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📄 myfirstgameview.h

📁 我自己实现的连连看软件
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// MyFirstGameView.h : interface of the CMyFirstGameView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MYFIRSTGAMEVIEW_H__7AE83974_6DA8_43D9_9D6B_90BB4BFB3D88__INCLUDED_)
#define AFX_MYFIRSTGAMEVIEW_H__7AE83974_6DA8_43D9_9D6B_90BB4BFB3D88__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "MyGame.h"

class CMyFirstGameView : public CView
{
protected: // create from serialization only
	CMyFirstGameView();
	DECLARE_DYNCREATE(CMyFirstGameView)

// Attributes
public:
	CMyFirstGameDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyFirstGameView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
	virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
	virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
	//}}AFX_VIRTUAL

// Implementation
public:
	void DrawRectangle(CDC* pDC);
	void DrawBackGround(CDC* pDC, UINT nIDBitmap);
	virtual ~CMyFirstGameView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CMyFirstGameView)
	afx_msg void OnPrimary();
	afx_msg void OnSenior();
	afx_msg void OnMiddle();
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	CBitmap m_MemBitmap;
	POINT m_SelectedPoint;
	int m_IsSelectedOne;
	void DrawBmpBlock(CDC *pDC, CMyGame* mygame);
	CMyGame m_mygame;
	CBitmap FGameBmp[36];
};

#ifndef _DEBUG  // debug version in MyFirstGameView.cpp
inline CMyFirstGameDoc* CMyFirstGameView::GetDocument()
   { return (CMyFirstGameDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYFIRSTGAMEVIEW_H__7AE83974_6DA8_43D9_9D6B_90BB4BFB3D88__INCLUDED_)

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