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📄 localstoragethread.cpp

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
💻 CPP
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/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  */#include "config.h"#include "LocalStorageThread.h"#include "LocalStorage.h"#include "LocalStorageArea.h"#include "LocalStorageTask.h"namespace WebCore {PassRefPtr<LocalStorageThread> LocalStorageThread::create(){    return adoptRef(new LocalStorageThread);}LocalStorageThread::LocalStorageThread()    : m_threadID(0){    m_selfRef = this;}bool LocalStorageThread::start(){    MutexLocker lock(m_threadCreationMutex);    if (m_threadID)        return true;    m_threadID = createThread(LocalStorageThread::localStorageThreadStart, this, "WebCore::LocalStorage");    return m_threadID;}void* LocalStorageThread::localStorageThreadStart(void* thread){    return static_cast<LocalStorageThread*>(thread)->localStorageThread();}void* LocalStorageThread::localStorageThread(){    {        // Wait for LocalStorageThread::start() to complete.        MutexLocker lock(m_threadCreationMutex);    }    while (true) {        RefPtr<LocalStorageTask> task;        if (!m_queue.waitForMessage(task))            break;        task->performTask();    }    // Detach the thread so its resources are no longer of any concern to anyone else    detachThread(m_threadID);    m_threadID = 0;    // Clear the self refptr, possibly resulting in deletion    m_selfRef = 0;    return 0;}void LocalStorageThread::scheduleImport(PassRefPtr<LocalStorage> storage){    ASSERT(!m_queue.killed() && m_threadID);    m_queue.append(LocalStorageTask::createImport(storage));}void LocalStorageThread::scheduleSync(PassRefPtr<LocalStorage> storage){    ASSERT(!m_queue.killed() && m_threadID);    m_queue.append(LocalStorageTask::createSync(storage));}void LocalStorageThread::scheduleImport(PassRefPtr<LocalStorageArea> area){    ASSERT(!m_queue.killed() && m_threadID);    m_queue.append(LocalStorageTask::createImport(area));}void LocalStorageThread::scheduleSync(PassRefPtr<LocalStorageArea> area){    ASSERT(!m_queue.killed() && m_threadID);    m_queue.append(LocalStorageTask::createSync(area));}void LocalStorageThread::terminate(){    ASSERT(isMainThread());        // Ideally we'd never be killing a thread that wasn't live, so ASSERT it.    // But if we do in a release build, make sure to not wait on a condition that will never get signalled    ASSERT(!m_queue.killed() && m_threadID);    if (!m_threadID)        return;    MutexLocker locker(m_terminateLock);        m_queue.append(LocalStorageTask::createTerminate(this));        m_terminateCondition.wait(m_terminateLock);}void LocalStorageThread::performTerminate(){    ASSERT(!isMainThread());    m_queue.kill();            MutexLocker locker(m_terminateLock);    m_terminateCondition.signal();}}

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