📄 xbl_protohandler.h
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#include "dom/dom_string.h"
namespace DOM
{
class ElementImpl;
class DOMString;
}
namespace XBL
{
class XBLPrototypeBinding;
class XBLPrototypeHandler
OOM_MODIFIED
{
public:
XBLPrototypeHandler(const DOM::DOMString& event,
const DOM::DOMString& phase,
const DOM::DOMString& action,
const DOM::DOMString& keycode,
const DOM::DOMString& charcode,
const DOM::DOMString& modifiers,
const DOM::DOMString& button,
const DOM::DOMString& clickcount,
const DOM::DOMString& preventdefault,
XBLPrototypeBinding* binding);
~XBLPrototypeHandler();
void setNext(XBLPrototypeHandler* handler) { m_next = handler; }
XBLPrototypeHandler* next() const { return m_next; }
void appendData(const QString& ch);
static const int shiftKey;
static const int altKey;
static const int ctrlKey;
static const int metaKey;
static const int allKeys;
static const int bubblingPhase;
static const int capturingPhase;
static const int targetPhase;
private:
DOM::DOMString m_handlerText; // The text for the event handler.
XBLPrototypeBinding* m_binding; // The binding that owns us.
XBLPrototypeHandler* m_next; // Our next event handler.
DOM::DOMString m_eventName; // The name of the event.
// The following values make up 32 bits.
int m_phase : 2; // The phase (capturing, bubbling, target)
bool m_preventDefault : 1; // Whether or not to preventDefault after executing the event handler.
int m_keyMask : 4; // Which modifier keys this event handler expects to have down
// in order to be matched.
int m_misc : 8; // Miscellaneous extra information. For key events,
// stores whether or not we're a key code or char code.
// For mouse events, stores the clickCount.
// The primary filter information for mouse/key events.
short m_button; // For mouse events, stores the button info.
int m_unused: 1;
DOM::DOMString m_key; // The keycode/charcode we want to match for key events
};
}
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