📄 playcddlg.h
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// PlayCDDlg.h : header file
//
#if !defined(AFX_PLAYCDDLG_H__84D00488_A1B4_424E_8479_C006C54889BA__INCLUDED_)
#define AFX_PLAYCDDLG_H__84D00488_A1B4_424E_8479_C006C54889BA__INCLUDED_
#include "HAudio.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CPlayCDDlg dialog
class CPlayCDDlg : public CDialog
{
// Construction
public:
long OnMciNotify(UINT wFlags, LONG lDevId);
int m_CurSel;
int m_NOS;
CAudio m_Audio;
BOOL m_Playing;
CPlayCDDlg(CWnd* pParent = NULL); // standard constructor
BOOL OnDeviceChange(UINT nEventType,DWORD dwData);
// Dialog Data
//{{AFX_DATA(CPlayCDDlg)
enum { IDD = IDD_PLAYCD_DIALOG };
CComboBox m_Select;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CPlayCDDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CPlayCDDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnBackward();
afx_msg void OnForward();
afx_msg void OnPlay();
afx_msg void OnStop();
afx_msg void OnOpencddoor();
afx_msg void OnClosecddoor();
afx_msg void OnPrev();
afx_msg void OnNext();
afx_msg void OnDestroy();
afx_msg void OnSelchangeSelect();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_PLAYCDDLG_H__84D00488_A1B4_424E_8479_C006C54889BA__INCLUDED_)
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