📄 myfirstgameview.h
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// MyFirstGameView.h : interface of the CMyFirstGameView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_MYFIRSTGAMEVIEW_H__7AE83974_6DA8_43D9_9D6B_90BB4BFB3D88__INCLUDED_)
#define AFX_MYFIRSTGAMEVIEW_H__7AE83974_6DA8_43D9_9D6B_90BB4BFB3D88__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MyGame.h"
class CMyFirstGameView : public CView
{
protected: // create from serialization only
CMyFirstGameView();
DECLARE_DYNCREATE(CMyFirstGameView)
// Attributes
public:
CMyFirstGameDoc* GetDocument();
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMyFirstGameView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
// Implementation
public:
void DrawRectangle(CDC* pDC);
void DrawBackGround(CDC* pDC, UINT nIDBitmap);
virtual ~CMyFirstGameView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CMyFirstGameView)
afx_msg void OnPrimary();
afx_msg void OnSenior();
afx_msg void OnMiddle();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CBitmap m_MemBitmap;
POINT m_SelectedPoint;
int m_IsSelectedOne;
void DrawBmpBlock(CDC *pDC, CMyGame* mygame);
CMyGame m_mygame;
CBitmap FGameBmp[36];
};
#ifndef _DEBUG // debug version in MyFirstGameView.cpp
inline CMyFirstGameDoc* CMyFirstGameView::GetDocument()
{ return (CMyFirstGameDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MYFIRSTGAMEVIEW_H__7AE83974_6DA8_43D9_9D6B_90BB4BFB3D88__INCLUDED_)
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