📄 wmloptgroupelement.h
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/** * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#ifndef WMLOptGroupElement_h#define WMLOptGroupElement_h#if ENABLE(WML)#include "WMLFormControlElement.h"#include "OptionGroupElement.h"namespace WebCore {class WMLOptGroupElement : public WMLFormControlElement, public OptionGroupElement {public: WMLOptGroupElement(const QualifiedName& tagName, Document*); virtual ~WMLOptGroupElement(); String title() const { return m_title; } virtual const AtomicString& type() const; virtual bool rendererIsNeeded(RenderStyle*) { return false; } virtual bool insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode&, bool shouldLazyAttach = false); virtual bool replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode&, bool shouldLazyAttach = false); virtual bool removeChild(Node* child, ExceptionCode&); virtual bool appendChild(PassRefPtr<Node> newChild, ExceptionCode&, bool shouldLazyAttach = false); virtual bool removeChildren(); virtual void accessKeyAction(bool sendToAnyElement); virtual void childrenChanged(bool changedByParser = false, Node* beforeChange = 0, Node* afterChange = 0, int childCountDelta = 0); virtual void parseMappedAttribute(MappedAttribute*); virtual void attach(); virtual void detach(); virtual void setRenderStyle(PassRefPtr<RenderStyle>); virtual String groupLabelText() const;private: virtual RenderStyle* nonRendererRenderStyle() const; void recalcSelectOptions();private: String m_title; RefPtr<RenderStyle> m_style;};}#endif#endif
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