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<P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Getting Missions</B></TD></TR></TABLE><P>In each System, the player can get missions by going to the Comms section of the Intermissionscreen. Here allies will inform you of tasks that need to be performed and what planet these tasksapply to. Once the player has decided which task they will perform, they must go to the correspondingplanet in the system (see Moving Around for more details). Once stationed at the planetclick "Start Mission" to proceed to the mission briefing screen. The "Start Mission" icon will notbe shown if the mission of the planet has been completed.</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Mission Briefing</B></TD></TR></TABLE><P>Before the beginning of each mission you will be presented with a mission briefing screen. Thiswill outline the mission's primary and (if any) secondary objectives. It will also inform you ofmission restrictions, such as time limits. Once you have read this, press ctrl or space tocontinue</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Completing Missions</B></TD></TR></TABLE><P>Each mission in the game has one or more objectives tied to it. These objectives are eitherPrimary or Secondary objectives. In order to complete the mission, the player must complete all theprimary mission objectives. For example, when the game begins Chris is fleeing a WEAPCO patrol. Theprimary objective for this mission is to destroy all the enemy fighters. Once this is achieved theFirefly will leave the sector and the mission will be marked as a success.</P><P>One thing to note is that some missions will have both Primary and Secondary objectives. In thiscase, the Firefly does not leave the sector if all primary mission objectives are complete andsecondary objectives remain. The player may then attempt to complete remaining secondaryobjectives or press Escape to leave the sector. Secondary objectives are optional.</P><P>During the mission you will see messages appearing at the bottom of the screen. These messagescan be related to items that you pick up, as well as mission related information.<P><P><FONT COLOR="#FFFFFF">White messages</FONT> are standard for picking up items such as cash and power ups<BR><FONT COLOR="#00FF00">Green messages</FONT> signify successful completion of mission objectives<BR><FONT COLOR="#00FFFF">Light Blue messages </FONT>give further details about Primary mission requirements<BR><FONT COLOR="#FF0000">Red messages</FONT> indicate mission failures, warnings and wing mate ejections<BR><FONT COLOR="#FFFF00">Yellow messages</FONT> give further details about Secondary mission requirements<BR></P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>The Target Arrow</B></TD></TR></TABLE><P><IMG SRC="targetArrow.png" ALIGN="LEFT">The Target Arrow can be used to locate enemies and point you in the direction that the enemy craftis. You can toggle the Target Arrow on or off by pressing "T" on the keyboard. This arrow is veryuseful for finding enemies that are evasive (such as transports) on missions that require you todestroy all present craft. Simply follow the arrow to find the enemy. The arrow will not be displayedwhen you are within the immediate vacinity of the target. On certain missions (such as Bosses) thearrow will initially point towards a certain target that is part of the mission objective. Thetarget's current remaining shield is also displayed in the bottom right hand corner of the screen.Please note that due to the nature of the game, the target arrow cannot be cycled through enemies.</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Moving Around Systems</B></TD></TR></TABLE><P>To play a mission in Starfighter you must be stationed at the relevant planet. To get to theplanet you require, you will need to click on the planet whilst viewing it on the Show System sectionof the Intermission screen. Travelling between planets can be dangerous, but luckily Spirit is a peaceful place and there are no chances of interceptions, so travel is instantaneous.</P><P>Other systems are not as friendly and whilst travelling to a new destination the player runsthe risk of being intercepted by a WEAPCO patrol. After Spirit the player will select a planetto travel to by clicking on it with the mouse. "Destination", followed by the planet's namewill appear in the bottom right hand corner of the screen. A new icon labelled "Go To Destination"will also appear. Clicking this icon will make the player travel to the destination planet.</P><P>Travelling to new planets is represented at the bottom of the screen by the two planets (theone being travelled from and the one being travelled to). A red bar will fill up as the journeyprogresses. The speed the bar fills up will vary occurring to how far away the planets are fromone another. At any point during this time the planet can be intercepted (see Interceptions).Once the red bar has filled up completely the journey will be completed and you will bestationed that the new planet.</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Interceptions</B></TD></TR></TABLE><P>Interceptions can take place whilst travelling between two planets within a system. When theplayer is intercepted they will go directly into a mission-like scenario. The objective of thisinterception is to clear all attacking forces. Once this is done, the player will be free toleave.</P><P>Interceptions also serve other purposes - Sometimes the WEAPCO patrol may have slavetransports with them. One of the objectives of a later system is to rescue a certain amount ofslaves. This is only possible during interceptions.</P><P>One important thing to remember is that any damage the player receives during an interceptionwill NOT be repaired until they have reached the destination planet. Therefore if the playeris heavily damaged during one interception that damage will still be present if they areattacked again. This can make interceptions very dangerous.</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Weaponry and Upgrades</B></TD></TR></TABLE><P>During the course of the game you will receive money. Money is gained from destroying enemy craft and picking up cash spheres in game (please be aware that due to the nature of the game cash is notearned for destroying ships during Interceptions).</P><P>Money can be used to upgrade the Firefly and purchase additional ammunition for weapons. Itemscan be purchased from a shop on the Intermission screen.</P><P><B>Temporary Upgrades</B><UL>Temporary upgrades are used to boost the Firefly's ability to be powered up. For example, atthe start of the game the Firefly can only be powered up to fire two plasma bolts are once. Bypurchasing an upgrade for the Firefly, you can allow for power ups to enable you to fire a maximumof up to five plasma bolts at once. Note that this only affects power ups and these will still beammunition limited. To upgrade your default weapon, you will need permanent power ups (see below).</UL></P><P><B>Permanent Upgrades</B></P><UL>These power ups are more expensive than temporary upgrades, but are permanent. Whereas a temporaryupgrade requires you to make use of power ups on an ammunition limited base, permanent power ups arenot limited. This is highly useful when facing heavily shielded and tough opponents, with no meansof getting plasma ammo or transports in sight! When you power up your permanent weapon, your powered up weapon level will also be automatically upgraded if it is less powerful than your newcurrent power up level.<P/>When the Firefly's Primary Weapon has been upgraded to its maximum output (3 plasma cannons) theplayer can toggle the output type by pressing Shift. The output type can either be Concentrate (thedefault firing type) or Spread. Various situations can call for varying the output type.</UL><P><B>Secondary Weapons</B></P><UL>As well as primary weapons and temporary upgrades, the Firefly is also capable of using a secondary weapon. At the start of the game this is a rocket launcher. Like the other weapons in thegame this can be upgraded by purchasing a new weapon from the shop. At the start of the game, a Double Rocket Launcher and Micro Rocket Launcher are available for purchase. Secondary weapons areused in the same way the rocket launcher is used (Space to fire). However the Laser Cannon and Charge Cannon work differently.<P/>Neither the Charge Cannon or the Laser Cannon are ammunition limited (unlike the other rocket basedweapons). The Charge Cannon works by the player holding down the Space bar and releasing it. Ameter at the bottom of the screen shows how much charge has been built up. The Laser Cannon worksby the player holding down the Space bar to fire a stream of laser fire. It is prone to over heatingand must be allowed to cool after usage.</UL><P>Certain weapons and upgrades will not be available to you until later in the game, so rememberto save your money for them</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Item Spheres</B></TD></TR></TABLE><P>When an enemy craft is destroyed they will sometimes release ammo and cash spheres. Certainenemy craft will release power up spheres that can give your weapon a temporary boost. The followingare spheres that can be picked up during missions,</P><TABLE><TR><TD><IMG SRC="cash.gif"></TD><TD><B>Cash Sphere</B> - Provides you with an additional cash bonus</TD></TR><TR><TD><IMG SRC="ammo.gif"></TD><TD><B>Plasma Ammo Sphere</B> - Increases your current plasma ammo</TD></TR><TR><TD><IMG SRC="rocketAmmo.png"></TD><TD><B>Rocket Ammo Sphere</B> - Increases your current rocket ammo</TD></TR><TR><TD><IMG SRC="plasmaDamage.png"></TD><TD><B>Power Sphere</B> - Boosts your plasma power</TD></TR><TR><TD><IMG SRC="plasmaAmmo.png"></TD><TD><B>Output Sphere</B> - Boosts the amount of plasma shots you can fire</TD></TR><TR><TD><IMG SRC="plasmaRate.png"></TD><TD><B>Cooler Sphere</B> - Increases your plasma firing rate</TD></TR><TR><TD><IMG SRC="superCharge.png"></TD><TD><B>Super Sphere</B> - Three / Five way spread, full power and cooling (Rare)</TD></TR></TABLE></P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Cut Scenes</B></TD></TR></TABLE><P>During the course of the game mini cut scenes will be shown after certain missions. These scenesserve to extend the plot of the game and provide the player with gameplay tips. If you wish toskip a cut scene press Escape. It is advised that you only skip cut scenes if you have already seenthem.</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>Ending the Game</B></TD></TR></TABLE><P>The game is over when the Firefly's shield units are reduced to 0 (zero), or a Primary Mission objective is failed. At this point, you will see the Game Over screen. To continue, press Ctrl or Space. You will then be taken back to the title screen. In certain missions the game will endif Sid Wilson is killed.</P><P><TABLE BGCOLOR="#000099" WIDTH="100%"><TR><TD><B>About</B></TD></TR></TABLE><P>Parallel Realities started off writing games on the Amiga using AMOS and then, later, Blitz Basic2. Games written included the BOTSS Trilogy and most notably TANX Squadron. TANX Squadron was awardedAmiga Format's contributor prize of the month in the summer of 1999. Project: Starfighter originallystarted life on the Amiga but was never completed. Development began again for Linux in 2002 with thisbeing our first C program. The game matured quickly from the initial ideas and this is the finishedproduct. We do hope you enjoy playing it.</P><P>Project: Starfighter<BR>Copyright Parallel Realities 2003<BR>All Rights Reserved</P><P>Created using the <A HREF="http://www.libsdl.org">SDL library</A></P><P ALIGN="RIGHT"><A HREF="http://www.parallelrealities.co.uk">www.parallelrealities.co.uk</A></P></BODY></HTML>
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