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📄 render_flow.cpp

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/**
 * This file is part of the html renderer for KDE.
 *
 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
 * Copyright (C) 2003 Apple Computer, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 */
// -------------------------------------------------------------------------

#include <kdebug.h>
#include <assert.h>
#include <qpainter.h>
#include <kglobal.h>

#include "rendering/render_flow.h"
#include "rendering/render_text.h"
#include "rendering/render_table.h"
#include "rendering/render_canvas.h"
#include "xml/dom_nodeimpl.h"
#include "xml/dom_docimpl.h"
#include "html/html_formimpl.h"
#include "render_inline.h"
#include "render_block.h"
#include "render_arena.h"
#include "render_line.h"

#include "khtmlview.h"
#include "htmltags.h"

using namespace DOM;
using namespace khtml;

RenderFlow* RenderFlow::createAnonymousFlow(DOM::DocumentImpl* doc, RenderStyle* style)
{
    RenderFlow* result;
    if (style->display() == INLINE)
        result = new (doc->renderArena()) RenderInline(doc);
    else
        result = new (doc->renderArena()) RenderBlock(doc);
    result->setStyle(style);
    return result;
}

RenderFlow* RenderFlow::continuationBefore(RenderObject* beforeChild)
{
    if (beforeChild && beforeChild->parent() == this)
        return this;
    
    RenderFlow* curr = continuation();
    RenderFlow* nextToLast = this;
    RenderFlow* last = this;
    while (curr) {
        if (beforeChild && beforeChild->parent() == curr) {
            if (curr->firstChild() == beforeChild)
                return last;
            return curr;
        }
        
        nextToLast = last;
        last = curr;
        curr = curr->continuation();
    }
    
    if (!beforeChild && !last->firstChild())
        return nextToLast;
    return last;
}

void RenderFlow::addChildWithContinuation(RenderObject* newChild, RenderObject* beforeChild)
{
    RenderFlow* flow = continuationBefore(beforeChild);
    KHTMLAssert(!beforeChild || beforeChild->parent()->isRenderBlock() ||
                beforeChild->parent()->isRenderInline());
    RenderFlow* beforeChildParent = beforeChild ? static_cast<RenderFlow*>(beforeChild->parent()) : 
                                    (flow->continuation() ? flow->continuation() : flow);
    
    if (newChild->isFloatingOrPositioned())
        return beforeChildParent->addChildToFlow(newChild, beforeChild);
    
    // A continuation always consists of two potential candidates: an inline or an anonymous
    // block box holding block children.
    bool childInline = newChild->isInline();
    bool bcpInline = beforeChildParent->isInline();
    bool flowInline = flow->isInline();
    
    if (flow == beforeChildParent)
        return flow->addChildToFlow(newChild, beforeChild);
    else {
        // The goal here is to match up if we can, so that we can coalesce and create the
        // minimal # of continuations needed for the inline.
        if (childInline == bcpInline)
            return beforeChildParent->addChildToFlow(newChild, beforeChild);
        else if (flowInline == childInline)
            return flow->addChildToFlow(newChild, 0); // Just treat like an append.
        else 
            return beforeChildParent->addChildToFlow(newChild, beforeChild);
    }
}

void RenderFlow::addChild(RenderObject *newChild, RenderObject *beforeChild)
{
#ifdef DEBUG_LAYOUT
    kdDebug( 6040 ) << renderName() << "(RenderFlow)::addChild( " << newChild->renderName() <<
                       ", " << (beforeChild ? beforeChild->renderName() : "0") << " )" << endl;
    kdDebug( 6040 ) << "current height = " << m_height << endl;
#endif

    if (continuation())
        return addChildWithContinuation(newChild, beforeChild);
    return addChildToFlow(newChild, beforeChild);
}

void RenderFlow::extractLineBox(InlineFlowBox* box)
{
    m_lastLineBox = box->prevFlowBox();
    if (box == m_firstLineBox)
        m_firstLineBox = 0;
    if (box->prevLineBox())
        box->prevLineBox()->setNextLineBox(0);
    box->setPreviousLineBox(0);
    for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox())
        curr->setExtracted();
}

void RenderFlow::attachLineBox(InlineFlowBox* box)
{
    if (m_lastLineBox) {
        m_lastLineBox->setNextLineBox(box);
        box->setPreviousLineBox(m_lastLineBox);
    }
    else
        m_firstLineBox = box;
    InlineFlowBox* last = box;
    for (InlineFlowBox* curr = box; curr; curr = curr->nextFlowBox()) {
        curr->setExtracted(false);
        last = curr;
    }
    m_lastLineBox = last;
}

void RenderFlow::removeLineBox(InlineFlowBox* box)
{
    if (box == m_firstLineBox)
        m_firstLineBox = box->nextFlowBox();
    if (box == m_lastLineBox)
        m_lastLineBox = box->prevFlowBox();
    if (box->nextLineBox())
        box->nextLineBox()->setPreviousLineBox(box->prevLineBox());
    if (box->prevLineBox())
        box->prevLineBox()->setNextLineBox(box->nextLineBox());
}

void RenderFlow::deleteLineBoxes()
{
    if (m_firstLineBox) {
        RenderArena* arena = renderArena();
        InlineRunBox *curr=m_firstLineBox, *next=0;
        while (curr) {
            next = curr->nextLineBox();
            curr->detach(arena);
            curr = next;
        }
        m_firstLineBox = 0;
        m_lastLineBox = 0;
    }
}

void RenderFlow::detach()
{
    if (!documentBeingDestroyed()) {
        if (m_firstLineBox) {
            // We can't wait for RenderContainer::detach to clear the selection,
            // because by then we will have nuked the line boxes.
            if (isSelectionBorder())
                canvas()->clearSelection();

            // If line boxes are contained inside a root, that means we're an inline.
            // In that case, we need to remove all the line boxes so that the parent
            // lines aren't pointing to deleted children. If the first line box does
            // not have a parent that means they are either already disconnected or
            // root lines that can just be destroyed without disconnecting.
            if (m_firstLineBox->parent()) {
                for (InlineRunBox* box = m_firstLineBox; box; box = box->nextLineBox())
                    box->remove();
            }

            // If we are an anonymous block, then our line boxes might have children
            // that will outlast this block. In the non-anonymous block case those
            // children will be destroyed by the time we return from this function.
            if (isAnonymousBlock()) {
                for (InlineFlowBox* box = m_firstLineBox; box; box = box->nextFlowBox()) {
                    while (InlineBox *childBox = box->firstChild()) {
                        childBox->remove();
                    }
                }
            }
        }
        else if (isInline() && parent())
            parent()->dirtyLinesFromChangedChild(this, false);
    }

    deleteLineBoxes();
    if (continuation()) {
        continuation()->detach();
		setContinuation(0);
	}
    RenderContainer::detach();
}

void RenderFlow::dirtyLinesFromChangedChild(RenderObject* child, bool adding)
{
    if (!parent() || selfNeedsLayout() || isTable())
        return;

    // For an empty inline, go ahead and propagate the check up to our parent.
    if (isInline() && !firstLineBox())
        return parent()->dirtyLinesFromChangedChild(this);
    
    // Try to figure out which line box we belong in.  First try to find a previous
    // line box by examining our siblings.  If we didn't find a line box, then use our 
    // parent's first line box.
    RootInlineBox* box = 0;
    RenderObject* curr = 0;
    for (curr = child->previousSibling(); curr; curr = curr->previousSibling()) {
        if (curr->isFloatingOrPositioned())
            continue;
        
        if (curr->isReplaced()) {
            InlineBox* wrapper = curr->inlineBoxWrapper();
            if (wrapper)
                box = wrapper->root();
        }
        else if (curr->isText()) {
            InlineTextBox* textBox = static_cast<RenderText*>(curr)->lastTextBox();
            if (textBox)
                box = textBox->root();
        }
        else if (curr->isInlineFlow()) {
            InlineRunBox* runBox = static_cast<RenderFlow*>(curr)->lastLineBox();
            if (runBox)
                box = runBox->root();
        }
        
        if (box)
            break;
    }
    if (!box && firstLineBox())
        box = firstLineBox()->root();

    // If we found a line box, then dirty it.
    if (box) {
        RootInlineBox* adjacentBox;
        box->markDirty();

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