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📄 messages.cpp

📁 After decades of war one company, who had gained powerful supplying both sides with weaponary, steps
💻 CPP
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/*Copyright (C) 2003 Parallel RealitiesThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/#include "messages.h"void setKillMessages(){	strcpy(killMessage[0], "Chalk another one up for me!");	strcpy(killMessage[1], "That'll teach you!");	strcpy(killMessage[2], "One more for me!");	strcpy(killMessage[3], "Target destroyed!");	strcpy(killMessage[4], "You aint so tough!");	strcpy(killMessage[5], "Kicked your ass!");	strcpy(killMessage[6], "That takes me up to %d");	strcpy(killMessage[7], "Hey %s, you asleep over there?!");	strcpy(killMessage[8], "I'm catching up with you, %s!");	strcpy(killMessage[9], "Number One, Baby!");}void setPlayerDeadMessages(){	strcpy(deathMessage[0], "Oh my God... No!");	strcpy(deathMessage[1], "NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!");	strcpy(deathMessage[2], "Please tell me that didn't just happen...");	strcpy(deathMessage[3], "Chris, Answer Me!!");	strcpy(deathMessage[4], "What the hell happened?!");	strcpy(deathMessage[5], "Chriiiiiiiiiiiiiiiiiiiiiiiiiiis!!!!");}void setMissFireMessages(){	strcpy(missFireMessage[0], "I am NOT your enemy!");	strcpy(missFireMessage[1], "Hey! Watch it!");	strcpy(missFireMessage[2], "What are you doing?! Shoot THEM!");	strcpy(missFireMessage[3], "OW!!! I hope that was an accident!");	strcpy(missFireMessage[4], "Open your eyes!!");}void setHitPlayerMessages(){	strcpy(playerHitMessage[0], "Oops! Sorry!");	strcpy(playerHitMessage[1], "Get out of the way!");	strcpy(playerHitMessage[2], "Don't fly into my missiles!");}void setAllyMessages(){	setKillMessages();	setPlayerDeadMessages();	setMissFireMessages();	setHitPlayerMessages();}void getKillMessage(object *ally){	char in[50], name[30], otherName[30];	int kills, difference;	signed char firstPlace = 0;	int faceToUse = FACE_PHOEBE;	if (ally == &enemy[FR_PHOEBE])	{		strcpy(name, "Phoebe");		strcpy(otherName, "Ursula");		kills = currentGame.wingMate1Kills;		difference = currentGame.wingMate1Kills - currentGame.wingMate2Kills;		if ((currentGame.wingMate1Kills > currentGame.wingMate2Kills) && (currentGame.wingMate1Kills > currentGame.totalKills))			firstPlace = 1;		faceToUse = FACE_PHOEBE;	}	else	{		strcpy(name, "Ursula");		strcpy(otherName, "Phoebe");		kills = currentGame.wingMate2Kills;		difference = currentGame.wingMate2Kills - currentGame.wingMate1Kills;		if ((currentGame.wingMate2Kills > currentGame.wingMate1Kills) && (currentGame.wingMate2Kills > currentGame.totalKills))			firstPlace = 1;		faceToUse = FACE_URSULA;	}	int r = rand() % 10;		if (currentGame.hasWingMate2 == 0)		r = rand() % 7;	switch(r)	{		case 0:		case 1:		case 2:		case 3:		case 4:		case 5:			sprintf(in, killMessage[rand() % 6]);			break;		case 6:		case 7:			sprintf(in, killMessage[6], kills);			break;		case 8:			if (difference > 0)			{				sprintf(in, killMessage[7], otherName);			}			else			{				sprintf(in, killMessage[8], otherName);			}			break;		case 9:			if (firstPlace == 1)			{				sprintf(in, killMessage[9]);			}			else			{				sprintf(in, killMessage[rand() % 6]);			}			break;	}	setRadioMessage(faceToUse, in, 0);}char *getKlineInsult(){	static char insult[][40] = {	"Pathetic", "How very disappointing...", "Heroic. And stupid", "Fool", "And now you're nothing but a DEAD hero"	};	if (currentGame.area != 26)		return (insult[rand() % 3]);	else		return (insult[3 + (rand() % 2)]);}void getPlayerDeathMessage(){	if (enemy[WC_KLINE].active)	{		setRadioMessage(FACE_KLINE, getKlineInsult(), 1);		return;	}		if ((enemy[WC_BOSS].active) && (enemy[WC_BOSS].classDef == CD_KRASS))	{		setRadioMessage(FACE_KRASS, "That was the easiest $90,000,000 I've ever earned! Bwwah!! Ha!! Ha!! Ha!!", 1);		return;	}	char name[30], in[50];	int faceToUse = FACE_PHOEBE;		strcpy(name, "Phoebe");	faceToUse = FACE_PHOEBE;	if (currentGame.hasWingMate2)	{		if ((rand() % 2) == 0)		{			strcpy(name, "Ursula");			faceToUse = FACE_URSULA;		}	}	sprintf(in, deathMessage[rand() % 6]);	setRadioMessage(faceToUse, in, 1);}void getMissFireMessage(object *ally){	char name[30], in[50];	int faceToUse = FACE_PHOEBE;	if (ally == &enemy[FR_PHOEBE])	{		strcpy(name, "Phoebe");		faceToUse = FACE_PHOEBE;	}	else	{		strcpy(name, "Ursula");		faceToUse = FACE_URSULA;	}	sprintf(in, missFireMessage[rand() % 5]);	setRadioMessage(faceToUse, in, 0);}void getPlayerHitMessage(object *ally){	char name[30], in[50];	int faceToUse = FACE_PHOEBE;	if (ally == &enemy[FR_PHOEBE])	{		strcpy(name, "Phoebe");		faceToUse = FACE_PHOEBE;	}	else	{		strcpy(name, "Ursula");		faceToUse = FACE_URSULA;	}	sprintf(in, playerHitMessage[rand() % 3]);	setRadioMessage(faceToUse, in, 0);}

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