📄 shiyanview.cpp
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// shiyanView.cpp : implementation of the CShiyanView class
//
#include "stdafx.h"
#include "shiyan.h"
#include <gl/glut.h>
#include <gl\gl.h>
#include <gl\glu.h>
#include <gl\glaux.h>
#include "shiyanDoc.h"
#include "shiyanView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CShiyanView
IMPLEMENT_DYNCREATE(CShiyanView, CView)
BEGIN_MESSAGE_MAP(CShiyanView, CView)
//{{AFX_MSG_MAP(CShiyanView)
ON_WM_CREATE()
ON_WM_SIZE()
ON_WM_ERASEBKGND()
ON_WM_DESTROY()
ON_WM_TIMER()
ON_BN_DOUBLECLICKED(IDOK, OnDoubleclickedOk)
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_WM_LBUTTONDOWN()
//}}AFX_MSG_MAP
// Standard printing commands
ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
ON_BN_CLICKED(IDC_BUTTONONE, OnButtonOne)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CShiyanView construction/destruction
CShiyanView::CShiyanView() : m_pButtonOne(NULL)
{
// TODO: add construction code here
}
CShiyanView::~CShiyanView()
{
}
BOOL CShiyanView::PreCreateWindow(CREATESTRUCT& cs)
{
cs.style=cs.style|WS_CLIPSIBLINGS|WS_CLIPCHILDREN;
return CView::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CShiyanView drawing
void CShiyanView::OnDraw(CDC* pDC)
{
CShiyanDoc* pDoc = (CShiyanDoc*)CView::GetDocument();
ASSERT_VALID(pDoc);
// TODO: add draw code for native data here
wglMakeCurrent(m_pDC->GetSafeHdc(),m_hRC);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0,70,-50);
glRotatef(45.0,0.0,1.0,0.0);
//glPushMatrix();
glRotatef(spin,0.0,1.0,0.0);
glTranslatef(0.0,0.0,distance);
GLfloat mat_ambient[]={0.3,0.5,0.8,1.0};
GLfloat mat_diffuse[]={0.2,0.3,1.0,1.0};
GLfloat mat_specular[]={1.0,1.0,1.0,1.0};
GLfloat mat_shininess[]={100.0};
glMaterialfv(GL_FRONT,GL_AMBIENT,mat_ambient);
glMaterialfv(GL_FRONT,GL_DIFFUSE,mat_diffuse);
glMaterialfv(GL_FRONT,GL_SPECULAR,mat_specular);
glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess);
BrickWallTexture();
glTranslatef(0.0,0.0,-10.0);
glPushMatrix();
glPushMatrix();
glTranslatef(0.0,100,0.0);
auxSolidBox(60,60,40);
glPopMatrix();
glPushMatrix();
auxSolidBox(120,160,40);
glPopMatrix();
glPushMatrix();
glTranslatef(70,80,0.0);
glRotatef((GLfloat)leftarm,1,0.0,0.0);
glTranslatef(0.0,-60,0.0);
auxSolidBox(20,120,30);
glTranslatef(0.0,-60,0.0);
glRotatef((GLfloat)leftforearm,1,0.0,0.0);
glTranslatef(0.0,-50,0.0);
auxSolidBox(20,120,30);
glPopMatrix();
glPushMatrix();
glTranslatef(-70,80,0.0);
glRotatef((GLfloat)rightarm,1,0.0,0.0);
glTranslatef(0.0,-60,0.0);
auxSolidBox(20,120,30);
glTranslatef(0.0,-60,0.0);
glRotatef((GLfloat)rightforearm,1,0.0,0.0);
glTranslatef(0.0,-50,0.0);
auxSolidBox(20,120,30);
glPopMatrix();
glPushMatrix();
glTranslatef(30,-80,0.0);
glRotatef((GLfloat)lefthigh,10,0.0,0.0);
glTranslatef(0.0,-60,0.0);
auxSolidBox(30,120,30);
glTranslatef(0.0,-40,0.0);
glRotatef((GLfloat)leftshank,10,0.0,0.0);
glTranslatef(0.0,-50,0.0);
auxSolidBox(30,10,30);
glTranslatef(0.0,-65,10);
auxSolidBox(30,30,50);
glPopMatrix();
glPushMatrix();
glTranslatef(-30,-80,0.0);
glRotatef((GLfloat)rightthigh,10,0.0,0.0);
glTranslatef(0.0,-60,0.0);
auxSolidBox(30,120,30);
glTranslatef(0.0,-40,0.0);
glRotatef((GLfloat)rightshank,10,0.0,0.0);
glTranslatef(0.0,-50,0.0);
auxSolidBox(30,10,30);
glTranslatef(0.0,-65,10);
auxSolidBox(30,30,50);
glPopMatrix();
glPopMatrix();
// GLfloat road_ambient[]={0.6,0.6,0.6,1.0};
// GLfloat road_diffuse[]={1.0,1.0,1.0,1.0};
// GLfloat road_specular[]={0.8,0.3,0.5,1.0};
// GLfloat road_shininess[]={80.0};
//
// glMaterialfv(GL_FRONT,GL_AMBIENT,road_ambient);
// glMaterialfv(GL_FRONT,GL_DIFFUSE,road_diffuse);
// glMaterialfv(GL_FRONT,GL_SPECULAR,road_specular);
// glMaterialfv(GL_FRONT,GL_SHININESS,road_shininess);
//
// glPushMatrix();
// glTranslatef(0.0,-330,0.0);
// glColor3f(1.0,1.0,1.00);
// glBegin(GL_POLYGON);
// glNormal3f(0.0,1.0,0.0);
// glVertex3f(20.0,0.0,-5000.0);
// glVertex3f(20.0,0.0,5000.0);
// glVertex3f(-20,0.0,-00.0);
// glVertex3f(-20,0.0,-5000.0);
// glEnd();
// glPopMatrix();
//glPopMatrix();
SwapBuffers(wglGetCurrentDC());
}
/////////////////////////////////////////////////////////////////////////////
// CShiyanView printing
BOOL CShiyanView::OnPreparePrinting(CPrintInfo* pInfo)
{
// default preparation
return DoPreparePrinting(pInfo);
}
void CShiyanView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add extra initialization before printing
}
void CShiyanView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
// TODO: add cleanup after printing
}
/////////////////////////////////////////////////////////////////////////////
// CShiyanView diagnostics
#ifdef _DEBUG
void CShiyanView::AssertValid() const
{
CView::AssertValid();
}
void CShiyanView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
// CShiyanDoc* CShiyanView::GetDocument() // non-debug version is inline
// {
// ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CShiyanDoc)));
// return (CShiyanDoc*)m_pDocument;
// }
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CShiyanView message handlers
int CShiyanView::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CView::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
m_pDC=new CClientDC(this);
ASSERT(m_pDC!=NULL);
if ( m_pButtonOne == NULL )
{
m_pButtonOne = new CButton() ;
m_pButtonOne->Create(_T("走"), WS_CHILD|WS_VISIBLE|BS_PUSHBUTTON,
CRect(10,10,100,30), this, IDC_BUTTONONE);
}
if(!bSetupPixelFormat())
return -1;
m_hRC=wglCreateContext(m_pDC->GetSafeHdc());
wglMakeCurrent(m_pDC->GetSafeHdc(),m_hRC);
return 0;
}
BOOL CShiyanView::bSetupPixelFormat()
{
static PIXELFORMATDESCRIPTOR pfd=
{
sizeof(PIXELFORMATDESCRIPTOR),
1,
PFD_DRAW_TO_WINDOW|
PFD_SUPPORT_OPENGL|
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24,
0,0,0,0,0,0,
0,
0,
0,
0,0,0,0,
32,
0,
0,
PFD_MAIN_PLANE,
0,
0,0,0
};
int pixelformat;
if((pixelformat=ChoosePixelFormat(m_pDC->GetSafeHdc(),&pfd))==0)
{
MessageBox("ChoosePixelFormate failed");
return FALSE;
}
if(SetPixelFormat(m_pDC->GetSafeHdc(),pixelformat,&pfd)==FALSE)
{
MessageBox("SetPixelFormat failed");
return FALSE;
}
return TRUE;
}
void CShiyanView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
// TODO: Add your message handler code here
wglMakeCurrent(m_pDC->GetSafeHdc(),m_hRC);
m_left=-cx/2.0;
m_right=cx/2.0;
m_bottom=-cy/2.0;
m_top=cy/2.0;
m_near=-1000;
m_far=1000;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(m_left,m_right,m_bottom,m_top,m_near,m_far);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glViewport(0,0,cx,cy);
wglMakeCurrent(NULL,NULL);
}
BOOL CShiyanView::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
return TRUE;
}
void CShiyanView::OnInitialUpdate()
{
CView::OnInitialUpdate();
wglMakeCurrent(m_pDC->GetSafeHdc(),m_hRC);
GLfloat light_ambient[]={0.5,0.5,0.5,1.0};
GLfloat light_diffuse[]={1.0,1.0,1.0,1.0};
GLfloat light_specular[]={0.3,0.5,0.8,1.0};
GLfloat light_position[]={2.0,2.0,5.0,0.0};
GLfloat lmodel_ambient[]={0.6,0.6,0.6,1.0};
glLightfv(GL_LIGHT0,GL_POSITION,light_position);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT,lmodel_ambient);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_AUTO_NORMAL);
glEnable(GL_NORMALIZE);
glFrontFace(GL_CW);
glClearColor(0.5,0.5,0.5,1.0);
glColor3f(1.0,1.0,1.0);
GetClientRect(&m_rect);
glViewport(0,0,m_rect.right,m_rect.bottom);
m_left=-m_rect.right/2.0;
m_right=m_rect.right/2.0;
m_bottom=-m_rect.bottom/2.0;
m_top=m_rect.top/2.0;
m_near=-1000;
m_far=1000;
SetTimer(1,100,NULL);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(m_left,m_right,m_bottom,m_top,m_near,m_far);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0.0,0.0,0.0,1.0);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
wglMakeCurrent(NULL,NULL);
}
void CShiyanView::OnDestroy()
{
CView::OnDestroy();
// TODO: Add your message handler code here
KillTimer(1);
if ( m_pButtonOne != NULL )
{
delete m_pButtonOne ;
m_pButtonOne = NULL ;
}
wglMakeCurrent(NULL,NULL);
wglDeleteContext(m_hRC);
delete m_pDC;
}
void CShiyanView::stride(void)
{
if(leftarm<15)
{
leftarm=value+20;
leftforearm=value-8;
rightarm=value-15;
rightforearm=value-25;
lefthigh=value-15;
leftshank=value-1;
rightthigh=value+15;
rightshank=value+10;
}
else
{
leftarm=value-15;
leftforearm=value-25;
rightarm=value+20;
rightforearm=value-8;
lefthigh=value+15;
leftshank=value+10;
rightthigh=value-15;
rightshank=value-1;
}
}
void CShiyanView::go(void)
{
distance=distance+30;
stride();
//glutPostRedisplay();
}
void CShiyanView::OnTimer(UINT nIDEvent)
{
//go();
//PostMessage(WM_PAINT);
CView::OnTimer(nIDEvent);
}
void CShiyanView::OnDoubleclickedOk()
{
}
void CShiyanView::OnButton1()
{
go(); // TODO: Add your control notification handler code here
//CShiyanView::OnDraw(GetDlgItem(IDOK)->GetDC());
//CShiyanView::OnDraw(m_pDC);
PostMessage(WM_PAINT);
}
void CShiyanView::BrickWallTexture(void)
{
// image=auxDIBImageLoad("Data/REDBRICK.bmp");
//
// if(pdata!=NULL)
// free(pdata);
// pdata=(BYTE*)malloc(256*256*3*sizeof(BYTE));
// if(!pdata)
// exit(0);
// glPixelStorei(GL_UNPACK_ALIGNMENT,1);
// gluScaleImage(GL_RGB,image->sizeX,image->sizeY,GL_UNSIGNED_BYTE,image->data,256,256,GL_UNSIGNED_BYTE,pdata);
// glTexImage2D(GL_TEXTURE_2D,0,3,256,256,0,GL_RGB,GL_UNSIGNED_BYTE,pdata);
}
void CShiyanView::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
go();
PostMessage(WM_PAINT);
CView::OnLButtonDown(nFlags, point);
}
void CShiyanView::OnButtonOne()
{
//AfxMessageBox("天才") ;
go();
PostMessage(WM_PAINT);
}
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