📄 render_canvasimage.h
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/*
* Copyright (C) 2004 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef RENDER_CANVASIMAGE_H
#define RENDER_CANVASIMAGE_H
#include "html/dtd.h"
#include "html/html_elementimpl.h"
#include "rendering/render_image.h"
#include "dom/dom_string.h"
#include <qmap.h>
#include <qpixmap.h>
#include <ApplicationServices/ApplicationServices.h>
extern "C" {
extern void CGContextReplacePathWithStrokedPath(CGContextRef c);
extern CGImageRef CGBitmapContextCreateImage(CGContextRef c);
}
namespace khtml {
class DocLoader;
class RenderCanvasImage : public RenderImage
{
public:
RenderCanvasImage(DOM::NodeImpl*);
virtual ~RenderCanvasImage();
virtual const char *renderName() const { return "RenderCanvasImage"; }
virtual void paint(PaintInfo& i, int tx, int ty);
virtual void layout();
void setNeedsImageUpdate();
// don't even think about making this method virtual!
DOM::HTMLElementImpl* element() const
{ return static_cast<DOM::HTMLElementImpl*>(RenderObject::element()); }
void updateDrawnImage();
CGContextRef drawingContext();
private:
void createDrawingContext();
CGImageRef drawnImage();
CGContextRef _drawingContext;
void *_drawingContextData;
CGImageRef _drawnImage;
unsigned _needsImageUpdate:1;
};
}; //namespace
#endif
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