebCore

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