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📄 starfighter.cpp

📁 After decades of war one company, who had gained powerful supplying both sides with weaponary, steps
💻 CPP
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/*Project: StarfighterCopyright (C) 2003 Parallel RealitiesAll Rights ReservedThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.See the GNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*/#include "version.h"#include "Starfighter.h"int main(int argc, char *argv[]){	defineGlobals(); // Must do this first!	signed char cheatAttempt = 0;	if (argc > 1)	{		if (strcmp("--help", argv[1]) == 0)		{			printf("\nProject: Starfighter %s\n", VERSION);			printf("Copyright Parallel Realities 2003\n\n");			printf("Additional Commands\n");			printf("\t-noaudio     Disables sound and music\n");			printf("\t-mono        Mono sound output (best for headphones)\n\n");			printf("www.parallelrealities.co.uk\n");			printf("\n");			exit(0);		}	}	for (int i = 1 ; i < argc ; i++)	{		#if USEPACK		#else		if (strcmp(argv[i], "-nomove") == 0)			{printf("Enemy movement disabled\n"); dev.moveAliens = 0;}		if (strcmp(argv[i], "-nofire") == 0)			{printf("Enemy firing disabled\n"); dev.fireAliens = 0;}		#endif		if (strcmp(argv[i], "-cheat") == 0)			cheatAttempt = 1;		if (strcmp(argv[i], "-noaudio") == 0)			{printf("No Audio\n"); engine.useAudio = 0;}		if (strcmp(argv[i], "-mono") == 0)			{printf("Mono sound output\n"); engine.useAudio = 1;}	}	atexit(cleanUp);	initSystem(); // Opens video mode and sound	loadFont();	if (cheatAttempt)	{		graphics.clearScreen(graphics.black);		graphics.drawString("That doesn't work anymore", -1, 285, FONT_WHITE);		graphics.drawString("Try harder...", -1, 315, FONT_WHITE);		graphics.updateScreen();		SDL_Delay(2000);		graphics.clearScreen(graphics.black);		graphics.updateScreen();		SDL_Delay(500);	}	graphics.freeGraphics();	loadSound();	initWeapons();	initVars();	defineAliens();	graphics.setColorIndexes();	setAllyMessages();	showStory();	// Determine which part of the game we will go to...	int section = 0;	newGame();	/*	currentGame.system = 3;	currentGame.area = 24;	currentGame.shieldUnits = 4;	currentGame.hasWingMate1 = 1;	currentGame.hasWingMate2 = 1;	player.shield = (currentGame.shieldUnits * 25);	player.weaponType[1] = W_LASER;	player.ammo[0] = 1;	weapon[1].ammo[0] = 3;	weapon[1].damage = 5;	weapon[1].reload[0] = 7;	engine.cheatAmmo = 1;	engine.cheatShield = 1;	engine.cheatCash = 1;	updateSystemStatus();	*/	while (true)	{		switch(section)		{			case 0:				section = doTitle();				break;			case 1:				section = galaxyMap();				break;			case 2:				if (currentGame.stationedPlanet == -1) {doCutscene(0);}				section = mainGameLoop();				break;		}	}	//doTitle();	//galaxyMap();	//mainGameLoop();	//doCutscene(2);	//doCredits();	return(0);}

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