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📄 fastundirgraph.java

📁 peersim仿真chord协议的测试过的环境
💻 JAVA
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/* * Copyright (c) 2003-2005 The BISON Project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *//* * Created on Jan 30, 2005 by Spyros Voulgaris * */package peersim.graph;import java.util.ArrayList;import java.util.BitSet;/*** Speeds up {@link ConstUndirGraph#isEdge} by storing the links in an* adjacency matrix (in fact in a triangle).* Its memory consumption is huge but it's much faster if the isEdge method* of the original underlying graph is slow.*/public class FastUndirGraph extends ConstUndirGraph{private BitSet[] triangle;// ======================= initializarion ==========================// =================================================================/** Calls super constructor */public FastUndirGraph(Graph graph){	super(graph);}// -----------------------------------------------------------------protected void initGraph(){	final int max = g.size();	triangle = new BitSet[max];	for (int i=0; i<max; ++i)	{		in[i] = new ArrayList<Integer>();		triangle[i] = new BitSet(i);	}	for(int i=0; i<max; ++i)	{		for(Integer out:g.getNeighbours(i))		{			int j=out.intValue();			if( ! g.isEdge(j,i) )				in[j].add(i);			// But always add the link to the triangle			if (i>j) // make sure i>j				triangle[i].set(j);			else				triangle[j].set(i);		}	}}// ============================ Graph functions ====================// =================================================================public boolean isEdge(int i, int j){	// make sure i>j	if (i<j)	{		int ii=i;		i=j;		j=ii;	}	return triangle[i].get(j);}}

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