📄 visibleposition.h
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/* * Copyright (C) 2004, 2008 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */#ifndef VisiblePosition_h#define VisiblePosition_h#include "Node.h"#include "Position.h"#include "TextDirection.h"namespace WebCore {// VisiblePosition default affinity is downstream because// the callers do not really care (they just want the// deep position without regard to line position), and this// is cheaper than UPSTREAM#define VP_DEFAULT_AFFINITY DOWNSTREAM// Callers who do not know where on the line the position is,// but would like UPSTREAM if at a line break or DOWNSTREAM// otherwise, need a clear way to specify that. The// constructors auto-correct UPSTREAM to DOWNSTREAM if the// position is not at a line break.#define VP_UPSTREAM_IF_POSSIBLE UPSTREAMclass InlineBox;class VisiblePosition {public: // NOTE: UPSTREAM affinity will be used only if pos is at end of a wrapped line, // otherwise it will be converted to DOWNSTREAM VisiblePosition() : m_affinity(VP_DEFAULT_AFFINITY) { } VisiblePosition(Node*, int offset, EAffinity); VisiblePosition(const Position&, EAffinity = VP_DEFAULT_AFFINITY); void clear() { m_deepPosition.clear(); } bool isNull() const { return m_deepPosition.isNull(); } bool isNotNull() const { return m_deepPosition.isNotNull(); } Position deepEquivalent() const { return m_deepPosition; } EAffinity affinity() const { ASSERT(m_affinity == UPSTREAM || m_affinity == DOWNSTREAM); return m_affinity; } void setAffinity(EAffinity affinity) { m_affinity = affinity; } // next() and previous() will increment/decrement by a character cluster. VisiblePosition next(bool stayInEditableContent = false) const; VisiblePosition previous(bool stayInEditableContent = false) const; VisiblePosition honorEditableBoundaryAtOrBefore(const VisiblePosition&) const; VisiblePosition honorEditableBoundaryAtOrAfter(const VisiblePosition&) const; VisiblePosition left(bool stayInEditableContent = false) const; VisiblePosition right(bool stayInEditableContent = false) const; UChar characterAfter() const; UChar characterBefore() const { return previous().characterAfter(); } void debugPosition(const char* msg = "") const; Element* rootEditableElement() const { return m_deepPosition.isNotNull() ? m_deepPosition.node()->rootEditableElement() : 0; } void getInlineBoxAndOffset(InlineBox*& inlineBox, int& caretOffset) const { m_deepPosition.getInlineBoxAndOffset(m_affinity, inlineBox, caretOffset); } void getInlineBoxAndOffset(TextDirection primaryDirection, InlineBox*& inlineBox, int& caretOffset) const { m_deepPosition.getInlineBoxAndOffset(m_affinity, primaryDirection, inlineBox, caretOffset); } // Rect is local to the returned renderer IntRect localCaretRect(RenderObject*&) const; // Bounds of (possibly transformed) caret in absolute coords IntRect absoluteCaretBounds() const; // Abs x position of the caret ignoring transforms. // FIXME: navigation with transforms should be smarter. int xOffsetForVerticalNavigation() const; #ifndef NDEBUG void formatForDebugger(char* buffer, unsigned length) const; void showTreeForThis() const;#endif private: void init(const Position&, EAffinity); Position canonicalPosition(const Position&); Position leftVisuallyDistinctCandidate() const; Position rightVisuallyDistinctCandidate() const; Position m_deepPosition; EAffinity m_affinity;};// FIXME: This shouldn't ignore affinity.inline bool operator==(const VisiblePosition& a, const VisiblePosition& b){ return a.deepEquivalent() == b.deepEquivalent();} inline bool operator!=(const VisiblePosition& a, const VisiblePosition& b){ return !(a == b);}PassRefPtr<Range> makeRange(const VisiblePosition&, const VisiblePosition&);bool setStart(Range*, const VisiblePosition&);bool setEnd(Range*, const VisiblePosition&);VisiblePosition startVisiblePosition(const Range*, EAffinity);VisiblePosition endVisiblePosition(const Range*, EAffinity);Node *enclosingBlockFlowElement(const VisiblePosition&);bool isFirstVisiblePositionInNode(const VisiblePosition&, const Node*);bool isLastVisiblePositionInNode(const VisiblePosition&, const Node*);} // namespace WebCore#ifndef NDEBUG// Outside the WebCore namespace for ease of invocation from gdb.void showTree(const WebCore::VisiblePosition*);void showTree(const WebCore::VisiblePosition&);#endif#endif // VisiblePosition_h
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