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📄 controlpanel.java

📁 游戏主类
💻 JAVA
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/**
 * File: ControlPanel.java
 * User: Administrator
 * Describe: 俄罗斯方块的 Java 实现
 */

import javax.swing.*;
import javax.swing.border.Border;
import javax.swing.border.EtchedBorder;
import java.awt.*;
import java.awt.event.*;

/**
 * 控制面板类,继承自JPanel.
 * 上边安放预显窗口、等级、得分、控制按钮
 * 主要用来控制游戏进程。
 */
public  class ControlPanel extends JPanel
{
	private JTextField tfLevel = new JTextField("" + ErsBlocksGame.DEFAULT_LEVEL),
	                   tfScore = new JTextField("0");

	private JButton     btPlay = new JButton("Play"),//
                    	
	                    btStop = new JButton("Stop"),
	                    btTurnLevelUp = new JButton("Turn hard"),
	                    btTurnLevelDown = new JButton("Turn easy");
	public JButton      btPause = new JButton("Pause");                   
                      
	private JPanel   plTip      = new JPanel(new BorderLayout());
	private TipPanel plTipBlock = new TipPanel();//创建TipPanel对象plTipBlock
	private JPanel plInfo = new JPanel(new GridLayout(4, 1));
	private JPanel plButton = new JPanel(new GridLayout(5, 1));

	private Timer timer;
	private ErsBlocksGame game;//通过game对象,连接主类和控制面板类
    
    //设置边框样式:
	private Border border = new EtchedBorder(
	        EtchedBorder.RAISED, Color.white, new Color(148, 145, 140));

	/**
	 * 控制面板类的构造函数
	 * @param game ErsBlocksGame, ErsBoxesGame类的一个实例引用,
	 * 方便直接控制ErsBoxesGame类的行为。
	 */
	public ControlPanel(final ErsBlocksGame game) //传递一个主类的对象
	{
		setLayout(new GridLayout(3, 1, 0, 8));//三行一列框架
		this.game = game;

		plTip.add(new JLabel("Next block:"), BorderLayout.NORTH);
		plTip.add(plTipBlock);//初始化预览区域
		plTip.setBorder(border);

		plInfo.add(new JLabel("Level:"));
		plInfo.add(tfLevel);
		plInfo.add(new JLabel("Score:"));
		plInfo.add(tfScore);
		plInfo.setBorder(border);

		tfLevel.setEditable(false);
		tfScore.setEditable(false);

		plButton.add(btPlay);
		plButton.add(btPause);
		plButton.add(btStop);
		plButton.add(btTurnLevelUp);
		plButton.add(btTurnLevelDown);
		plButton.setBorder(border);
       
       //添加三个面板
		add(plTip);
		add(plInfo);
		add(plButton);

		addKeyListener(new ControlKeyListener());//控制面板添加监听器, 此参数继承自keyListner

		btPlay.addActionListener(new ActionListener() 
		{
			public void actionPerformed(ActionEvent ae)
			 {
				game.playGame();//play按纽动作监听器,调用主类的playGrame()方法
			 }
		});
		//暂停按纽添加动作事件监听器
		btPause.addActionListener(new ActionListener() 
		{
			public void actionPerformed(ActionEvent ae)
			 {
				if (btPause.getText().equals(new String("Pause"))) 
				{
					game.pauseGame();//调用主类的pauseGame()方法
				}
			    else 
			    {
					game.resumeGame();// 调用主类的resumeGame()方法
				}
			}
		});
		btStop.addActionListener(new ActionListener() 
		{
			public void actionPerformed(ActionEvent ae)
			{
				game.stopGame();//调用主类的stopGame()方法
			}
		});
		btTurnLevelUp.addActionListener(new ActionListener() 
		{
			public void actionPerformed(ActionEvent ae) 
			{
				try {
					int level = Integer.parseInt(tfLevel.getText());//获取控制面板上的游戏级别
					if (level < ErsBlocksGame.MAX_LEVEL)//判断是否小于最大级别
						tfLevel.setText("" + (level + 1));//游戏级别加一级
				} catch (NumberFormatException e) {}
				requestFocus();//?????????????????????????????
			}
		});
		btTurnLevelDown.addActionListener(new ActionListener()
		 {
			public void actionPerformed(ActionEvent ae) 
			{
				try {
					int level = Integer.parseInt(tfLevel.getText());
					if (level > 1)
						tfLevel.setText("" + (level - 1));
				} catch (NumberFormatException e) {
				}
				requestFocus();
			}
		});
         //添加组件适配器,即面板的监听器
		addComponentListener(new ComponentAdapter()
		 {
			public void componentResized(ComponentEvent ce)
			 {
				plTipBlock.fanning();
			 }
		});

		timer = new Timer(500, new ActionListener()
		 {
			public void actionPerformed(ActionEvent ae) 
			{
				
				tfScore.setText("" + game.getScore());
				int scoreForLevelUpdate = game.getScoreForLevelUpdate();
				
				if (scoreForLevelUpdate >= ErsBlocksGame.PER_LEVEL_SCORE
				        && scoreForLevelUpdate > 0)
					game.levelUpdate();
			}
		});
		timer.start();//??????????????????????????????????????
		
	}

	/**
	 * 设置预显窗口的样式,
	 * @param style int,对应ErsBlock类的STYLES中的28个值
	 */
	public void setTipStyle(int style)
	{plTipBlock.setStyle(style);}

	/**
	 * 取得用户设置的游戏等级。
	 * @return int, 难度等级,1 - ErsBlocksGame.MAX_LEVEL
	 */
	public int getLevel() 
	{
		int level = 0;
		try {
			level = Integer.parseInt(tfLevel.getText());
		} catch (NumberFormatException e) {
		}
		return level;
	}

	/**
	 * 让用户修改游戏难度等级。
	 * @param level 修改后的游戏难度等级
	 */
	public void setLevel(int level) 
	{
		if (level > 0 && level < 11) tfLevel.setText("" + level);
	}

	/**
	 * 设置"开始"按钮的状态。
	 */
	public void setPlayButtonEnable(boolean enable) 
	{
		btPlay.setEnabled(enable);
	}

	public void setPauseButtonLabel(boolean pause) 
	{
		btPause.setText(pause ? "Pause" : "Continue");
	}
	
	public void setPause(boolean pause)
	{
		btPause.setEnabled(pause);
	}
	public void setStop(boolean stop)
	{
		btStop.setEnabled(stop);
	}
	
	public void setTurnLevelUp(boolean LevelUp)
	{
		btTurnLevelUp.setEnabled(LevelUp);
	}
	public void setTurnLeveldown(boolean Leveldown)
	{
		btTurnLevelDown.setEnabled(Leveldown);
	}

	/**
	 * 重置控制面板
	 */
	public void reset() 
	{
		tfScore.setText("0");//成绩为0
		plTipBlock.setStyle(0);
	}

	/**
	 * 重新计算TipPanel里的boxes[][]里的小框的大小
	 */
	public void fanning() 
	{
		plTipBlock.fanning();
	}

	/**
	 * 预显窗口的实现细节类
	 */
private class TipPanel extends JPanel 
{
		private Color backColor = Color.darkGray, frontColor = Color.lightGray;
		private ErsBox[][] boxes =
		        new ErsBox[ErsBlock.BOXES_ROWS][ErsBlock.BOXES_COLS];

		private int style, boxWidth, boxHeight;
		private boolean isTiled = false;

		/**
		 * 预显窗口类构造函数
		 */
		public TipPanel() 
		{
			for (int i = 0; i < boxes.length; i++) 
			{
				for (int j = 0; j < boxes[i].length; j++)
					boxes[i][j] = new ErsBox(false);//初始化为无方块显示
			}
		}

		/**
		 * 预显窗口类构造函数
		 * @param backColor Color, 窗口的背景色
		 * @param frontColor Color, 窗口的前景色
		 */
		public TipPanel(Color backColor, Color frontColor) 
		{
			this();
			this.backColor = backColor;
			this.frontColor = frontColor;
		}

		/**
		 * 设置预显窗口的方块样式
		 * @param style int,对应ErsBlock类的STYLES中的28个值
		 */
		public void setStyle(int style)
		 {
			this.style = style;
			repaint();
		}

		/**
		 * 覆盖JComponent类的函数,画组件。
		 * @param g 图形设备环境
		 */
		public void paintComponent(Graphics g) 
		{
			//System.out.println("paintComponent");
			super.paintComponent(g);
            if (!isTiled) fanning();
            int key = 0x8000;
			for (int i = 0; i < boxes.length; i++)
			 {
				for (int j = 0; j < boxes[i].length; j++) 
				{
					Color color = (((key & style) != 0) ? frontColor : backColor);
					g.setColor(color);
					g.fill3DRect(j * boxWidth, i * boxHeight,boxWidth, boxHeight, true);
				    key >>= 1;
				}
			}
		}
     
		/**
		 * 根据窗口的大小,自动调整方格的尺寸
		 */
		public void fanning() 
		{
			boxWidth = getSize().width / ErsBlock.BOXES_COLS;
			boxHeight = getSize().height / ErsBlock.BOXES_ROWS;
			isTiled = true;
		}
	}
    private class ControlKeyListener extends KeyAdapter 
    {
		public void keyPressed(KeyEvent ke) 
		{
			if (!game.isPlaying()) return;

			ErsBlock block = game.getCurBlock();
			switch (ke.getKeyCode()) 
			{
				case KeyEvent.VK_DOWN:
					block.moveDown();
					break;
				case KeyEvent.VK_LEFT:
					block.moveLeft();
					break;
				case KeyEvent.VK_RIGHT:
					block.moveRight();
					break;
				case KeyEvent.VK_UP:
					block.turnNext();
					break;
					
				case KeyEvent.VK_S:
					block.moveDown();
					break;
				case KeyEvent.VK_A:
					block.moveLeft();
					break;
				case KeyEvent.VK_D:
					block.moveRight();
					break;
				case KeyEvent.VK_W:
					block.turnNext();
					break;
				default:
					break;
			}
		}
	}
}

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