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📄 displaymode.java

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/* DisplayMode.java -- a description of display mode configurations   Copyright (C) 2002, 2003 Free Software Foundation, Inc.This file is part of GNU Classpath.GNU Classpath is free software; you can redistribute it and/or modifyit under the terms of the GNU General Public License as published bythe Free Software Foundation; either version 2, or (at your option)any later version.GNU Classpath is distributed in the hope that it will be useful, butWITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNUGeneral Public License for more details.You should have received a copy of the GNU General Public Licensealong with GNU Classpath; see the file COPYING.  If not, write to theFree Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA02111-1307 USA.Linking this library statically or dynamically with other modules ismaking a combined work based on this library.  Thus, the terms andconditions of the GNU General Public License cover the wholecombination.As a special exception, the copyright holders of this library give youpermission to link this library with independent modules to produce anexecutable, regardless of the license terms of these independentmodules, and to copy and distribute the resulting executable underterms of your choice, provided that you also meet, for each linkedindependent module, the terms and conditions of the license of thatmodule.  An independent module is a module which is not derived fromor based on this library.  If you modify this library, you may extendthis exception to your version of the library, but you are notobligated to do so.  If you do not wish to do so, delete thisexception statement from your version. */package java.awt;/** * This encapsulates information about the display mode for a graphics * device configuration. They are device dependent, and may not always be * available. * * @author Eric Blake <ebb9@email.byu.edu> * @see GraphicsDevice * @since 1.4 * @status updated to 1.4 */public final class DisplayMode{  /**   * Value of the bit depth if multiple depths are supported.   *   * @see #getBitDepth()   */  public static final int BIT_DEPTH_MULTI = -1;  /**   * Value of an unknown refresh rate.   *   * @see #getRefreshRate()   */  public static final int REFRESH_RATE_UNKNOWN = 0;  /** The width. */  private final int width;  /** The height. */  private final int height;  /** The bit depth. */  private final int bitDepth;  /** The refresh rate. */  private final int refreshRate;  /**   * Create a mode with the given parameters.   *   * @param width the width   * @param height the height   * @param bitDepth the bitDepth   * @param refreshRate the refreshRate   * @see #BIT_DEPTH_MULTI   * @see #REFRESH_RATE_UNKNOWN   */  public DisplayMode(int width, int height, int bitDepth, int refreshRate)  {    this.width = width;    this.height = height;    this.bitDepth = bitDepth;    this.refreshRate = refreshRate;  }  /**   * Returns the height, in pixels.   *   * @return the height   */  public int getHeight()  {    return height;  }  /**   * Returns the width, in pixels.   *   * @return the width   */  public int getWidth()  {    return width;  }  /**   * Returns the bit depth, in bits per pixel. This may be BIT_DEPTH_MULTI.   *   * @return the bit depth   * @see #BIT_DEPTH_MULTI   */  public int getBitDepth()  {    return bitDepth;  }  /**   * Returns the refresh rate, in hertz. This may be REFRESH_RATE_UNKNOWN.   *   * @return the refresh rate   * @see #REFRESH_RATE_UNKNOWN   */  public int getRefreshRate()  {    return refreshRate;  }  /**   * Test for equality. This returns true for two modes with identical   * parameters.   *   * @param dm The display mode to compare to   *   * @return true if it is equal   */  public boolean equals (DisplayMode dm)  {    return (width == dm.width	    && height == dm.height	    && bitDepth == dm.bitDepth	    && refreshRate == dm.refreshRate);  }  /**   * Returns a hash code for the display mode.   *   * @return the hash code   */  public int hashCode()  {    return width + height + bitDepth + refreshRate;  }} // class DisplayMode

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