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📄 defs.h

📁 After decades of war one company, who had gained powerful supplying both sides with weaponary, steps
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/*Copyright (C) 2003 Parallel RealitiesThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/#define min(a, b) ((a) < (b) ? (a) : (b))#define max(a, b) ((a) > (b) ? (a) : (b))// ALL#define NONE 0//AI Typesenum {	AI_NORMAL = 1,	AI_DEFENSIVE,	AI_OFFENSIVE,	AI_EVASIVE,	AI_WANDER};// Object Flags#define FL_WEAPCO 1#define FL_FRIEND 2#define FL_IMMORTAL 4#define FL_NOMOVE 8#define FL_NOFIRE 16#define FL_FIRERAY 32#define FL_DAMAGEOWNER 64#define FL_LEAVESECTOR 128#define FL_ESCAPED 256#define FL_DROPMINES 512#define FL_AIMS 1024#define FL_DISABLED 2048#define FL_CANNOTDIE 4096 // This will only apply to Kline before the final mission#define FL_RUNSAWAY 8192#define FL_ALWAYSFACE 16384 // Kline doesn't turn his back on you! ;)#define FL_CIRCLES 32768 // Kline can circle around#define FL_CONTINUOUS_FIRE 65536 // Go absolutely nutts(!)#define FL_DEPLOYDRONES 131072 // Deploys small drone - Used by Boss 2#define FL_CANCLOAK 262144#define FL_ISCLOAKED 524288#define FL_ACTIVATE 1048576#define FL_HASMINIMUMSPEED 2097152#define FL_FIRELASER 4194304// These are for Alien *indexes* NOT classdefs!!enum {	WC_BOSS = 14,	WC_KLINE,	FR_PHOEBE,	FR_URSULA,	FR_SID};// Droppablesenum {	P_ANYTHING = 1,	P_WEAPONS,	P_CASH,	P_ROCKET,	P_SHIELD,	P_CARGO,	P_PLASMA_AMMO,	P_PLASMA_RATE,	P_PLASMA_SHOT,	P_PLASMA_DAMAGE,	P_MINE,				// mines detonate when you "pick them up!"	P_PHOEBE,			// only used as an attachment(!)	P_SLAVES,	P_ESCAPEPOD,	P_ORE,	P_SUPER};// Jobsenum {	WT_PLASMA = 1,	WT_ROCKET,	WT_ENERGYRAY,	WT_LASER,	WT_MICROROCKET,	WT_CHARGER,	WT_DIRECTIONAL,	WT_SPREAD};// Explosions#define E_SMALL_EXPLOSION 4#define E_BIG_EXPLOSION 8#define E_SMOKE 12#define E_TINY_EXPLOSION 16#define E_ELECTRICAL 20// Weaponsenum {	W_NONE = -1,	W_PLAYER_WEAPON,	W_PLAYER_WEAPON2,	W_SINGLE_SHOT,	W_DOUBLE_SHOT,	W_TRIPLE_SHOT,	W_ROCKETS,	W_DOUBLE_ROCKETS,	W_MICRO_ROCKETS,	W_ENERGYRAY,	W_LASER,	W_CHARGER,	W_HOMING_MISSILE,	W_DOUBLE_HOMING_MISSILES,	W_MICRO_HOMING_MISSILES,	W_AIMED_SHOT,	W_SPREADSHOT,	W_IONCANNON,	W_DIRSHOCKMISSILE};// Weapon flags#define WF_STRAIGHT 1#define WF_THIN_SPREAD 2#define WF_WIDE_SPREAD 4#define WF_SCATTER 8#define WF_VARIABLE_SPEED 16#define WF_HOMING 32#define WF_SHOCKWAVE 64#define WF_WEAPCO 128#define WF_FRIEND 256#define WF_AIMED 512#define WF_DISABLE 1024#define WF_TIMEDEXPLOSION 2048// Missionsenum {	M_DESTROY_ALL_TARGETS = 1,	M_DESTROY_TARGET_TYPE,	M_COLLECT,	M_PROTECT_PICKUP,	M_PROTECT_TARGET,	M_DISABLE_TARGET,	M_ESCAPE_TARGET};enum {	OB_JUST_FAILED = -2,	OB_FAILED,	OB_INCOMPLETE,	OB_COMPLETED,	OB_JUST_COMPLETED,	OB_CONDITION,	OB_HIDDEN};// Class Defs - Some of these are just place holdersenum {	CD_DUALFIGHTER, 	// 0	CD_MISSILEBOAT,	CD_PROTOFIGHTER,	CD_FRIEND,	CD_FRIGATE,	CD_FRIGATE_WING1,	CD_FRIGATE_WING2,	CD_TRANSPORTSHIP,	CD_CARGOSHIP, 	CD_MINER,	CD_KLINE, 			// 10	CD_AIMFIGHTER,	CD_SLAVETRANSPORT,	CD_GOODTRANSPORT,	CD_SID,	CD_MINEBOSS,	CD_BOSS2_WING1,	CD_BOSS2_WING2,	CD_BOSS2_WING3,	CD_BOSS2_WING4,	CD_DRONE,			// 20	CD_CLOAKFIGHTER,	CD_EVILURSULA,	CD_KRASS,	CD_EXEC,	CD_ASTEROID,	CD_ASTEROID2,	CD_ESCORT,	CD_MOBILE_RAY,	CD_REBELCARRIER,	CD_PLUTOBOSS, 		// 30	CD_BARRIER,	CD_NEPTUNEBOSS,	CD_MOBILESHIELD,	CD_PIRATE,	CD_FIREFLY,	CD_URANUSBOSS,	CD_URANUSBOSSWING1,	CD_URANUSBOSSWING2,	// Some special ones	CD_ANY = 100,	CD_BOSS,	CD_PHOEBE,	CD_URSULA};// Font Colorsenum {	FONT_WHITE,	FONT_RED,	FONT_YELLOW,	FONT_GREEN,	FONT_CYAN,	FONT_OUTLINE // a dark blue color};// Soundsenum {	SFX_EXPLOSION,	SFX_HIT,	SFX_DEATH,	SFX_MISSILE,	SFX_PLASMA,	SFX_CLOCK,	SFX_FLY,	SFX_ENERGYRAY,	SFX_PICKUP,	SFX_SHIELDUP,	SFX_CLOAK,	SFX_DEBRIS,	SFX_DEBRIS2,	SFX_LASER,	SFX_PLASMA2,	SFX_PLASMA3};enum {	SECTION_TITLE,	SECTION_INTERMISSION,	SECTION_GAME};enum {	FACE_CHRIS = 90,	FACE_SID,	FACE_KRASS,	FACE_KLINE,	FACE_PHOEBE,	FACE_URSULA,	FACE_CREW};#define MAX_WEAPONS 20#define MAX_SHAPES 100#define MAX_SHIPSHAPES 120#define MAX_SOUNDS 17#define MAX_ALIENS 25#define MAX_TEXTSHAPES 70#define MAX_FONTSHAPES 6#define MAX_SHOPSHAPES 6#define MAX_DEFALIENS 40#define MAX_MISSIONS 28#define MAX_CARGO 20#define MAX_SHOPITEMS 17#define SHIP_HIT_INDEX 60#define USEPACK 1#ifndef PACKLOCATION#define PACKLOCATION "starfighter.pak"#endif#ifndef PATH_MAX#define PATH_MAX	4096#endifenum {	PAK_IMG,	PAK_WAV,	PAK_MOD,	PAK_FONT,	PAK_S3M};const char systemNames[][15] = {"Spirit", "Eyananth", "Mordor", "Sol"};const char faces[][12] = {			"FACE_CHRIS", "FACE_SID", "FACE_KRASS",			"FACE_KLINE", "FACE_PHOEBE", "FACE_URSULA",			"FACE_CREW"};const char systemBackground[][20] = {			"gfx/spirit.jpg", "gfx/eyananth.jpg",			"gfx/mordor.jpg", "gfx/sol.jpg"};

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