📄 kwqevent.cpp
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// VK_RETURN (0D)
case 0xD: case 3: return 0x0D;
// VK_SHIFT (10) SHIFT key
// VK_CONTROL (11) CTRL key
// VK_MENU (12) ALT key
// VK_PAUSE (13) PAUSE key
//case NSPauseFunctionKey: return 0x13;
// VK_CAPITAL (14) CAPS LOCK key
// VK_KANA (15) Input Method Editor (IME) Kana mode
// VK_HANGUEL (15) IME Hanguel mode (maintained for compatibility; use VK_HANGUL)
// VK_HANGUL (15) IME Hangul mode
// VK_JUNJA (17) IME Junja mode
// VK_FINAL (18) IME final mode
// VK_HANJA (19) IME Hanja mode
// VK_KANJI (19) IME Kanji mode
// VK_ESCAPE (1B) ESC key
case 0x1B: return 0x1B;
// VK_CONVERT (1C) IME convert
// VK_NONCONVERT (1D) IME nonconvert
// VK_ACCEPT (1E) IME accept
// VK_MODECHANGE (1F) IME mode change request
// VK_SPACE (20) SPACEBAR
case ' ': return 0x20;
// VK_PRIOR (21) PAGE UP key
case EKeyPageUp: return 0x21;
// VK_NEXT (22) PAGE DOWN key
case EKeyPageDown: return 0x22;
// VK_END (23) END key
case EKeyEnd: return 0x23;
// VK_HOME (24) HOME key
case EKeyHome: return 0x24;
// VK_LEFT (25) LEFT ARROW key
case EKeyLeftArrow: return 0x25;
// VK_UP (26) UP ARROW key
case EKeyUpArrow: return 0x26;
// VK_RIGHT (27) RIGHT ARROW key
case EKeyRightArrow: return 0x27;
// VK_DOWN (28) DOWN ARROW key
case EKeyDownArrow: return 0x28;
// VK_SELECT (29) SELECT key
//case NSSelectFunctionKey: return 0x29;
// VK_PRINT (2A) PRINT key
//case NSPrintFunctionKey: return 0x2A;
// VK_EXECUTE (2B) EXECUTE key
//case NSExecuteFunctionKey: return 0x2B;
// VK_SNAPSHOT (2C) PRINT SCREEN key
//case NSPrintScreenFunctionKey: return 0x2C;
// VK_INSERT (2D) INS key
case EKeyInsert: return 0x2D;
// VK_DELETE (2E) DEL key
//case NSDeleteFunctionKey: return 0x2E;
// VK_HELP (2F) HELP key
// (30) 0 key
case '0': case ')': return 0x30;
// (31) 1 key
case '1': case '!': return 0x31;
// (32) 2 key
case '2': case '@': return 0x32;
// (33) 3 key
case '3': case '#': return 0x33;
// (34) 4 key
case '4': case '$': return 0x34;
// (35) 5 key
case '5': case '%': return 0x35;
// (36) 6 key
case '6': case '^': return 0x36;
// (37) 7 key
case '7': case '&': return 0x37;
// (38) 8 key
case '8': case '*': return 0x38;
// (39) 9 key
case '9': case '(': return 0x39;
// (41) A key
case 'a': case 'A': return 0x41;
// (42) B key
case 'b': case 'B': return 0x42;
// (43) C key
case 'c': case 'C': return 0x43;
// (44) D key
case 'd': case 'D': return 0x44;
// (45) E key
case 'e': case 'E': return 0x45;
// (46) F key
case 'f': case 'F': return 0x46;
// (47) G key
case 'g': case 'G': return 0x47;
// (48) H key
case 'h': case 'H': return 0x48;
// (49) I key
case 'i': case 'I': return 0x49;
// (4A) J key
case 'j': case 'J': return 0x4A;
// (4B) K key
case 'k': case 'K': return 0x4B;
// (4C) L key
case 'l': case 'L': return 0x4C;
// (4D) M key
case 'm': case 'M': return 0x4D;
// (4E) N key
case 'n': case 'N': return 0x4E;
// (4F) O key
case 'o': case 'O': return 0x4F;
// (50) P key
case 'p': case 'P': return 0x50;
// (51) Q key
case 'q': case 'Q': return 0x51;
// (52) R key
case 'r': case 'R': return 0x52;
// (53) S key
case 's': case 'S': return 0x53;
// (54) T key
case 't': case 'T': return 0x54;
// (55) U key
case 'u': case 'U': return 0x55;
// (56) V key
case 'v': case 'V': return 0x56;
// (57) W key
case 'w': case 'W': return 0x57;
// (58) X key
case 'x': case 'X': return 0x58;
// (59) Y key
case 'y': case 'Y': return 0x59;
// (5A) Z key
case 'z': case 'Z': return 0x5A;
// VK_LWIN (5B) Left Windows key (Microsoft Natural keyboard)
// VK_RWIN (5C) Right Windows key (Natural keyboard)
// VK_APPS (5D) Applications key (Natural keyboard)
// VK_SLEEP (5F) Computer Sleep key
// VK_NUMPAD0 (60) Numeric keypad 0 key
// VK_NUMPAD1 (61) Numeric keypad 1 key
// VK_NUMPAD2 (62) Numeric keypad 2 key
// VK_NUMPAD3 (63) Numeric keypad 3 key
// VK_NUMPAD4 (64) Numeric keypad 4 key
// VK_NUMPAD5 (65) Numeric keypad 5 key
// VK_NUMPAD6 (66) Numeric keypad 6 key
// VK_NUMPAD7 (67) Numeric keypad 7 key
// VK_NUMPAD8 (68) Numeric keypad 8 key
// VK_NUMPAD9 (69) Numeric keypad 9 key
// VK_MULTIPLY (6A) Multiply key
// VK_ADD (6B) Add key
// handled by key code above
// VK_SEPARATOR (6C) Separator key
// VK_SUBTRACT (6D) Subtract key
// VK_DECIMAL (6E) Decimal key
// VK_DIVIDE (6F) Divide key
// handled by key code above
// VK_F1 (70) F1 key
case EKeyF1: return 0x70;
// VK_F2 (71) F2 key
case EKeyF2: return 0x71;
// VK_F3 (72) F3 key
case EKeyF3: return 0x72;
// VK_F4 (73) F4 key
case EKeyF4: return 0x73;
// VK_F5 (74) F5 key
case EKeyF5: return 0x74;
// VK_F6 (75) F6 key
case EKeyF6: return 0x75;
// VK_F7 (76) F7 key
case EKeyF7: return 0x76;
// VK_F8 (77) F8 key
case EKeyF8: return 0x77;
// VK_F9 (78) F9 key
case EKeyF9: return 0x78;
// VK_F10 (79) F10 key
case EKeyF10: return 0x79;
// VK_F11 (7A) F11 key
case EKeyF11: return 0x7A;
// VK_F12 (7B) F12 key
case EKeyF12: return 0x7B;
// VK_F13 (7C) F13 key
case EKeyF13: return 0x7C;
// VK_F14 (7D) F14 key
case EKeyF14: return 0x7D;
// VK_F15 (7E) F15 key
case EKeyF15: return 0x7E;
// VK_F16 (7F) F16 key
case EKeyF16: return 0x7F;
// VK_F17 (80H) F17 key
case EKeyF17: return 0x80;
// VK_F18 (81H) F18 key
case EKeyF18: return 0x81;
// VK_F19 (82H) F19 key
case EKeyF19: return 0x82;
// VK_F20 (83H) F20 key
case EKeyF20: return 0x83;
// VK_F21 (84H) F21 key
case EKeyF21: return 0x84;
// VK_F22 (85H) F22 key
case EKeyF22: return 0x85;
// VK_F23 (86H) F23 key
case EKeyF23: return 0x86;
// VK_F24 (87H) F24 key
case EKeyF24: return 0x87;
// VK_NUMLOCK (90) NUM LOCK key
// VK_SCROLL (91) SCROLL LOCK key
case EKeyScrollLock: return 0x91;
// VK_LSHIFT (A0) Left SHIFT key
// VK_RSHIFT (A1) Right SHIFT key
// VK_LCONTROL (A2) Left CONTROL key
// VK_RCONTROL (A3) Right CONTROL key
// VK_LMENU (A4) Left MENU key
// VK_RMENU (A5) Right MENU key
// VK_BROWSER_BACK (A6) Windows 2000/XP: Browser Back key
// VK_BROWSER_FORWARD (A7) Windows 2000/XP: Browser Forward key
// VK_BROWSER_REFRESH (A8) Windows 2000/XP: Browser Refresh key
// VK_BROWSER_STOP (A9) Windows 2000/XP: Browser Stop key
// VK_BROWSER_SEARCH (AA) Windows 2000/XP: Browser Search key
// VK_BROWSER_FAVORITES (AB) Windows 2000/XP: Browser Favorites key
// VK_BROWSER_HOME (AC) Windows 2000/XP: Browser Start and Home key
// VK_VOLUME_MUTE (AD) Windows 2000/XP: Volume Mute key
// VK_VOLUME_DOWN (AE) Windows 2000/XP: Volume Down key
// VK_VOLUME_UP (AF) Windows 2000/XP: Volume Up key
// VK_MEDIA_NEXT_TRACK (B0) Windows 2000/XP: Next Track key
// VK_MEDIA_PREV_TRACK (B1) Windows 2000/XP: Previous Track key
// VK_MEDIA_STOP (B2) Windows 2000/XP: Stop Media key
// VK_MEDIA_PLAY_PAUSE (B3) Windows 2000/XP: Play/Pause Media key
// VK_LAUNCH_MAIL (B4) Windows 2000/XP: Start Mail key
// VK_LAUNCH_MEDIA_SELECT (B5) Windows 2000/XP: Select Media key
// VK_LAUNCH_APP1 (B6) Windows 2000/XP: Start Application 1 key
// VK_LAUNCH_APP2 (B7) Windows 2000/XP: Start Application 2 key
// VK_OEM_1 (BA) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ';:' key
case ';': case ':': return 0xBA;
// VK_OEM_PLUS (BB) Windows 2000/XP: For any country/region, the '+' key
case '=': case '+': return 0xBB;
// VK_OEM_COMMA (BC) Windows 2000/XP: For any country/region, the ',' key
case ',': case '<': return 0xBC;
// VK_OEM_MINUS (BD) Windows 2000/XP: For any country/region, the '-' key
case '-': case '_': return 0xBD;
// VK_OEM_PERIOD (BE) Windows 2000/XP: For any country/region, the '.' key
case '.': case '>': return 0xBE;
// VK_OEM_2 (BF) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '/?' key
case '/': case '?': return 0xBF;
// VK_OEM_3 (C0) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '`~' key
case '`': case '~': return 0xC0;
// VK_OEM_4 (DB) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '[{' key
case '[': case '{': return 0xDB;
// VK_OEM_5 (DC) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the '\|' key
case '\\': case '|': return 0xDC;
// VK_OEM_6 (DD) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the ']}' key
case ']': case '}': return 0xDD;
// VK_OEM_7 (DE) Used for miscellaneous characters; it can vary by keyboard. Windows 2000/XP: For the US standard keyboard, the 'single-quote/double-quote' key
case '\'': case '"': return 0xDE;
// VK_OEM_8 (DF) Used for miscellaneous characters; it can vary by keyboard.
// VK_OEM_102 (E2) Windows 2000/XP: Either the angle bracket key or the backslash key on the RT 102-key keyboard
// VK_PROCESSKEY (E5) Windows 95/98/Me, Windows NT 4.0, Windows 2000/XP: IME PROCESS key
// VK_PACKET (E7) Windows 2000/XP: Used to pass Unicode characters as if they were keystrokes. The VK_PACKET key is the low word of a 32-bit Virtual Key value used for non-keyboard input methods. For more information, see Remark in KEYBDINPUT,SendInput, WM_KEYDOWN, and WM_KEYUP
// VK_ATTN (F6) Attn key
// VK_CRSEL (F7) CrSel key
// VK_EXSEL (F8) ExSel key
// VK_EREOF (F9) Erase EOF key
// VK_PLAY (FA) Play key
// VK_ZOOM (FB) Zoom key
// VK_NONAME (FC) Reserved for future use
// VK_PA1 (FD) PA1 key
// VK_OEM_CLEAR (FE) Clear key
}
return 0;
}
static int mouseButtonForEvent(TPointerEvent::TType aType)
{
switch (aType) {
case TPointerEvent::EButton1Down:
case TPointerEvent::EButton1Up:
case TPointerEvent::EDrag:
return Qt::LeftButton;
case TPointerEvent::EButton2Down:
case TPointerEvent::EButton2Up:
return Qt::RightButton;
case TPointerEvent::EButton3Down:
case TPointerEvent::EButton3Up:
return Qt::MidButton;
default:
return Qt::NoButton;
}
}
static int nonMouseButtonsForEvent(TUint modifiers)
{
int buttons = 0;
if (modifiers & EModifierLeftCtrl) {
buttons |= Qt::ControlButton;
}
if (modifiers & EModifierShift) {
buttons |= Qt::ShiftButton;
}
if (modifiers & EModifierAlt) {
buttons |= Qt::AltButton;
}
/*if (modifiers & NSCommandKeyMask) {
buttons |= Qt::MetaButton;
}*/
// I tried using NSNumericPadKeyMask, but it does not seem to work reliably.
// One possible explanation is that the documentation says "Set if any key in
// the numeric keypad is pressed." which may mean that it gets set if there
// is any key down on the numeric keypad. But it could just be some kind of bug
// or a mistake on my part. We could revisit this some day.
/*if (isKeypadEvent(event)) {
buttons |= Qt::Keypad;
}*/
return buttons;
}
// ========
QEvent::~QEvent()
{
}
// ========
QMouseEvent::QMouseEvent(Type type, const QPoint &position, int button, int state)
: QEvent(type), _position(position)
{
_button = button;
if (type == MouseMove) {
_clickCount = 0;
_state = state | button;
_stateAfter = state | button;
} else {
_clickCount = 1;
if (type == MouseButtonRelease) {
_state = state | button;
_stateAfter = state & ~button;
} else {
_state = state & ~button;
_stateAfter = state | button;
}
}
}
QMouseEvent::QMouseEvent(Type type, TPointerEvent event)
: QEvent(type), _position(event.iPosition)
{
int button = mouseButtonForEvent(event.iType);
int state = nonMouseButtonsForEvent(event.iModifiers);
_button = button;
if (type == MouseMove) {
_clickCount = 0;
_state = state | button;
_stateAfter = state | button;
} else {
//_clickCount = [event clickCount];
_clickCount = 1; // ### FIXME should count clicks?
if (type == MouseButtonRelease) {
_state = state | button;
_stateAfter = state & ~button;
} else {
_state = state & ~button;
_stateAfter = state | button;
}
}
}
QMouseEvent::QMouseEvent(Type type)
: QEvent(type), _button(Qt::LeftButton), _state(0), _clickCount(1)
{
/*NSEvent *event = [NSApp currentEvent];
if (event) {
_position = positionForEvent(event);
_button = mouseButtonForEvent(event);
_state = nonMouseButtonsForEvent(event);
_clickCount = clickCountForEvent(event);
}
fixState();*/
}
// ========
QKeyEvent::QKeyEvent(Type type, TKeyEvent event, bool forceAutoRepeat)
: QEvent(type),
_state(nonMouseButtonsForEvent(event.iModifiers)),
_text(QChar(event.iCode)),
_unmodifiedText(QChar(event.iCode)), // ### FIXME should do something else
_keyIdentifier(keyIdentifierForKeyEvent(event.iCode)),
_autoRepeat(forceAutoRepeat || event.iRepeats>0),
_isAccepted(false),
_WindowsKeyCode(WindowsKeyCodeForKeyEvent(event))
{
// Turn 0x7F into 0x08, because backspace needs to always be 0x08.
if (_text == "\x7F") {
_text = "\x8";
}
if (_unmodifiedText == "\x7F") {
_unmodifiedText = "\x8";
}
}
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