📄 wmlbrelement.cpp
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/** * Copyright (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Simon Hausmann <hausmann@kde.org> * Copyright (C) 2003, 2006 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */#include "config.h"#if ENABLE(WML)#include "WMLBRElement.h"#include "CSSPropertyNames.h"#include "HTMLNames.h"#include "RenderBR.h"namespace WebCore {WMLBRElement::WMLBRElement(const QualifiedName& tagName, Document* doc) : WMLElement(tagName, doc){}bool WMLBRElement::mapToEntry(const QualifiedName& attrName, MappedAttributeEntry& result) const{ if (attrName == HTMLNames::clearAttr) { result = eUniversal; return false; } return WMLElement::mapToEntry(attrName, result);}void WMLBRElement::parseMappedAttribute(MappedAttribute* attr){ if (attr->name() == HTMLNames::clearAttr) { // If the string is empty, then don't add the clear property. // <br clear> and <br clear=""> are just treated like <br> by Gecko, Mac IE, etc. -dwh const AtomicString& value = attr->value(); if (value.isEmpty()) return; if (equalIgnoringCase(value, "all")) addCSSProperty(attr, CSSPropertyClear, "both"); else addCSSProperty(attr, CSSPropertyClear, value); } else WMLElement::parseMappedAttribute(attr);}RenderObject* WMLBRElement::createRenderer(RenderArena* arena, RenderStyle*){ return new (arena) RenderBR(this);}}#endif
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