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📄 messageport.h

📁 linux下开源浏览器WebKit的源码,市面上的很多商用浏览器都是移植自WebKit
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/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  * */#ifndef MessagePort_h#define MessagePort_h#include "AtomicStringHash.h"#include "EventListener.h"#include "EventTarget.h"#include <wtf/HashMap.h>#include <wtf/MessageQueue.h>#include <wtf/PassRefPtr.h>#include <wtf/RefPtr.h>#include <wtf/Vector.h>namespace WebCore {    class AtomicStringImpl;    class Event;    class Frame;    class ScriptExecutionContext;    class String;    class WorkerContext;    class MessagePort : public RefCounted<MessagePort>, public EventTarget {    public:        static PassRefPtr<MessagePort> create(ScriptExecutionContext* scriptExecutionContext) { return adoptRef(new MessagePort(scriptExecutionContext)); }        ~MessagePort();        PassRefPtr<MessagePort> clone(ExceptionCode&); // Returns a port that isn't attached to any context.        bool active() const { return m_entangledPort; }        void postMessage(const String& message, ExceptionCode&);        void postMessage(const String& message, MessagePort*, ExceptionCode&);        PassRefPtr<MessagePort> startConversation(ScriptExecutionContext*, const String& message);        void start();        void close();        bool queueIsOpen() const { return m_queueIsOpen; }        MessagePort* entangledPort() { return m_entangledPort; }        static void entangle(MessagePort*, MessagePort*);        void unentangle();        void contextDestroyed();        void attachToContext(ScriptExecutionContext*);        virtual ScriptExecutionContext* scriptExecutionContext() const;        virtual MessagePort* toMessagePort() { return this; }        void queueCloseEvent();        void dispatchMessages();        virtual void addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture);        virtual void removeEventListener(const AtomicString& eventType, EventListener*, bool useCapture);        virtual bool dispatchEvent(PassRefPtr<Event>, ExceptionCode&);        typedef Vector<RefPtr<EventListener> > ListenerVector;        typedef HashMap<AtomicString, ListenerVector> EventListenersMap;        EventListenersMap& eventListeners() { return m_eventListeners; }        using RefCounted<MessagePort>::ref;        using RefCounted<MessagePort>::deref;        bool hasPendingActivity();        // FIXME: Per current spec, setting onmessage should automagically start the port (unlike addEventListener("message", ...)).        void setOnmessage(PassRefPtr<EventListener> eventListener) { m_onMessageListener = eventListener; }        EventListener* onmessage() const { return m_onMessageListener.get(); }        void setOnclose(PassRefPtr<EventListener> eventListener) { m_onCloseListener = eventListener; }        EventListener* onclose() const { return m_onCloseListener.get(); }    private:        friend class MessagePortCloseEventTask;        MessagePort(ScriptExecutionContext*);        virtual void refEventTarget() { ref(); }        virtual void derefEventTarget() { deref(); }        void dispatchCloseEvent();        MessagePort* m_entangledPort;        // FIXME: EventData is necessary to pass messages to other threads. In single threaded case, we can just queue a created event.        struct EventData : public RefCounted<EventData> {            static PassRefPtr<EventData> create(const String& message, PassRefPtr<MessagePort>);            ~EventData();            String message;            RefPtr<MessagePort> messagePort;        private:            EventData(const String& message, PassRefPtr<MessagePort>);        };        MessageQueue<RefPtr<EventData> > m_messageQueue; // FIXME: No need to use MessageQueue in single threaded case.        bool m_queueIsOpen;        ScriptExecutionContext* m_scriptExecutionContext;        RefPtr<EventListener> m_onMessageListener;        RefPtr<EventListener> m_onCloseListener;        EventListenersMap m_eventListeners;        bool m_pendingCloseEvent; // The port is GC protected while waiting for a close event to be dispatched.    };} // namespace WebCore#endif // MessagePort_h

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