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📄 mtsrv2.pas

📁 灰鸽子1.23源码,,,,,,,
💻 PAS
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{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *

Author:       Fran鏾is PIETTE
Description:  This little application shows how to use the TWSocket in a
              multithreaded application. It is a very basic telnet werver.
              Each time a client connect to the server, he receive an "hello"
              message. Then every character sent is echoed back to the client.
              There are two units is this application: one for the main
              server code, and one for the client thread.
              Each time a client connect to the server, a new TWSocket is
              created and a new thread is launched to handle the client
              work. When the client disconnect, the TWSocket and the thread
              are destroyed.
              To see this demo working on your computer, start the demo then
              start several copies of the TELNET client program (the one which
              comes with Windows 95 is perfect). Then using each telnet, connect
              to 127.0.0.1. You'll see a new connection in the list box. You
              must receive the "hello" message and see each character as you
              type them. You can use the Disconnect button from the application
              or from the telnet client to see what happends (the connection
              should be closed).
Creation:     September 21, 1997
Version:      1.02
EMail:        francois.piette@pophost.eunet.be    
              francois.piette@rtfm.be             http://www.rtfm.be/fpiette
Support:      Use the mailing list twsocket@rtfm.be See website for details.
Legal issues: Copyright (C) 1997, 1998 by Fran鏾is PIETTE
              Rue de Grady 24, 4053 Embourg, Belgium. Fax: +32-4-365.74.56
              <francois.piette@pophost.eunet.be>

              This software is provided 'as-is', without any express or
  	      implied warranty.  In no event will the author be held liable
              for any  damages arising from the use of this software.

              Permission is granted to anyone to use this software for any
              purpose, including commercial applications, and to alter it
              and redistribute it freely, subject to the following
              restrictions:

              1. The origin of this software must not be misrepresented,
                 you must not claim that you wrote the original software.
                 If you use this software in a product, an acknowledgment 
                 in the product documentation would be appreciated but is
                 not required.

              2. Altered source versions must be plainly marked as such, and
                 must not be misrepresented as being the original software.

              3. This notice may not be removed or altered from any source 
                 distribution.

Updates:

 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
unit MtSrv2;

interface

uses
  Windows, Messages, Classes, WinSock, WSocket;

type
  TClientThread = class(TThread)
  private
    FClientSocket  : TWSocket;
    FClientHSocket : TSocket;
    procedure ServerWSocketDataAvailable(Sender: TObject; Error: Word);
    procedure ServerWSocketSessionClosed(Sender: TObject; Error: Word);
  protected
    procedure Execute; override;
  public
    constructor Create(ClientHSocket : TSocket);
    destructor  Destroy; override;
    procedure   Release;

    property ClientWSocket : TWSocket read FClientSocket write FClientSocket;
  end;

implementation


{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
{ Create a new thread in the blocked state. This allow the user to register }
{ the client thread before it actually start working.                       }
constructor TClientThread.Create(ClientHSocket : TSocket);
begin
    FClientHSocket  := ClientHSocket;
    FreeOnTerminate := TRUE;
    inherited Create(TRUE);
end;


{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
{ Destroy the thread. Destroy the ClientWSocket if needed.                  }
destructor TClientThread.Destroy;
begin
    if Assigned(FClientSocket) then begin
         FClientSocket.Destroy;
         FClientSocket := nil;
    end;
    inherited Destroy;
end;


{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
{ This method will be called by the main server thread to terminated a      }
{ client thread.                                                            }
procedure TClientThread.Release;
begin
    PostMessage(FClientSocket.Handle, WM_QUIT, 0, 0);
end;


{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
{ This is the main thread routine. There is not much to do because TWSocket }
{ is event driven. So everythong to do is done inside an event handler,     }
{ mostly the OnDataAvailable event handler which is triggered each time     }
{ the client send something to the server.                                  }
procedure TClientThread.Execute;
begin
    { Create the client TWSocket. It is important to create it inside the   }
    { Execute method because it *must* be created by the thread. Otherwise  }
    { the messages sent by winsock would be processed in the main thread    }
    { context, effectively disabling multi-threading.                       }
    FClientSocket                 := TWSocket.Create(nil);
    FClientSocket.HSocket         := FClientHSocket;
    FClientSocket.OnDataAvailable := ServerWSocketDataAvailable;
    FClientSocket.OnSessionClosed := ServerWSocketSessionClosed;

    { Send the welcome message                                              }
    FClientSocket.SendStr('Hello !' + #10 + #13 + '> ');

    { Message loop to handle TWSocket messages                              }
    { The loop is exited when WM_QUIT message is received                   }
    FClientSocket.MessageLoop;

    { Returning from the Execute function effectively terminate the thread  }
    ReturnValue := 0;
end;


{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
{ This event handler is called when the client connection is closed.        }
procedure TClientThread.ServerWSocketSessionClosed(
    Sender: TObject; Error: Word);
begin
    PostMessage(FClientSocket.Handle, WM_QUIT, 0, 0);
end;


{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}
{ This event handler is called when the client has sent some data to the    }
{ server. It is here that we must place the client requests execution       }
{ probably by assembling data in lines, parsing those lines for commands    }
{ and executing the commands. Here for simplicity, we just echo back the    }
{ data sent by the user, without doing anything serious.                    }
{ To demonstrate that blocking a thread do not block the others, when a '*' }
{ is received, we go to Sleep for a few seconds, effectively blocking the   }
{ the client. But as we are multi-threaded, this do not block any other     }
{ client.                                                                   }
{ Do not forget to call the Synchronize method if you need to update the    }
{ user interface. Only the main thread can do it (VCL is not thread safe).  }
procedure TClientThread.ServerWSocketDataAvailable(
    Sender: TObject;
    Error: Word);
var
    Buffer : array [0..4095] of char;
    Count  : Integer;
begin
    { Receive as much data as possible                                      }
    Count := FClientSocket.Receive(@Buffer, SizeOf(Buffer));

    { If data received, then process it                                     }
    if Count > 0 then begin
        if Buffer[0] = '*' then begin
            { If the first character is '*' then go to sleep a while        }
            FClientSocket.SendStr('Sleeping for 15 sec...' + #10 + #13);
            Sleep(15000);
            FClientSocket.SendStr('Wake up !' + #10 + #13);
        end
        else
            { Just echo data back to client                                 }
            FClientSocket.Send(@Buffer, Count);
    end;
end;


{* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *}

end.

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