📄 containernode.cpp
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/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2001 Dirk Mueller (mueller@kde.org) * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */#include "config.h"#include "ContainerNode.h"#include "ContainerNodeAlgorithms.h"#include "DeleteButtonController.h"#include "EventNames.h"#include "ExceptionCode.h"#include "FloatRect.h"#include "Frame.h"#include "FrameView.h"#include "InlineTextBox.h"#include "MutationEvent.h"#include "Page.h"#include "RenderTheme.h"#include "RootInlineBox.h"#include <wtf/CurrentTime.h>namespace WebCore {static void dispatchChildInsertionEvents(Node*, ExceptionCode&);static void dispatchChildRemovalEvents(Node*, ExceptionCode&);typedef Vector<std::pair<NodeCallback, RefPtr<Node> > > NodeCallbackQueue;static NodeCallbackQueue* s_postAttachCallbackQueue;static size_t s_attachDepth;static bool s_shouldReEnableMemoryCacheCallsAfterAttach;void ContainerNode::removeAllChildren(){ removeAllChildrenInContainer<Node, ContainerNode>(this);}ContainerNode::~ContainerNode(){ removeAllChildren();}bool ContainerNode::insertBefore(PassRefPtr<Node> newChild, Node* refChild, ExceptionCode& ec, bool shouldLazyAttach){ // Check that this node is not "floating". // If it is, it can be deleted as a side effect of sending mutation events. ASSERT(refCount() || parent()); ec = 0; // insertBefore(node, 0) is equivalent to appendChild(node) if (!refChild) return appendChild(newChild, ec, shouldLazyAttach); // Make sure adding the new child is OK. checkAddChild(newChild.get(), ec); if (ec) return false; // NOT_FOUND_ERR: Raised if refChild is not a child of this node if (refChild->parentNode() != this) { ec = NOT_FOUND_ERR; return false; } bool isFragment = newChild->nodeType() == DOCUMENT_FRAGMENT_NODE; // If newChild is a DocumentFragment with no children; there's nothing to do. // Just return true if (isFragment && !newChild->firstChild()) return true; // Now actually add the child(ren) if (refChild->previousSibling() == newChild || refChild == newChild) // nothing to do return true; RefPtr<Node> next = refChild; RefPtr<Node> prev = refChild->previousSibling(); int childCountDelta = 0; RefPtr<Node> child = isFragment ? newChild->firstChild() : newChild; while (child) { RefPtr<Node> nextChild = isFragment ? child->nextSibling() : 0; // If child is already present in the tree, first remove it from the old location. if (Node* oldParent = child->parentNode()) oldParent->removeChild(child.get(), ec); if (ec) return 0; // FIXME: After sending the mutation events, "this" could be destroyed. // We can prevent that by doing a "ref", but first we have to make sure // that no callers call with ref count == 0 and parent = 0 (as of this // writing, there are definitely callers who call that way). // Due to arbitrary code running in response to a DOM mutation event it's // possible that "next" is no longer a child of "this". // It's also possible that "child" has been inserted elsewhere. // In either of those cases, we'll just stop. if (next->parentNode() != this) break; if (child->parentNode()) break; ASSERT(!child->nextSibling()); ASSERT(!child->previousSibling()); childCountDelta++; // Add child before "next". forbidEventDispatch(); Node* prev = next->previousSibling(); ASSERT(m_lastChild != prev); next->setPreviousSibling(child.get()); if (prev) { ASSERT(m_firstChild != next); ASSERT(prev->nextSibling() == next); prev->setNextSibling(child.get()); } else { ASSERT(m_firstChild == next); m_firstChild = child.get(); } child->setParent(this); child->setPreviousSibling(prev); child->setNextSibling(next.get()); allowEventDispatch(); // Dispatch the mutation events. dispatchChildInsertionEvents(child.get(), ec); // Add child to the rendering tree. if (attached() && !child->attached() && child->parent() == this) { if (shouldLazyAttach) child->lazyAttach(); else child->attach(); } child = nextChild.release(); } document()->setDocumentChanged(true); if (childCountDelta) childrenChanged(false, prev.get(), next.get(), childCountDelta); dispatchSubtreeModifiedEvent(); return true;}bool ContainerNode::replaceChild(PassRefPtr<Node> newChild, Node* oldChild, ExceptionCode& ec, bool shouldLazyAttach){ // Check that this node is not "floating". // If it is, it can be deleted as a side effect of sending mutation events. ASSERT(refCount() || parent()); ec = 0; if (oldChild == newChild) // nothing to do return true; // Make sure replacing the old child with the new is ok checkReplaceChild(newChild.get(), oldChild, ec); if (ec) return false; // NOT_FOUND_ERR: Raised if oldChild is not a child of this node. if (!oldChild || oldChild->parentNode() != this) { ec = NOT_FOUND_ERR; return false; } RefPtr<Node> prev = oldChild->previousSibling(); RefPtr<Node> next = oldChild->nextSibling(); // Remove the node we're replacing RefPtr<Node> removedChild = oldChild; removeChild(oldChild, ec); if (ec) return false; // FIXME: After sending the mutation events, "this" could be destroyed. // We can prevent that by doing a "ref", but first we have to make sure // that no callers call with ref count == 0 and parent = 0 (as of this // writing, there are definitely callers who call that way). bool isFragment = newChild->nodeType() == DOCUMENT_FRAGMENT_NODE; // Add the new child(ren) int childCountDelta = 0; RefPtr<Node> child = isFragment ? newChild->firstChild() : newChild; while (child) { // If the new child is already in the right place, we're done. if (prev && (prev == child || prev == child->previousSibling())) break; // For a fragment we have more children to do. RefPtr<Node> nextChild = isFragment ? child->nextSibling() : 0; // Remove child from its old position. if (Node* oldParent = child->parentNode()) oldParent->removeChild(child.get(), ec); if (ec) return false; // Due to arbitrary code running in response to a DOM mutation event it's // possible that "prev" is no longer a child of "this". // It's also possible that "child" has been inserted elsewhere. // In either of those cases, we'll just stop. if (prev && prev->parentNode() != this) break; if (child->parentNode()) break; childCountDelta++; ASSERT(!child->nextSibling()); ASSERT(!child->previousSibling()); // Add child after "prev". forbidEventDispatch(); Node* next; if (prev) { next = prev->nextSibling(); ASSERT(m_firstChild != next); prev->setNextSibling(child.get()); } else { next = m_firstChild; m_firstChild = child.get(); } if (next) { ASSERT(m_lastChild != prev); ASSERT(next->previousSibling() == prev); next->setPreviousSibling(child.get()); } else { ASSERT(m_lastChild == prev); m_lastChild = child.get(); } child->setParent(this); child->setPreviousSibling(prev.get()); child->setNextSibling(next); allowEventDispatch(); // Dispatch the mutation events dispatchChildInsertionEvents(child.get(), ec); // Add child to the rendering tree if (attached() && !child->attached() && child->parent() == this) { if (shouldLazyAttach) child->lazyAttach(); else child->attach(); } prev = child; child = nextChild.release(); } document()->setDocumentChanged(true); if (childCountDelta) childrenChanged(false, prev.get(), next.get(), childCountDelta); dispatchSubtreeModifiedEvent(); return true;}void ContainerNode::willRemove(){ for (Node *n = m_firstChild; n != 0; n = n->nextSibling()) n->willRemove(); Node::willRemove();}static ExceptionCode willRemoveChild(Node *child){ ExceptionCode ec = 0; // fire removed from document mutation events. dispatchChildRemovalEvents(child, ec); if (ec) return ec; if (child->attached()) child->willRemove(); return 0;}bool ContainerNode::removeChild(Node* oldChild, ExceptionCode& ec){ // Check that this node is not "floating". // If it is, it can be deleted as a side effect of sending mutation events. ASSERT(refCount() || parent()); ec = 0; // NO_MODIFICATION_ALLOWED_ERR: Raised if this node is readonly. if (isReadOnlyNode()) { ec = NO_MODIFICATION_ALLOWED_ERR; return false; } // NOT_FOUND_ERR: Raised if oldChild is not a child of this node. if (!oldChild || oldChild->parentNode() != this) { ec = NOT_FOUND_ERR; return false; } RefPtr<Node> child = oldChild; ec = willRemoveChild(child.get()); if (ec) return false; // Mutation events might have moved this child into a different parent. if (child->parentNode() != this) { ec = NOT_FOUND_ERR; return false; } document()->removeFocusedNodeOfSubtree(child.get()); // FIXME: After sending the mutation events, "this" could be destroyed. // We can prevent that by doing a "ref", but first we have to make sure // that no callers call with ref count == 0 and parent = 0 (as of this // writing, there are definitely callers who call that way). forbidEventDispatch(); // Remove from rendering tree if (child->attached()) child->detach(); // Remove the child Node *prev, *next; prev = child->previousSibling(); next = child->nextSibling(); if (next) next->setPreviousSibling(prev); if (prev) prev->setNextSibling(next); if (m_firstChild == child) m_firstChild = next; if (m_lastChild == child) m_lastChild = prev; child->setPreviousSibling(0); child->setNextSibling(0); child->setParent(0); allowEventDispatch(); document()->setDocumentChanged(true); // Dispatch post-removal mutation events childrenChanged(false, prev, next, -1); dispatchSubtreeModifiedEvent(); if (child->inDocument()) child->removedFromDocument(); else child->removedFromTree(true); return child;}// this differs from other remove functions because it forcibly removes all the children,// regardless of read-only status or event exceptions, e.g.bool ContainerNode::removeChildren(){ if (!m_firstChild) return false; // The container node can be removed from event handlers. RefPtr<Node> protect(this); // Do any prep work needed before actually starting to detach // and remove... e.g. stop loading frames, fire unload events. // FIXME: Adding new children from event handlers can cause an infinite loop here. for (RefPtr<Node> n = m_firstChild; n; n = n->nextSibling()) willRemoveChild(n.get()); // exclude this node when looking for removed focusedNode since only children will be removed document()->removeFocusedNodeOfSubtree(this, true); forbidEventDispatch(); int childCountDelta = 0; while (RefPtr<Node> n = m_firstChild) { childCountDelta--; Node* next = n->nextSibling(); // Remove the node from the tree before calling detach or removedFromDocument (4427024, 4129744) n->setPreviousSibling(0); n->setNextSibling(0); n->setParent(0); m_firstChild = next; if (n == m_lastChild) m_lastChild = 0; if (n->attached()) n->detach(); if (n->inDocument()) n->removedFromDocument(); } allowEventDispatch(); // Dispatch a single post-removal mutation event denoting a modified subtree. childrenChanged(false, 0, 0, childCountDelta); dispatchSubtreeModifiedEvent(); return true;}bool ContainerNode::appendChild(PassRefPtr<Node> newChild, ExceptionCode& ec, bool shouldLazyAttach){ // Check that this node is not "floating". // If it is, it can be deleted as a side effect of sending mutation events. ASSERT(refCount() || parent()); ec = 0; // Make sure adding the new child is ok checkAddChild(newChild.get(), ec); if (ec) return 0; if (newChild == m_lastChild) // nothing to do return newChild; bool isFragment = newChild->nodeType() == DOCUMENT_FRAGMENT_NODE; // If newChild is a DocumentFragment with no children.... there's nothing to do. // Just return the document fragment if (isFragment && !newChild->firstChild()) return true; // Now actually add the child(ren) int childCountDelta = 0; RefPtr<Node> prev = lastChild(); RefPtr<Node> child = isFragment ? newChild->firstChild() : newChild; while (child) { // For a fragment we have more children to do. RefPtr<Node> nextChild = isFragment ? child->nextSibling() : 0; // If child is already present in the tree, first remove it if (Node* oldParent = child->parentNode()) { oldParent->removeChild(child.get(), ec); if (ec) return 0;
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