📄 fastundirgraph.java
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/* * Copyright (c) 2003-2005 The BISON Project * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License version 2 as * published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *//* * Created on Jan 30, 2005 by Spyros Voulgaris * */package peersim.graph;import java.util.ArrayList;import java.util.BitSet;/*** Speeds up {@link ConstUndirGraph#isEdge} by storing the links in an* adjacency matrix (in fact in a triangle).* Its memory consumption is huge but it's much faster if the isEdge method* of the original underlying graph is slow.*/public class FastUndirGraph extends ConstUndirGraph{private BitSet[] triangle;// ======================= initializarion ==========================// =================================================================/** Calls super constructor */public FastUndirGraph(Graph graph){ super(graph);}// -----------------------------------------------------------------protected void initGraph(){ final int max = g.size(); triangle = new BitSet[max]; for (int i=0; i<max; ++i) { in[i] = new ArrayList<Integer>(); triangle[i] = new BitSet(i); } for(int i=0; i<max; ++i) { for(Integer out:g.getNeighbours(i)) { int j=out.intValue(); if( ! g.isEdge(j,i) ) in[j].add(i); // But always add the link to the triangle if (i>j) // make sure i>j triangle[i].set(j); else triangle[j].set(i); } }}// ============================ Graph functions ====================// =================================================================public boolean isEdge(int i, int j){ // make sure i>j if (i<j) { int ii=i; i=j; j=ii; } return triangle[i].get(j);}}
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