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📄 scriptstring.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (c) 2008, Google Inc. All rights reserved. *  * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: *  *     * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. *     * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. *     * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. *  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef ScriptString_h#define ScriptString_h#include "PlatformString.h"#include <runtime/UString.h>namespace WebCore {class String;class ScriptString {public:    ScriptString() {}    ScriptString(const char* s) : m_str(s) {}    ScriptString(const JSC::UString& s) : m_str(s) {}    operator JSC::UString() const { return m_str; }    bool isNull() const { return m_str.isNull(); }    size_t size() const { return m_str.size(); }    ScriptString& operator=(const char* s)    {        m_str = s;        return *this;    }    ScriptString& operator+=(const String& s)    {        m_str += s;        return *this;    }    bool operator==(const ScriptString& s) const    {        return m_str == s.m_str;    }    bool operator!=(const ScriptString& s) const    {        // Avoid exporting an extra symbol by re-using "==" operator.        return !(m_str == s.m_str);    }private:    JSC::UString m_str;};} // namespace WebCore#endif // ScriptString_h

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