📄 client.cpp
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// Client.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Client.h"
#include "ClientDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CClientApp
BEGIN_MESSAGE_MAP(CClientApp, CWinApp)
//{{AFX_MSG_MAP(CClientApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CClientApp construction
CClientApp::CClientApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CClientApp object
CClientApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CClientApp initialization
BOOL CClientApp::InitInstance()
{
AfxEnableControlContainer();
#ifdef _AFXDLL
Enable3dControls();
#else
Enable3dControlsStatic();
#endif
WSADATA data;
WSAStartup(2,&data);
CClientDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
return FALSE;
}
int CClientApp::ExitInstance()
{
WSACleanup();
return CWinApp::ExitInstance();
}
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