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📄 myfirstgamedoc.h

📁 我自己实现的连连看软件
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// MyFirstGameDoc.h : interface of the CMyFirstGameDoc class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_MYFIRSTGAMEDOC_H__8D3551A0_091C_4686_B304_7C97ABE04809__INCLUDED_)
#define AFX_MYFIRSTGAMEDOC_H__8D3551A0_091C_4686_B304_7C97ABE04809__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CMyFirstGameDoc : public CDocument
{
protected: // create from serialization only
	CMyFirstGameDoc();
	DECLARE_DYNCREATE(CMyFirstGameDoc)

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyFirstGameDoc)
	public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMyFirstGameDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CMyFirstGameDoc)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYFIRSTGAMEDOC_H__8D3551A0_091C_4686_B304_7C97ABE04809__INCLUDED_)

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