📄 wmlfieldsetelement.cpp
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/** * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#if ENABLE(WML)#include "WMLFieldSetElement.h"#include "HTMLNames.h"#include "RenderFieldset.h"#include "Text.h"#include "WMLElementFactory.h"#include "WMLNames.h"namespace WebCore {using namespace WMLNames;WMLFieldSetElement::WMLFieldSetElement(const QualifiedName& tagName, Document* doc) : WMLElement(tagName, doc){}WMLFieldSetElement::~WMLFieldSetElement(){}void WMLFieldSetElement::parseMappedAttribute(MappedAttribute* attr){ if (attr->name() == HTMLNames::titleAttr) m_title = parseValueSubstitutingVariableReferences(attr->value()); else WMLElement::parseMappedAttribute(attr);}void WMLFieldSetElement::insertedIntoDocument(){ WMLElement::insertedIntoDocument(); if (m_title.isEmpty()) return; m_insertedLegendElement = WMLElementFactory::createWMLElement(insertedLegendTag, document()); // Insert <dummyLegend> element, as RenderFieldset expect it to be present // to layout it's child text content, when rendering <fieldset> elements ExceptionCode ec = 0; appendChild(m_insertedLegendElement, ec); ASSERT(ec == 0); // Create text node holding the 'title' attribute value m_insertedLegendElement->appendChild(document()->createTextNode(m_title), ec); ASSERT(ec == 0);}void WMLFieldSetElement::removedFromDocument(){ WMLElement::removedFromDocument(); m_insertedLegendElement.clear();}RenderObject* WMLFieldSetElement::createRenderer(RenderArena* arena, RenderStyle*){ return new (arena) RenderFieldset(this);}}#endif
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