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📄 main.c

📁 我找的ADXL345的代码
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/*
Project:			ADXL345 Demo 
Functions:			Page rotation, shake detection and single / double tap detection
Hardware platform:	ADuC7026EVB and ADXL345EVB
Development tool:		Keil UV3		  
Designed by:		Nicolle Jia, CAST team, ADI
Version:			V1.0
Data:				2008.5.29
*/

#include "ADuC7026.h"
#include "I2C_Master.h"

//Reigster of ADXL345										
unsigned char 	DataX1, DataX2, DataY1, DataY2, DataZ1, DataZ2;	//High byte and Low byte of Data register of X, Y, Z
unsigned int 	DataX, DataY, DataZ;  //Word  of Data register of X, Y, Z
unsigned char 	DevID;		//Device ID
unsigned char   Interrupt;

//Status;	 01-Left, 02-Right, 03-Up, 04-Down, 05-Top, 06-Bottom, 08-Forward, 10-Backward, 20-Single Tap, 40-Double Tap
unsigned char 	RotateStatus, LastRotateStatus;
unsigned char 	TapStatus;
unsigned char 	ShakeStatus, LastShakeStatus, ShakeDetectStep;	

//Counters
unsigned int	RotateCounter;
unsigned int 	TapCounter; 
unsigned int 	ShakeDetectCounter, ShakeStopCounter;

//Start flag
unsigned char   IsStart;   


//Uart put char, send Data directly
void PutChar( char Data)
{
	COMTX=Data;	
	while(!(0x020==(COMSTA0 & 0x020)))	{;}		
}

//Uart display char, send HEX of Data
void DisplayChar( char Data)
{
	unsigned char Temp;

	Temp=Data>>4; 	//Send high byte
	if(Temp<0x0A)
	{
		COMTX=0x30+Temp;
	}
	else
	{
		COMTX='\A'-0x0A+Temp;	
	}
	while(!(0x020==(COMSTA0 & 0x020)))	{;}	

	Temp=Data&0x0F;		//Send low byte
	if(Temp<0x0A)
	{
		COMTX=0x30+Temp;
	}
	else
	{
		COMTX='\A'-0x0A+Temp;	
	}
	while(!(0x020==(COMSTA0 & 0x020)))	{;}	
}

//Uart interrupt service function, implement the communication with PC demo software
void IRQ_Handler() __irq
{
	unsigned char UartDataReceived;	// Received Data
	unsigned char UartInterrupt;	// Interrupt status
	
	UartInterrupt =COMIID0 ;
	if(UartInterrupt==0x04)//Has Received a Data
	{
		UartDataReceived=COMRX;	//Get received data

		if(UartDataReceived==0xAA)	//Test connection by sending out device ID	
		{
			COMTX=DevID;	
		}
		if(UartDataReceived==0x55)	//Start command	
		{
			IsStart=0x01;	
		}
		if(UartDataReceived==0xA5)	//Stop command	
		{
			IsStart=0x00;	
		}
	}
	/*
	else if(UartInterrupt==0x02) // Has Send a Data
	{
		// Nothing to do
	}
	*/

}

//ADuC7026 UART initialization
void UART_Initiate()
{

	// Setup tx & rx pins on P1.0 and P1.1
	GP1CON = 0x2211;				// I2C on P1.2 and P1.3	  Setup tx & rx pins on P1.0 and P1.1 for UART

	//Initiate the UART Port to 115200bps
	POWKEY1 = 0x01;				//Start PLL setting,changeless
	POWCON=0x00;
	POWKEY2 = 0xF4;				//Finish PLL setting,changeless
		 
	COMCON0 = 0x80;					// Setting DLAB
   	COMDIV0 = 0x0B;					// Setting DIV0 and DIV1 to DL calculated
	COMDIV1 = 0x00;
   	COMCON0 = 0x07;					// Clearing DLAB

	// fractional divider
  	COMDIV2 = 0x883E;			  	// M=1
									// N=01101010101  =853
									// M+N/2048	 =1.4165
									//41.78MHz/(16*2*2^CD*DL*(M+N/2048))	 //CD=0  DL=0B=11
									//115.2Kbps  M+N/2048 =1.0303	M=1, N=	 62=0x3EH=000 0011 1110
									//comdiv2=0x883E

	//Enable UART interrupt
	COMIEN0=0x03;					
	IRQEN = 0x4000;	
										
}

//ADuC7026 I2C1 initialization
void I2C1_Initiate() 
{

	//Initiate the I2C1 Port to 400kbps
	GP1CON = 0x2211;				// I2C on P1.2 and P1.3	  Setup tx & rx pins on P1.0 and P1.1 for UART
	I2C1CFG = 0x82;		  			// Master Enable & Enable Generation of Master Clock
	
	// I2C-Master setup
 	I2C1DIV = 0x3232;				// 0x3232 = 400kHz
									// 0xCFCF = 100kHz	

	//Enable I2C1 Master Interupt
	FIQEN |= SM_MASTER1_BIT;	

}

//ADuc7026 initialization, UART and I2C1
void ADuC7026_Initiate(void)
{

	UART_Initiate();
	I2C1_Initiate();

}

//ADXL345 initialization, register configuration
void ADXL345_Initiate()
{
	I2C_WRITE_REGISTER(0x2D,0x08);	//Power CTL: Measure mode
	I2C_WRITE_REGISTER(0x2C,0x0C);	//Rate: 200Hz
	I2C_WRITE_REGISTER(0x31,0x01);	//Data Format: 8g right justified  	128=1g
	//I2C_WRITE_REGISTER(0x2E,0xE0);	//Int En: Data Rdy, Single Tap, Doulbe Tap
        I2C_WRITE_REGISTER(0x2E,0xE4);	//Int En: Data Rdy, Single Tap, Doulbe Tap,Free fall
      	I2C_WRITE_REGISTER(0x2A,0x01);	//Z Axis Tap
	I2C_WRITE_REGISTER(0x1D,0x20);	//Tap Threshold: 2G;
        I2C_WRITE_REGISTER(0x28,0x09);	//FreeFall Threshold: 300mg;
        I2C_WRITE_REGISTER(0x29,0x14);	//FreeFall Timing:100ms
	I2C_WRITE_REGISTER(0x21,0x50);	//Dur:50ms
	I2C_WRITE_REGISTER(0x22,0x20);	//Latent: 40ms
	I2C_WRITE_REGISTER(0x23,0xF0);	//Window: 300ms
	
}

//Delay
void Delay(unsigned int Time1, unsigned int Timer2)
{
	unsigned int i, j, k=0xFFFF;
	for(i=0;i<Time1;i++)
	{
		for(j=0; j<Timer2; j++)
			while(k>0) k--;
	}
}
void  main(void)
{								 
    ADuC7026_Initiate();	//ADuC7026 Initialization
	ADXL345_Initiate();		//ADXL345 Initialization

	//Variables initialization
	IsStart=0x00;

	//Variables for shake detection
	ShakeStatus=0x00;
	LastShakeStatus=0x00;
	ShakeDetectStep=0x00;	
	ShakeDetectCounter=0; 
	ShakeStopCounter=0;

	//Variables for Page Rotation
	RotateStatus=0x00;
	LastRotateStatus=0x00;
	RotateCounter=0;

	//Variables for Tap
	TapStatus=0x00;
	TapCounter=0;
	



	DevID=(unsigned char)I2C_READ_REGISTER(0x00); 	//get device ID first
	I2C_READ_REGISTER(0x30);	//clear interrupt;

	while(1)  //Endless loop
	{
		
		if(IsStart==0x01)  // Start
		{
			Interrupt=(unsigned char)I2C_READ_REGISTER(0x30);	 // get interrupt status										  

			// Double Tap
			//if((Interrupt&0x20)==0x20)	//Double Tap interrupt
                          if((Interrupt&0x04)==0x04) 	//freefall interrupt
			{
				//if((RotateStatus==0x05)	 && (LastRotateStatus==0x05) )	// double tap function is available only when RotateStatus==Top
				//{
					//if(TapStatus==0x00)	 	// no tap interrupt asserted before
					//{
						TapStatus=0x40;	 	// double tap assert
						TapCounter=0x00;	// clear time counter, 
						PutChar(TapStatus);	// send status to PC demo
					//}
					
				//}
					
			}
			else 
			{
				if(TapCounter>=75)		// wait for time counter overflow, then clear TapStatus,
				{
					TapStatus=0x00;		// clear TapStatus
					TapCounter=0x00;	// clear time counter,
					PutChar(TapStatus);	// send status to PC demo
				}
				else TapCounter++;		
			}

			//Single Tap, process method is similar with Double Tap
			if((Interrupt&0x40)==0x40)	//Single Tap interrupt, 
			{
				if((RotateStatus==0x05)	 && (LastRotateStatus==0x05)  )	 
				{
					if(TapStatus==0x00)			 
					{
						TapStatus=0x20;	  	
						TapCounter=0x00;	
						PutChar(TapStatus);	
					}
					
				}
				
			}
			else 
			{
				if(TapCounter>=75)	   	
				{
					TapStatus=0x00;	  
					TapCounter=0x00;  
					PutChar(TapStatus);	
				}
				else TapCounter++;
			}


			if((Interrupt&0x80)==0x80)	// Data Rdy interrupt, 	get X Y Z data for shake and rotate function
			{
				
				// Get high byte and low byte data of X Y Z, and combine into Word
				DataX1=(unsigned char)I2C_READ_REGISTER(0x32);
				DataX2=(unsigned char)I2C_READ_REGISTER(0x33);
				DataY1=(unsigned char)I2C_READ_REGISTER(0x34);
				DataY2=(unsigned char)I2C_READ_REGISTER(0x35);
				DataZ1=(unsigned char)I2C_READ_REGISTER(0x36);
				DataZ2=(unsigned char)I2C_READ_REGISTER(0x37);

				DataX=DataX2;
				DataX=(DataX<<8) | DataX1;

				DataY=DataY2;
				DataY=(DataY<<8) | DataY1;

				DataZ=DataZ2;
				DataZ=(DataZ<<8) | DataZ1;
				

				//Rotate: Judgement methods for Right, left, Up, Down, Top, Bottom 	are same, only take "Down" for a detail example
				// note that: the rotate status is related with the assemble direction of the ADXL345EVB

				// Down:   0.7G < Y  < 1.3G 					-0.5G < X <0.5G						-0.5G < Z <0.5G
				if( (DataY < 0xA6)	&& (DataY > 0x5A)  && ((DataX <0x40) || (DataX >0xFFBF))  && ((DataZ <0x40) || (DataZ >0xFFBF)) )  
				{
					if(LastRotateStatus==0x04)	  // Last RotateStatus==Down
					{
						
						if(RotateCounter==10)	  // wait time counter overflow, which means "Down" status hold for a certain time
						{
							RotateCounter=0;	  // clear tiem counter
							
							if(RotateStatus!=0x04)	// RotateStatus!=Down before, and "Down" Status has hold for a certain time
							{
								RotateStatus=0x04;		// set RotateStatus = Down
								PutChar(RotateStatus); // send status to PC demo
							}
								
						}
						else RotateCounter++;
					}
					else					   // Last RotateStatus!=Down
					{
						LastRotateStatus=0x04; // set Last RotateStatus = Down
						RotateCounter=0;	   // start time counter
					}	
				}
				// Up:   -1.30.7G < Y  < -0.7G 					-0.5G < X <0.5G						-0.5G < Z <0.5G
				else if( (DataY < 0xFFA5)	&& (DataY > 0xFF59)  && ((DataX <0x40) || (DataX >=0xFFBF))  && ((DataZ <0x40) || (DataZ >0xFFBF))	) 
				{
					if(LastRotateStatus==0x03)
					{
						
						if(RotateCounter==10)
						{
							RotateCounter=0;
							
							if(RotateStatus!=0x03)
							{
								RotateStatus=0x03;
								PutChar(RotateStatus);
							}
								
						}
						else RotateCounter++;
					}
					else
					{
						LastRotateStatus=0x03;
						RotateCounter=0;	
					}
				}
				// Left:   0.7G < X  < 1.3G 					-0.5G < Y <0.5G						-0.5G < Z <0.5G
				else if( (DataX < 0xA6)	&& (DataX > 0x5A)  && ((DataY <0x40) || (DataY >0xFFBF))  && ((DataZ <0x40) || (DataZ >0xFFBF)) )  
				{
					if(LastRotateStatus==0x01)
					{
						
						if(RotateCounter==10)
						{
							RotateCounter=0;
							
							if(RotateStatus!=0x01)
							{
								RotateStatus=0x01;
								PutChar(RotateStatus);
							}
								
						}
						else RotateCounter++;
					}
					else
					{
						LastRotateStatus=0x01;
						RotateCounter=0;	
					}	
				}
				// Right:   -1.30.7G < X  < -0.7G 					-0.5G < Y <0.5G						-0.5G < Z <0.5G
				else if( (DataX < 0xFFA5)	&& (DataX > 0xFF59)  && ((DataY <0x40) || (DataY >0xFFBF))  && ((DataZ <0x40) || (DataZ >0xFFBF)) )  
				{
					if(LastRotateStatus==0x02)
					{
						
						if(RotateCounter==10)
						{
							RotateCounter=0;
							
							if(RotateStatus!=0x02)
							{
								RotateStatus=0x02;
								PutChar(RotateStatus);
							}	
							
						}
						else RotateCounter++;
					}
					else
					{
						LastRotateStatus=0x02;
						RotateCounter=0;	
					}
				}
				// Bottom:   0.7G < Z  < 1.3G 					-0.5G < X <0.5G						-0.5G < Y <0.5G
				else if( (DataZ < 0xA6)	&& (DataZ > 0x5A) && ((DataX <0x40) || (DataX >0xFFBF))  && ((DataY <0x40) || (DataY >0xFFBF)) )  
				{
					if(LastRotateStatus==0x06)
					{
						
						if(RotateCounter==10)
						{
							RotateCounter=0;
							
							if(RotateStatus!=0x06)
							{
								RotateStatus=0x06;
								PutChar(RotateStatus);
							}
								
						}
						else RotateCounter++;
					}
					else
					{
						LastRotateStatus=0x06;
						RotateCounter=0;	
					}	
				}
				// Top:   -1.30.7G < Z  < -0.7G 					-0.5G < X <0.5G						-0.5G < Y <0.5G
				else if( (DataZ < 0xFFA5)	&& (DataZ > 0xFF59) && ((DataX <0x40) || (DataX >0xFFBF))  && ((DataY <0x40) || (DataY >0xFFBF)) )  
				{
					
					if(LastRotateStatus==0x05)
					{

						if(RotateCounter==10)
						{
							RotateCounter=0;
							
							if(RotateStatus!=0x05)
							{
								RotateStatus=0x05;
								PutChar(RotateStatus);
							}
								
						}
						else RotateCounter++;
					}
					else
					{
						LastRotateStatus=0x05;
						RotateCounter=0;	
					}
				}

			
				//Shake function is available only when RotateStatus==Up 
				

				//	threshold for "Forward", X < -2.5G, 
				if((DataX>=0x8000) &&(DataX<0xFEBF)) 
				{
					
					if(ShakeDetectStep==0x00)	//   shake direction detect step
					{
						LastShakeStatus=ShakeStatus; 	// refresh LastShakeStatus and ShakeStatus, 
						ShakeStatus=0x08;
						
						if(LastShakeStatus==ShakeStatus)   // Wait for time counter overflow, which means  "Forward" status hold for a certain time
						{
							
							if(ShakeDetectCounter>1)	   // time counter overflow, 
							{
								ShakeDetectStep=0x01;	   // shake direction has been detected
								ShakeDetectCounter=0x00;   // clear ShakeDetectCounter
								ShakeStopCounter=0x00;	   // start to detect the stop of shake	step
								PutChar(ShakeStatus);	   // send status to PC demo
							}
							else ShakeDetectCounter++;
						}
						else   //"Forward" status does not hold for a certain time, 
						{
							if(ShakeDetectCounter==0) 	  // exceed the threshold for the first time,  then register the status
								LastShakeStatus=ShakeStatus;
							else						  // shake direction does not hold for a certain time, this is not a valid skake, 
							{	
								ShakeDetectStep=0x01;	  // shake  has been detected, but this is not a valid skake, so  does not send status to PC demo
								ShakeStopCounter=0x00;	  // start to detect the stop of shake	step
								ShakeStatus=0x00;		  // clear status
								ShakeDetectCounter=0x00;  // clear ShakeDetectCounter
							}
						}
						
					}
					else	// not in shake direction detect step, a over threshold action is found in stop detect step 
					{
						ShakeStopCounter=0x00;	  // restart stop detect step
					}

				}

				//	threshold for "Backward", X > -2.5G,  similar with "Forward"
				else if((DataX>0x140) &&(DataX<0x8000))   
				{
					
					if(ShakeDetectStep==0x00)
					{
						LastShakeStatus=ShakeStatus;
						ShakeStatus=0x10;
						
						if(LastShakeStatus==ShakeStatus)
						{
							
							if(ShakeDetectCounter>1)
							{
								ShakeDetectStep=0x01;
								ShakeDetectCounter=0x00;
								ShakeStopCounter=0x00;
								PutChar(ShakeStatus);
							}
							else ShakeDetectCounter++;
						}
						else
						{
							if(ShakeDetectCounter==0) 
								LastShakeStatus=ShakeStatus;
							else
							{	
								ShakeDetectStep=0x01;
								ShakeStopCounter=0x00;
								ShakeStatus=0x00;
								ShakeDetectCounter=0x00;
							}
						}
						
					}

					else
					{
						ShakeStopCounter=0x00;	
					}
					
				}
				
				// -1.5G < X <1.5G, shreshold for stop detect 
				else if((DataX<0xC0) || (DataX>0xFF3F))
				{
					if(ShakeDetectStep==0x01)  // in  stop detect  step now
					{
						if(ShakeStopCounter>40)	 // time counter overflow, means "Stop" status hold for a certain time
						{
							ShakeStatus=0x00;	 		// stop detected, clear status						
							ShakeDetectStep=0x00;		// start to shake direction detect step for next shake
							ShakeStopCounter=0x00;		// clear ShakeStopCounter
							ShakeDetectCounter=0x00;	// clear ShakeDetectCounter 
							PutChar(ShakeStatus);		// send status to PC demo
						}
						else ShakeStopCounter++;
					}
					else	ShakeStopCounter=0x00;	// not in stop detect  step
							

				}
				else  ShakeStopCounter=0x00;	// exceed  shreshold for stop detec
								
			}

			Delay(1,50);  // delay a short time for next read for interrupt register
		} 
		
	}
		 
}

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