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📄 layoutemulator.h

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//---------------------------------------------------------- -*- Mode: C++ -*-// $Id: LayoutEmulator.h $//// Created 2008/08/08//// Author: Sriram Rao//// Copyright 2008 Quantcast Corp.//// This file is part of Kosmos File System (KFS).//// Licensed under the Apache License, Version 2.0// (the "License"); you may not use this file except in compliance with// the License. You may obtain a copy of the License at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or// implied. See the License for the specific language governing// permissions and limitations under the License.//// \brief Emulator for the layout manager: read in a chunk->location// map; we can then migrate blocks around to experiment with placement algorithms.////----------------------------------------------------------------------------#ifndef EMULATOR_LAYOUTEMULATOR_H#define EMULATOR_LAYOUTEMULATOR_H#include <string>#include <map>#include <tr1/unordered_map>#include "meta/LayoutManager.h"namespace KFS{    class LayoutEmulator : public LayoutManager {    public:        LayoutEmulator() {            SetMinChunkserversToExitRecovery(0);            ToggleRebalancing(true);        };        // Given a chunk->location data in a file, rebuild the chunk->location map.        //        int LoadChunkmap(const std::string &chunkLocationFn, bool addChunksToReplicationChecker = false);        void AddServer(const ServerLocation &loc, int rack, float totalSpaceGB);        void SetupForRebalancePlanning() {            mDoingRebalancePlanning = true;        }        int SetRebalancePlanOutFile(const std::string &rebalancePlanFn);        int BuildRebalancePlan();        void ExecuteRebalancePlan();        void PrintChunkserverBlockCount();        void ReadNetworkDefn(const std::string &networkFn);        int VerifyRackAwareReplication(bool checkSize, bool verbose);        seq_t GetChunkversion(fid_t fid, chunkId_t cid);        size_t GetChunkSize(chunkId_t cid);        vector<size_t> GetChunkSizes(chunkId_t cid);        void MarkServerDown(const ServerLocation &loc);    private:        void Parse(const char *line, bool addChunksToReplicationChecker);        bool mDoingRebalancePlanning;        std::tr1::unordered_map<chunkId_t, std::vector<size_t> > mChunkSize;    };    extern LayoutEmulator gLayoutEmulator;}#endif // EMULATOR_LAYOUTEMULATOR_H

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