myfirstgamedoc.cpp
来自「我自己实现的连连看软件」· C++ 代码 · 共 85 行
CPP
85 行
// MyFirstGameDoc.cpp : implementation of the CMyFirstGameDoc class
//
#include "stdafx.h"
#include "MyFirstGame.h"
#include "MyFirstGameDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyFirstGameDoc
IMPLEMENT_DYNCREATE(CMyFirstGameDoc, CDocument)
BEGIN_MESSAGE_MAP(CMyFirstGameDoc, CDocument)
//{{AFX_MSG_MAP(CMyFirstGameDoc)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyFirstGameDoc construction/destruction
CMyFirstGameDoc::CMyFirstGameDoc()
{
// TODO: add one-time construction code here
}
CMyFirstGameDoc::~CMyFirstGameDoc()
{
}
BOOL CMyFirstGameDoc::OnNewDocument()
{
if (!CDocument::OnNewDocument())
return FALSE;
// TODO: add reinitialization code here
// (SDI documents will reuse this document)
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CMyFirstGameDoc serialization
void CMyFirstGameDoc::Serialize(CArchive& ar)
{
if (ar.IsStoring())
{
// TODO: add storing code here
}
else
{
// TODO: add loading code here
}
}
/////////////////////////////////////////////////////////////////////////////
// CMyFirstGameDoc diagnostics
#ifdef _DEBUG
void CMyFirstGameDoc::AssertValid() const
{
CDocument::AssertValid();
}
void CMyFirstGameDoc::Dump(CDumpContext& dc) const
{
CDocument::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMyFirstGameDoc commands
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