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📄 wmlinputelement.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/** * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB.  If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef WMLInputElement_h#define WMLInputElement_h#if ENABLE(WML)#include "WMLFormControlElement.h"#include "InputElement.h"namespace WebCore {class FormDataList;class WMLInputElement : public WMLFormControlElementWithState, public InputElement {public:    WMLInputElement(const QualifiedName& tagName, Document*);    virtual ~WMLInputElement();    virtual bool isKeyboardFocusable(KeyboardEvent*) const;    virtual bool isMouseFocusable() const;    virtual void dispatchFocusEvent();    virtual void dispatchBlurEvent();    virtual void updateFocusAppearance(bool restorePreviousSelection);    virtual void aboutToUnload();    virtual bool shouldUseInputMethod() const { return !m_isPasswordField; }    virtual bool isChecked() const { return false; }    virtual bool isAutofilled() const { return false; }    virtual bool isIndeterminate() const { return false; }    virtual bool isTextControl() const { return true; }    virtual bool isRadioButton() const { return false; }    virtual bool isTextField() const { return true; }    virtual bool isSearchField() const { return false; }    virtual bool isInputTypeHidden() const { return false; }    virtual bool isPasswordField() const { return m_isPasswordField; }    virtual bool searchEventsShouldBeDispatched() const { return false; }    virtual int size() const;    virtual const AtomicString& type() const;    virtual const AtomicString& name() const;    virtual String value() const;    virtual void setValue(const String&);    virtual String placeholderValue() const { return String(); }    virtual void setValueFromRenderer(const String&);    virtual bool saveState(String& value) const;    virtual void restoreState(const String&);    virtual void select();    virtual void accessKeyAction(bool sendToAnyElement);    virtual void parseMappedAttribute(MappedAttribute*);    virtual void copyNonAttributeProperties(const Element* source);    virtual RenderObject* createRenderer(RenderArena*, RenderStyle*);    virtual void attach();    virtual void detach();    virtual bool appendFormData(FormDataList&, bool);    virtual void reset();    virtual void defaultEventHandler(Event*);    virtual void cacheSelection(int start, int end);    virtual String constrainValue(const String& proposedValue) const;    virtual void documentDidBecomeActive();    virtual bool placeholderShouldBeVisible() const;    virtual void willMoveToNewOwnerDocument();    virtual void didMoveToNewOwnerDocument();    bool isConformedToInputMask(const String&);    bool isConformedToInputMask(UChar, unsigned, bool isUserInput = true);private:    void init();    String validateInputMask(const String&);    unsigned cursorPositionToMaskIndex(unsigned);    InputElementData m_data;    bool m_isPasswordField;    bool m_isEmptyOk;    String m_formatMask;    unsigned m_numOfCharsAllowedByMask;};}#endif#endif

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