📄 chunkserverfactory.h
字号:
//---------------------------------------------------------- -*- Mode: C++ -*-// $Id: ChunkServerFactory.h 71 2008-07-07 15:49:14Z sriramsrao $ //// Created 2006/06/06// Author: Sriram Rao//// Copyright 2008 Quantcast Corp.// Copyright 2006-2008 Kosmix Corp.//// This file is part of Kosmos File System (KFS).//// Licensed under the Apache License, Version 2.0// (the "License"); you may not use this file except in compliance with// the License. You may obtain a copy of the License at//// http://www.apache.org/licenses/LICENSE-2.0//// Unless required by applicable law or agreed to in writing, software// distributed under the License is distributed on an "AS IS" BASIS,// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or// implied. See the License for the specific language governing// permissions and limitations under the License.//// \file ChunkServerFactory.h// \brief Create ChunkServer objects whenever a chunk server connects// to us (namely, the meta server).// //----------------------------------------------------------------------------#ifndef META_CHUNKSERVERFACTORY_H#define META_CHUNKSERVERFACTORY_H#include <list>using std::list;#include "libkfsIO/Acceptor.h"#include "libkfsIO/KfsCallbackObj.h"#include "kfstypes.h"#include "ChunkServer.h"namespace KFS{ /// /// ChunkServerFactory creates a ChunkServer object whenever /// a chunk server connects to us. The ChunkServer object is /// responsible for all the communication with that chunk /// server. /// class ChunkServerFactory : public IAcceptorOwner { public: ChunkServerFactory() { mAcceptor = NULL; } virtual ~ChunkServerFactory() { delete mAcceptor; } /// Start an acceptor to listen on the specified port. void StartAcceptor(int port) { mAcceptor = new Acceptor(port, this); } /// Callback that gets invoked whenever a chunkserver /// connects to the acceptor port. The accepted socket /// connection is passed in. /// @param[in] conn: The accepted connection /// @retval The continuation object that was created as a /// result of this call. KfsCallbackObj *CreateKfsCallbackObj(NetConnectionPtr &conn) { ChunkServerPtr cs(new ChunkServer(conn)); mChunkServers.push_back(cs); return cs.get(); } void RemoveServer(const ChunkServer *target); private: // The socket object which is setup to accept connections from /// chunkserver. Acceptor *mAcceptor; // List of connected chunk servers. list<ChunkServerPtr> mChunkServers; };}#endif // META_CHUNKSERVERFACTORY_H
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -