📄 messageport.h
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/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */#ifndef MessagePort_h#define MessagePort_h#include "AtomicStringHash.h"#include "EventListener.h"#include "EventTarget.h"#include <wtf/HashMap.h>#include <wtf/MessageQueue.h>#include <wtf/PassRefPtr.h>#include <wtf/RefPtr.h>#include <wtf/Vector.h>namespace WebCore { class AtomicStringImpl; class Event; class Frame; class ScriptExecutionContext; class String; class WorkerContext; class MessagePort : public RefCounted<MessagePort>, public EventTarget { public: static PassRefPtr<MessagePort> create(ScriptExecutionContext* scriptExecutionContext) { return adoptRef(new MessagePort(scriptExecutionContext)); } ~MessagePort(); PassRefPtr<MessagePort> clone(ExceptionCode&); // Returns a port that isn't attached to any context. bool active() const { return m_entangledPort; } void postMessage(const String& message, ExceptionCode&); void postMessage(const String& message, MessagePort*, ExceptionCode&); PassRefPtr<MessagePort> startConversation(ScriptExecutionContext*, const String& message); void start(); void close(); bool queueIsOpen() const { return m_queueIsOpen; } MessagePort* entangledPort() { return m_entangledPort; } static void entangle(MessagePort*, MessagePort*); void unentangle(); void contextDestroyed(); void attachToContext(ScriptExecutionContext*); virtual ScriptExecutionContext* scriptExecutionContext() const; virtual MessagePort* toMessagePort() { return this; } void queueCloseEvent(); void dispatchMessages(); virtual void addEventListener(const AtomicString& eventType, PassRefPtr<EventListener>, bool useCapture); virtual void removeEventListener(const AtomicString& eventType, EventListener*, bool useCapture); virtual bool dispatchEvent(PassRefPtr<Event>, ExceptionCode&); typedef Vector<RefPtr<EventListener> > ListenerVector; typedef HashMap<AtomicString, ListenerVector> EventListenersMap; EventListenersMap& eventListeners() { return m_eventListeners; } using RefCounted<MessagePort>::ref; using RefCounted<MessagePort>::deref; bool hasPendingActivity(); // FIXME: Per current spec, setting onmessage should automagically start the port (unlike addEventListener("message", ...)). void setOnmessage(PassRefPtr<EventListener> eventListener) { m_onMessageListener = eventListener; } EventListener* onmessage() const { return m_onMessageListener.get(); } void setOnclose(PassRefPtr<EventListener> eventListener) { m_onCloseListener = eventListener; } EventListener* onclose() const { return m_onCloseListener.get(); } private: friend class MessagePortCloseEventTask; MessagePort(ScriptExecutionContext*); virtual void refEventTarget() { ref(); } virtual void derefEventTarget() { deref(); } void dispatchCloseEvent(); MessagePort* m_entangledPort; // FIXME: EventData is necessary to pass messages to other threads. In single threaded case, we can just queue a created event. struct EventData : public RefCounted<EventData> { static PassRefPtr<EventData> create(const String& message, PassRefPtr<MessagePort>); ~EventData(); String message; RefPtr<MessagePort> messagePort; private: EventData(const String& message, PassRefPtr<MessagePort>); }; MessageQueue<RefPtr<EventData> > m_messageQueue; // FIXME: No need to use MessageQueue in single threaded case. bool m_queueIsOpen; ScriptExecutionContext* m_scriptExecutionContext; RefPtr<EventListener> m_onMessageListener; RefPtr<EventListener> m_onCloseListener; EventListenersMap m_eventListeners; bool m_pendingCloseEvent; // The port is GC protected while waiting for a close event to be dispatched. };} // namespace WebCore#endif // MessagePort_h
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