📄 tcpsocket.cc
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//---------------------------------------------------------- -*- Mode: C++ -*-// $Id: TcpSocket.cc 228 2008-12-21 05:36:30Z sriramsrao $ //// Created 2006/03/10// Author: Sriram Rao//// Copyright 2008 Quantcast Corp.// Copyright 2006-2008 Kosmix Corp.//// This file is part of Kosmos File System (KFS).//// Licensed under the Apache License, Version 2.0// (the "License"); you may not use this file except in compliance with// the License. You may obtain a copy of the License at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or// implied. See the License for the specific language governing// permissions and limitations under the License.//// //----------------------------------------------------------------------------#include "TcpSocket.h"#include "common/log.h"#include "Globals.h"#include <cerrno>#include <poll.h>#include <netdb.h>#include <arpa/inet.h>using std::min;using std::max;using std::vector;using namespace KFS;using namespace KFS::libkfsio;TcpSocket::~TcpSocket(){ Close();}int TcpSocket::Listen(int port){ struct sockaddr_in ourAddr; int reuseAddr = 1; mSockFd = socket(PF_INET, SOCK_STREAM, 0); if (mSockFd == -1) { perror("Socket: "); return -1; } memset(&ourAddr, 0, sizeof(struct sockaddr_in)); ourAddr.sin_family = AF_INET; ourAddr.sin_addr.s_addr = htonl(INADDR_ANY); ourAddr.sin_port = htons(port); /* * A piece of magic here: Before we bind the fd to a port, setup * the fd to reuse the address. If we move this line to after the * bind call, then things don't work out. That is, we bind the fd * to a port; we panic; on restart, bind will fail with the address * in use (i.e., need to wait 2MSL for TCP's time-wait). By tagging * the fd to reuse an address, everything is happy. */ if (setsockopt(mSockFd, SOL_SOCKET, SO_REUSEADDR, (char *) &reuseAddr, sizeof(reuseAddr)) < 0) { perror("Setsockopt: "); } if (bind(mSockFd, (struct sockaddr *) &ourAddr, sizeof(ourAddr)) < 0) { perror("Bind: "); close(mSockFd); mSockFd = -1; return -1; } if (listen(mSockFd, 5) < 0) { perror("listen: "); } globals().ctrOpenNetFds.Update(1); return 0; }TcpSocket* TcpSocket::Accept(){ int fd; struct sockaddr_in cliAddr; TcpSocket *accSock; socklen_t cliAddrLen = sizeof(cliAddr); if ((fd = accept(mSockFd, (struct sockaddr *) &cliAddr, &cliAddrLen)) < 0) { perror("Accept: "); return NULL; } accSock = new TcpSocket(fd); accSock->SetupSocket(); globals().ctrOpenNetFds.Update(1); return accSock;}int TcpSocket::Connect(const struct sockaddr_in *remoteAddr, bool nonblockingConnect){ int res = 0; Close(); mSockFd = socket(PF_INET, SOCK_STREAM, 0); if (mSockFd == -1) { return -1; } if (nonblockingConnect) { // when we do a non-blocking connect, we mark the socket // non-blocking; then call connect and it wil return // EINPROGRESS; the fd is added to the select loop to check // for completion fcntl(mSockFd, F_SETFL, O_NONBLOCK); } res = connect(mSockFd, (struct sockaddr *) remoteAddr, sizeof(struct sockaddr_in)); if ((res < 0) && (errno != EINPROGRESS)) { perror("Connect: "); close(mSockFd); mSockFd = -1; return -1; } if ((res < 0) && nonblockingConnect) res = -errno; SetupSocket(); globals().ctrOpenNetFds.Update(1); return res;}int TcpSocket::Connect(const ServerLocation &location, bool nonblockingConnect){ struct hostent *hostInfo; struct sockaddr_in remoteAddr; remoteAddr.sin_addr.s_addr = inet_addr(location.hostname.c_str()); if (remoteAddr.sin_addr.s_addr == (in_addr_t) -1) { // do the conversion if we weren't handed an IP address hostInfo = gethostbyname(location.hostname.c_str()); if (hostInfo == NULL) {#if defined __APPLE__ KFS_LOG_VA_DEBUG("herrno: %d, errstr = %s", h_errno, hstrerror(h_errno));#endif perror("gethostbyname: "); return -1; } memcpy(&remoteAddr.sin_addr.s_addr, hostInfo->h_addr, sizeof(struct in_addr)); } remoteAddr.sin_port = htons(location.port); remoteAddr.sin_family = AF_INET; return Connect(&remoteAddr, nonblockingConnect);}void TcpSocket::SetupSocket(){#if defined(__sun__) int bufSize = 512 * 1024;#else int bufSize = 65536;#endif int flag = 1; // get big send/recv buffers and setup the socket for non-blocking I/O if (setsockopt(mSockFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufSize, sizeof(bufSize)) < 0) { perror("Setsockopt: "); } if (setsockopt(mSockFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufSize, sizeof(bufSize)) < 0) { perror("Setsockopt: "); } // enable keep alive so we can socket errors due to detect network partitions if (setsockopt(mSockFd, SOL_SOCKET, SO_KEEPALIVE, (char *) &flag, sizeof(flag)) < 0) { perror("Disabling NAGLE: "); } fcntl(mSockFd, F_SETFL, O_NONBLOCK); // turn off NAGLE if (setsockopt(mSockFd, IPPROTO_TCP, TCP_NODELAY, (char *) &flag, sizeof(flag)) < 0) { perror("Disabling NAGLE: "); }}int TcpSocket::GetPeerName(struct sockaddr *peerAddr){ socklen_t peerLen; if (getpeername(mSockFd, peerAddr, &peerLen) < 0) { perror("getpeername: "); return -1; } return 0;}int TcpSocket::Send(const char *buf, int bufLen){ int nwrote; nwrote = send(mSockFd, buf, bufLen, 0); if (nwrote > 0) { globals().ctrNetBytesWritten.Update(nwrote); } return nwrote;}int TcpSocket::Recv(char *buf, int bufLen){ int nread; nread = recv(mSockFd, buf, bufLen, 0); if (nread > 0) { globals().ctrNetBytesRead.Update(nread); } return nread;}int TcpSocket::Peek(char *buf, int bufLen){ int nread; nread = recv(mSockFd, buf, bufLen, MSG_PEEK); return nread;}bool TcpSocket::IsGood(){ if (mSockFd < 0) return false; return true;}void TcpSocket::Close(){ if (mSockFd < 0) { return; } close(mSockFd); mSockFd = -1; globals().ctrOpenNetFds.Update(-1);}int TcpSocket::DoSynchSend(const char *buf, int bufLen){ int numSent = 0; int res = 0, nfds; fd_set fds; struct timeval timeout; while (numSent < bufLen) { if (mSockFd < 0) break; if (res < 0) { FD_ZERO(&fds); FD_SET(mSockFd, &fds); timeout.tv_sec = 1; timeout.tv_usec = 0; nfds = select(mSockFd + 1, NULL, &fds, &fds, &timeout); if (nfds == 0) continue; } res = Send(buf + numSent, bufLen - numSent); if (res == 0) return 0; if ((res < 0) && ((errno == EAGAIN) || (errno == EWOULDBLOCK) || (errno == EINTR))) continue; if (res < 0) break; numSent += res; } if (numSent > 0) { globals().ctrNetBytesWritten.Update(numSent); } return numSent;}// // Receive data within a certain amount of time. If the server is too slow in responding, bail//int TcpSocket::DoSynchRecv(char *buf, int bufLen, struct timeval &timeout){ int numRecd = 0; int res = 0, nfds; struct pollfd pfd; while (numRecd < bufLen) { if (mSockFd < 0) break; if (res < 0) { pfd.fd = mSockFd; pfd.events = POLLIN; pfd.revents = 0; nfds = poll(&pfd, 1, timeout.tv_sec * 1000); // get a 0 when timeout expires if (nfds == 0) { KFS_LOG_DEBUG("Timeout in synch recv"); return numRecd > 0 ? numRecd : -ETIMEDOUT; } } res = Recv(buf + numRecd, bufLen - numRecd); if (res == 0) return 0; if ((res < 0) && ((errno == EAGAIN) || (errno == EWOULDBLOCK) || (errno == EINTR))) continue; if (res < 0) break; numRecd += res; } if (numRecd > 0) { globals().ctrNetBytesRead.Update(numRecd); } return numRecd;}// // Receive data within a certain amount of time and discard them. If// the server is too slow in responding, bail//int TcpSocket::DoSynchDiscard(int nbytes, struct timeval &timeout){ int numRecd = 0, ntodo, res; const int bufSize = 4096; char buf[bufSize]; while (numRecd < nbytes) { ntodo = min(nbytes - numRecd, bufSize); res = DoSynchRecv(buf, ntodo, timeout); if (res == -ETIMEDOUT) return numRecd; assert(numRecd >= 0); if (numRecd < 0) break; numRecd += res; } return numRecd;}// // Peek data within a certain amount of time. If the server is too slow in responding, bail//int TcpSocket::DoSynchPeek(char *buf, int bufLen, struct timeval &timeout){ int numRecd = 0; int res, nfds; struct pollfd pfd; while (1) { pfd.fd = mSockFd; pfd.events = POLLIN; pfd.revents = 0; nfds = poll(&pfd, 1, timeout.tv_sec * 1000); // get a 0 when timeout expires if (nfds == 0) { return -ETIMEDOUT; } res = Peek(buf + numRecd, bufLen - numRecd); if (res == 0) return 0; if ((res < 0) && (errno == EAGAIN)) continue; if (res < 0) break; numRecd += res; if (numRecd > 0) break; } return numRecd;}
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