📄 render_flexbox.cpp
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/*
* This file is part of the render object implementation for KHTML.
*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#include "render_flexbox.h"
using namespace DOM;
namespace khtml {
class FlexBoxIterator
OOM_MODIFIED
{
public:
FlexBoxIterator(RenderFlexibleBox* parent) {
box = parent;
if (box->style()->boxOrient() == HORIZONTAL && box->style()->direction() == RTL)
forward = box->style()->boxDirection() != BNORMAL;
else
forward = box->style()->boxDirection() == BNORMAL;
lastOrdinal = 1;
if (!forward) {
// No choice, since we're going backwards, we have to find out the highest ordinal up front.
RenderObject* child = box->firstChild();
while (child) {
if (child->style()->boxOrdinalGroup() > lastOrdinal)
lastOrdinal = child->style()->boxOrdinalGroup();
child = child->nextSibling();
}
}
reset();
}
void reset() {
current = 0;
currentOrdinal = forward ? 0 : lastOrdinal+1;
}
RenderObject* first() {
reset();
return next();
}
RenderObject* next() {
do {
if (!current) {
if (forward) {
currentOrdinal++;
if (currentOrdinal > lastOrdinal)
return 0;
current = box->firstChild();
}
else {
currentOrdinal--;
if (currentOrdinal == 0)
return 0;
current = box->lastChild();
}
}
else
current = forward ? current->nextSibling() : current->previousSibling();
if (current && current->style()->boxOrdinalGroup() > lastOrdinal)
lastOrdinal = current->style()->boxOrdinalGroup();
} while (!current || current->style()->boxOrdinalGroup() != currentOrdinal ||
current->style()->visibility() == COLLAPSE);
return current;
}
private:
RenderFlexibleBox* box;
RenderObject* current;
bool forward;
unsigned int currentOrdinal;
unsigned int lastOrdinal;
};
RenderFlexibleBox::RenderFlexibleBox(DOM::NodeImpl* node)
:RenderBlock(node)
{
setChildrenInline(false); // All of our children must be block-level
m_flexingChildren = m_stretchingChildren = false;
}
RenderFlexibleBox::~RenderFlexibleBox()
{
}
void RenderFlexibleBox::calcHorizontalMinMaxWidth()
{
RenderObject *child = firstChild();
while (child) {
// positioned children don't affect the minmaxwidth
if (child->isPositioned() || child->style()->visibility() == COLLAPSE)
{
child = child->nextSibling();
continue;
}
int margin=0;
// auto margins don't affect minwidth
Length ml = child->style()->marginLeft();
Length mr = child->style()->marginRight();
// Call calcWidth on the child to ensure that our margins are
// up to date. This method can be called before the child has actually
// calculated its margins (which are computed inside calcWidth).
child->calcWidth();
if (!(ml.type==Variable) && !(mr.type==Variable))
{
if (!(child->style()->width().type==Variable))
{
if (child->style()->direction()==LTR)
margin = child->marginLeft();
else
margin = child->marginRight();
}
else
margin = child->marginLeft()+child->marginRight();
}
else if (!(ml.type == Variable))
margin = child->marginLeft();
else if (!(mr.type == Variable))
margin = child->marginRight();
if (margin < 0) margin = 0;
m_minWidth += child->minWidth() + margin;
m_maxWidth += child->maxWidth() + margin;
child = child->nextSibling();
}
}
void RenderFlexibleBox::calcVerticalMinMaxWidth()
{
RenderObject *child = firstChild();
while(child != 0)
{
// Positioned children and collapsed children don't affect the min/max width
if (child->isPositioned() || child->style()->visibility() == COLLAPSE) {
child = child->nextSibling();
continue;
}
Length ml = child->style()->marginLeft();
Length mr = child->style()->marginRight();
// Call calcWidth on the child to ensure that our margins are
// up to date. This method can be called before the child has actually
// calculated its margins (which are computed inside calcWidth).
if (ml.type == Percent || mr.type == Percent)
calcWidth();
// A margin basically has three types: fixed, percentage, and auto (variable).
// Auto margins simply become 0 when computing min/max width.
// Fixed margins can be added in as is.
// Percentage margins are computed as a percentage of the width we calculated in
// the calcWidth call above. In this case we use the actual cached margin values on
// the RenderObject itself.
int margin = 0;
if (ml.type == Fixed)
margin += ml.value;
else if (ml.type == Percent)
margin += child->marginLeft();
if (mr.type == Fixed)
margin += mr.value;
else if (mr.type == Percent)
margin += child->marginRight();
if (margin < 0) margin = 0;
int w = child->minWidth() + margin;
if(m_minWidth < w) m_minWidth = w;
w = child->maxWidth() + margin;
if(m_maxWidth < w) m_maxWidth = w;
child = child->nextSibling();
}
}
void RenderFlexibleBox::calcMinMaxWidth()
{
KHTMLAssert( !minMaxKnown() );
m_minWidth = 0;
m_maxWidth = 0;
if (hasMultipleLines() || isVertical())
calcVerticalMinMaxWidth();
else
calcHorizontalMinMaxWidth();
if(m_maxWidth < m_minWidth) m_maxWidth = m_minWidth;
if (style()->width().isFixed() && style()->width().value > 0)
m_minWidth = m_maxWidth = style()->width().value;
if (style()->minWidth().isFixed() && style()->minWidth().value > 0) {
m_maxWidth = kMax(m_maxWidth, style()->minWidth().value);
m_minWidth = kMax(m_minWidth, style()->minWidth().value);
}
if (style()->maxWidth().isFixed() && style()->maxWidth().value != UNDEFINED) {
m_maxWidth = kMin(m_maxWidth, style()->maxWidth().value);
m_minWidth = kMin(m_minWidth, style()->maxWidth().value);
}
int toAdd = borderLeft() + borderRight() + paddingLeft() + paddingRight();
m_minWidth += toAdd;
m_maxWidth += toAdd;
setMinMaxKnown();
}
void RenderFlexibleBox::layoutBlock(bool relayoutChildren)
{
KHTMLAssert(needsLayout());
KHTMLAssert(minMaxKnown());
if (!relayoutChildren && posChildNeedsLayout() && !normalChildNeedsLayout() && !selfNeedsLayout()) {
// All we have to is lay out our positioned objects.
layoutPositionedObjects(relayoutChildren);
if (hasOverflowClip())
m_layer->updateScrollInfoAfterLayout();
setNeedsLayout(false);
return;
}
QRect oldBounds;
bool checkForRepaint = checkForRepaintDuringLayout();
if (checkForRepaint)
oldBounds = getAbsoluteRepaintRect();
int oldWidth = m_width;
int oldHeight = m_height;
calcWidth();
calcHeight();
m_overflowWidth = m_width;
if (oldWidth != m_width || oldHeight != m_height ||
(parent()->isFlexibleBox() && parent()->style()->boxOrient() == HORIZONTAL &&
parent()->style()->boxAlign() == BSTRETCH))
relayoutChildren = true;
m_height = 0;
m_overflowHeight = 0;
m_flexingChildren = m_stretchingChildren = false;
initMaxMarginValues();
if (scrollsOverflow()) {
// For overflow:scroll blocks, ensure we have both scrollbars in place always.
if (style()->overflow() == OSCROLL) {
m_layer->setHasHorizontalScrollbar(true);
m_layer->setHasVerticalScrollbar(true);
}
// Move the scrollbars aside during layout. The layer will move them back when it
// does painting or event handling.
m_layer->moveScrollbarsAside();
}
if (isHorizontal())
layoutHorizontalBox(relayoutChildren);
else
layoutVerticalBox(relayoutChildren);
oldHeight = m_height;
calcHeight();
if (oldHeight != m_height) {
relayoutChildren = true;
// If the block got expanded in size, then increase our overflowheight to match.
if (m_overflowHeight > m_height)
m_overflowHeight -= (borderBottom()+paddingBottom());
if (m_overflowHeight < m_height)
m_overflowHeight = m_height;
}
layoutPositionedObjects( relayoutChildren );
//kdDebug() << renderName() << " layout width=" << m_width << " height=" << m_height << endl;
if (!isFloatingOrPositioned() && m_height == 0) {
// We are a block with no border and padding and a computed height
// of 0. The CSS spec states that zero-height blocks collapse their margins
// together.
// When blocks are self-collapsing, we just use the top margin values and set the
// bottom margin max values to 0. This way we don't factor in the values
// twice when we collapse with our previous vertically adjacent and
// following vertically adjacent blocks.
if (m_maxBottomPosMargin > m_maxTopPosMargin)
m_maxTopPosMargin = m_maxBottomPosMargin;
if (m_maxBottomNegMargin > m_maxTopNegMargin)
m_maxTopNegMargin = m_maxBottomNegMargin;
m_maxBottomNegMargin = m_maxBottomPosMargin = 0;
}
// Always ensure our overflow width is at least as large as our width.
if (m_overflowWidth < m_width)
m_overflowWidth = m_width;
// Update our scrollbars if we're overflow:auto/scroll/hidden now that we know if
// we overflow or not.
if (hasOverflowClip())
m_layer->updateScrollInfoAfterLayout();
// Repaint with our new bounds if they are different from our old bounds.
if (checkForRepaint)
repaintAfterLayoutIfNeeded(oldBounds, oldBounds);
setNeedsLayout(false);
}
void RenderFlexibleBox::layoutHorizontalBox(bool relayoutChildren)
{
int toAdd = borderBottom() + paddingBottom();
int yPos = borderTop() + paddingTop();
int xPos = borderLeft() + paddingLeft();
bool heightSpecified = false;
int oldHeight = 0;
unsigned int highestFlexGroup = 0;
unsigned int lowestFlexGroup = 0;
bool haveFlex = false;
int remainingSpace = 0;
m_overflowHeight = m_height;
// The first walk over our kids is to find out if we have any flexible children.
FlexBoxIterator iterator(this);
RenderObject* child = iterator.next();
while (child) {
// Check to see if this child flexes.
if (!child->isPositioned() && child->style()->boxFlex() > 0.0f) {
// We always have to lay out flexible objects again, since the flex distribution
// may have changed, and we need to reallocate space.
child->setOverrideSize(-1);
if (!relayoutChildren)
child->setChildNeedsLayout(true, false);
haveFlex = true;
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