📄 iocpsvr.pas
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{*******************************************************}
{ }
{ 高性能服务器,这个是一个演示DEMO }
{ }
{ 联系邮箱:fansheng_hx@163.com }
{ }
{*******************************************************}
unit IOCPSvr;
interface
uses
Windows, Messages, WinSock2, Classes, SysUtils, SyncObjs;
const
{* 每一次发送和接收的数据缓冲池大小 *}
MAX_BUFSIZE = 4096;
{* 关闭客户端通知消息 *}
WM_CLIENTSOCKET = WM_USER + $2000;
type
{* Windows Socket 消息 *}
TCMSocketMessage = packed record
Msg: Cardinal;
Socket: TSocket;
SelectEvent: Word;
SelectError: Word;
Result: Longint;
end;
{* IOCP服务器运行轨迹 *}
TSocketEvent = (seInitIOPort, seUninitIOPort, seInitThread, seUninitThread,
seInitSocket, seUninitSocket, seConnect, seDisconnect, seListen, seAccept, seWrite, seRead);
const
CSSocketEvent: array[TSocketEvent] of string = ('InitIOPort', 'UninitIOPort', 'InitThread', 'UninitThread',
'InitSocket', 'UninitSocket', 'Connect', 'Disconnect', 'Listen', 'Accept', 'Write', 'Read');
type
{* 产生错误类型 *}
TErrorEvent = (eeGeneral, eeSend, eeReceive, eeConnect, eeDisconnect, eeAccept);
{* 完成端口传递的结构体 *}
TIOCPStruct = packed record
Overlapped: OVERLAPPED;
wsaBuffer: TWSABUF;
Event: TSocketEvent; //读或写
Buffer: array [0..MAX_BUFSIZE - 1] of Char;
Assigned: Boolean; //表示已经分配给某个客户端
Active: Boolean; //客服端内部使用,表示是否正在使用
end;
PIOCPStruct = ^TIOCPStruct;
EMemoryBuffer = class(Exception);
ESocketError = class(Exception);
TMemoryManager = class;
TServerSocket = class;
TSymmetricalSocket = class;
TMemoryManager = class
private
{* 管理内存使用 *}
FList: TList;
{* 分配和释放时候使用的锁 *}
FLock: TCriticalSection;
{* 服务器 *}
FServerSocket: TServerSocket;
function GetCount: Integer;
function GetIOCPStruct(AIndex: Integer): PIOCPStruct;
public
constructor Create(AServerSocket: TServerSocket; ACount: Integer); overload;
constructor Create(AServerSocket: TServerSocket); overload;
destructor Destroy; override;
{* 分配内存使用权 *}
function Allocate: PIOCPStruct;
{* 释放内存使用权 *}
procedure Release(AValue: PIOCPStruct);
property Server: TServerSocket read FServerSocket;
property Count: Integer read GetCount;
property Item[AIndex: Integer]: PIOCPStruct read GetIOCPStruct;
end;
{* 客服端链接服务器触发此事件,如果要拒绝链接,把AConnect := False *}
TOnBeforeConnect = procedure(ASymmIP: string; AConnect: Boolean) of object;
{* 链接完成之后触发此事件 *}
TOnAfterConnect = procedure(ASymmetricalSocket: TSymmetricalSocket) of object;
{* 断开连接触发事件 *}
TOnAfterDisconnect = procedure(ASymmetricalSocket: TSymmetricalSocket) of object;
{* 收到数据会触发此事件 *}
TOnDataEvent = procedure(ASymmetricalSocket: TSymmetricalSocket; AData: Pointer;
ACount: Integer) of object;
{* 错误触发事件 *}
TOnErrorEvent = procedure(AError: Integer; AErrorString: string; AInfo: string; var AHandleError: Boolean) of object;
{* 服务器运行LOG *}
TOnLog = procedure (ASocketEvent: TSocketEvent; AInfo: string) of object;
{* 服务器,负责建立完成端口,管理内存和管理客服端,及Socket消息循环 *}
TServerSocket = class
private
{* 内存管理 *}
FMemory: TMemoryManager;
{* 端口 *}
FPort: Integer;
{* 套接字 *}
FSocket: TSocket;
{* 完成端口句柄 *}
FIOCPHandle: THandle;
{* 消息循环句柄 *}
FHandle: THandle;
{* 对等的客服端 *}
FClients: TList;
{* 服务器运行线程 *}
FThreads: TList;
{* 监听线程 *}
FAcceptThread: TThread;
{* 表示是否激活 *}
FActive: Boolean;
{* 锁 *}
FLock: TCriticalSection;
{* 错误触发事件 *}
FOnError: TOnErrorEvent;
{* 书写LOG *}
FOnLog: TOnLog;
{* 接收连接事件 *}
FOnBeforeConnect: TOnBeforeConnect;
{* 连接成功之后的事件 *}
FOnAfterConnect: TOnAfterConnect;
{* 断开连接事件 *}
FOnAfterDisconnect: TOnAfterDisconnect;
{* 接收数据 *}
FOnRead: TOnDataEvent;
procedure WndProc(var AMsg: TMessage);
{* 激活 *}
procedure Open;
{* 关闭 *}
procedure Close;
{* 设置激活/关闭 *}
procedure SetActive(AValue: Boolean);
{* 触发错误 *}
function CheckError(AErrorCode: Integer = -1; AInfo: string = ''): Boolean;
{* 触发LOG *}
procedure DoLog(ASocketEvent: TSocketEvent; AInfo: string = '');
{* 设置端口 *}
procedure SetPort(AValue: Integer);
{* 注册一个客服端,由于在另外一个线程中调用,需要加锁 *}
procedure RegisterClient(ASocket: TSymmetricalSocket);
{* 反注册一个客服端,由于在另外一个线程中调用,需要加锁 *}
procedure UnRegisterClient(ASocket: TSymmetricalSocket);
{* 通过Socket句柄查找对等的TSymmetricalSocket *}
function FindSymmClient(ASocket: TSocket): TSymmetricalSocket;
{* 客服端关闭消息 *}
procedure WMClientClose(var AMsg: TCMSocketMessage); message WM_CLIENTSOCKET;
{* 连接时触发的事件 *}
function DoConnect(ASocket: TSocket): Boolean;
{* 连接完成之后触发事件 *}
procedure DoAfterConnect(ASymSocket: TSymmetricalSocket);
{* 连接断开触发事件 *}
procedure DoDisConnect(ASymSocket: TSymmetricalSocket);
{* 接收数据触发的事件 *}
procedure DoRead(ASymmetricalSocket: TSymmetricalSocket; AData: Pointer;
ACount: Integer);
{* 获得客服端个数 *}
function GetClientCount: Integer;
function GetClient(const AIndex: Integer): TSymmetricalSocket;
public
constructor Create;
destructor Destroy; override;
{* 接收一个客服端,被接收线程调用 *}
procedure AcceptClient;
property Port: Integer read FPort write SetPort;
property Socket: TSocket read FSocket;
property Handle: THandle read FHandle;
property Active: Boolean read FActive write SetActive;
property MemoryManager: TMemoryManager read FMemory;
{* 事件 *}
property OnError: TOnErrorEvent read FOnError write FOnError;
property OnLog: TOnLog read FOnLog write FOnLog;
property OnRead: TOnDataEvent read FOnRead write FOnRead;
property OnBeforeConnect: TOnBeforeConnect read FOnBeforeConnect write FOnBeforeConnect;
property OnAfterConnect: TOnAfterConnect read FOnAfterConnect write FOnAfterConnect;
property OnAfterDisConnect: TOnAfterDisconnect read FOnAfterDisconnect write FOnAfterDisconnect;
property ClientCount: Integer read GetClientCount;
property Client[const AIndex: Integer]: TSymmetricalSocket read GetClient;
end;
{* 接收数据、发送数据及管理分配的内存 *}
TSymmetricalSocket = class
private
FSocket: TSocket;
FServer: TServerSocket;
FAssignMemory: TList;
FRemoteAddress, FRemoteHost: string;
FRemotePort: Integer;
{* 准备接收数据 *}
function PrepareRecv(AIOCPStruct: PIOCPStruct = nil): Boolean;
{* 获得完成端口内存块使用权 *}
function Allocate: PIOCPStruct;
{* 处理接收的数据 *}
function WorkBlock(AIOCPStruct: PIOCPStruct; ACount: DWORD): Integer;
{* 获得地方IP *}
function GetRemoteIP: string;
{* 获得远程机器名 *}
function GetRemoteHost: string;
{* 获得远程端口 *}
function GetRemotePort: Integer;
public
constructor Create(ASvrSocket: TServerSocket; ASocket: TSocket);
destructor Destroy; override;
{* 发送数据 *}
function Write(var ABuf; ACount: Integer): Integer;
function WriteString(const AValue: string): Integer;
property Socket: TSocket read FSocket;
property RemoteAddress: string read GetRemoteIP;
property RemoteHost: string read GetRemoteHost;
property RemotePort: Integer read GetRemotePort;
end;
TSocketThread = class(TThread)
private
FServer: TServerSocket;
public
constructor Create(AServer: TServerSocket);
end;
TAcceptThread = class(TSocketThread)
protected
procedure Execute; override;
end;
TWorkThread = class(TSocketThread)
protected
procedure Execute; override;
end;
implementation
uses
RTLConsts;
const
SHUTDOWN_FLAG = $FFFFFFFF;
{ TMemoryManager }
constructor TMemoryManager.Create(AServerSocket: TServerSocket;
ACount: Integer);
var
i: Integer;
pIOCPData: PIOCPStruct;
begin
inherited Create;
FList := TList.Create;
FLock := TCriticalSection.Create;
for i := 1 to ACount do
begin
New(pIOCPData);
FillChar(pIOCPData^, SizeOf(PIOCPStruct), 0);
{* 下面两句其实由FillChar已经完成,在这写,只是为了强调 *}
pIOCPData.Assigned := False;
pIOCPData.Active := False;
FList.Add(pIOCPData);
end;
end;
function TMemoryManager.Allocate: PIOCPStruct;
var
i: Integer;
begin
FLock.Enter;
try
Result := nil;
for i := 0 to FList.Count - 1 do
begin
Result := FList[i];
if not Result.Assigned then
Break;
end;
if (not Assigned(Result)) or (Result.Assigned) then
begin
New(Result);
FList.Add(Result);
end;
FillChar(Result^, SizeOf(TIOCPStruct), 0);
Result.Assigned := True;
Result.Active := False;
finally
FLock.Leave;
end;
end;
constructor TMemoryManager.Create(AServerSocket: TServerSocket);
begin
Create(AServerSocket, 200);
end;
destructor TMemoryManager.Destroy;
var
i: Integer;
begin
for i := 0 to FList.Count - 1 do
FreeMem(FList[i]);
FList.Clear;
FList.Free;
FLock.Free;
inherited;
end;
function TMemoryManager.GetCount: Integer;
begin
Result := FList.Count;
end;
function TMemoryManager.GetIOCPStruct(AIndex: Integer): PIOCPStruct;
begin
Result := nil;
if (AIndex >= FList.Count) or (AIndex < 0) then
EMemoryBuffer.CreateFmt(SListIndexError, [AIndex])
else
Result := FList[AIndex];
end;
procedure TMemoryManager.Release(AValue: PIOCPStruct);
begin
FLock.Enter;
try
AValue.Assigned := False;
AValue.Active := False;
finally
FLock.Leave;
end;
end;
{ TServerSocket }
constructor TServerSocket.Create;
begin
FMemory := TMemoryManager.Create(Self);
FClients := TList.Create;
FThreads := TList.Create;
FSocket := INVALID_SOCKET;
FLock := TCriticalSection.Create;
FPort := 6666;
FAcceptThread := nil;
FIOCPHandle := 0;
FHandle := AllocateHWnd(WndProc);
end;
destructor TServerSocket.Destroy;
begin
//关闭完成端口
SetActive(False);
FThreads.Free;
FClients.Free;
DeallocateHWnd(FHandle);
FMemory.Free;
FLock.Free;
inherited;
end;
procedure TServerSocket.Open;
var
SystemInfo: TSystemInfo;
i: Integer;
Thread: TThread;
Addr: TSockAddr;
WSData: TWSAData;
begin
try
if WSAStartup($0202, WSData) <> 0 then
begin
raise ESocketError.Create('WSAStartup');
end;
DoLog(seInitIOPort); //初始化完成端口
FIOCPHandle := CreateIoCompletionPort(INVALID_HANDLE_VALUE, 0, 0, 0);
if FIOCPHandle = 0 then
CheckError;
DoLog(seInitThread); //初始化工作线程
GetSystemInfo(SystemInfo);
for i := 0 to SystemInfo.dwNumberOfProcessors * 2 -1 do
begin
Thread := TWorkThread.Create(Self);
FThreads.Add(Thread);
end;
DoLog(seInitSocket); //建立套接字
FSocket := WSASocket(PF_INET, SOCK_STREAM, 0, nil, 0, WSA_FLAG_OVERLAPPED);
if FSocket = INVALID_SOCKET then CheckError;
FillChar(Addr, SizeOf(TSockAddr), 0);
Addr.sin_family := AF_INET;
Addr.sin_port := htons(FPort);
Addr.sin_addr.S_addr := htonl(INADDR_ANY);
CheckError(bind(FSocket, @Addr, SizeOf(TSockAddr)), 'bind');
DoLog(seListen); //开始监听
CheckError(listen(FSocket, 5), 'listen');
FAcceptThread := TAcceptThread.Create(Self);
except
on E: Exception do
begin
Close;
CheckError(GetLastError, E.Message);
end;
end;
end;
procedure TServerSocket.Close;
var
i: Integer;
Thread: TThread;
begin
try
WSACleanup;
DoLog(seUninitSocket);
FAcceptThread.Terminate;
if FSocket <> INVALID_SOCKET then
begin
closesocket(FSocket);
FSocket := INVALID_SOCKET;
end;
DoLog(seUninitThread);
for i := FThreads.Count - 1 downto 0 do
begin
Thread := FThreads[i];
Thread.Terminate;
PostQueuedCompletionStatus(FIOCPHandle, 0, 0, Pointer(SHUTDOWN_FLAG))
end;
FThreads.Clear;
for i := FClients.Count - 1 downto 0 do
begin
TSymmetricalSocket(FClients[i]).Free;
end;
FClients.Clear;
DoLog(seUninitIOPort);
CloseHandle(FIOCPHandle);
FIOCPHandle := 0;
except
on E: Exception do
begin
Close;
CheckError(-1, E.Message);
end;
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