📄 std_complex.h
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return complex<_Tp>(__t, __y < _Tp() ? -__t : __t); } else { _Tp __t = sqrt(2 * (abs(__z) + abs(__x))); _Tp __u = __t / 2; return __x > _Tp() ? complex<_Tp>(__u, __y / __t) : complex<_Tp>(abs(__y) / __t, __y < _Tp() ? -__u : __u); } } template<typename _Tp> inline complex<_Tp> tan(const complex<_Tp>& __z) { return sin(__z) / cos(__z); } template<typename _Tp> inline complex<_Tp> tanh(const complex<_Tp>& __z) { return sinh(__z) / cosh(__z); } template<typename _Tp> inline complex<_Tp> pow(const complex<_Tp>& __z, int __n) { return __pow_helper(__z, __n); } template<typename _Tp> complex<_Tp> pow(const complex<_Tp>& __x, const _Tp& __y) { if (__x.imag() == _Tp()) return pow(__x.real(), __y); complex<_Tp> __t = log(__x); return polar(exp(__y * __t.real()), __y * __t.imag()); } template<typename _Tp> inline complex<_Tp> pow(const complex<_Tp>& __x, const complex<_Tp>& __y) { return __x == _Tp() ? _Tp() : exp(__y * log(__x)); } template<typename _Tp> inline complex<_Tp> pow(const _Tp& __x, const complex<_Tp>& __y) { return __x == _Tp() ? _Tp() : polar(pow(__x, __y.real()), __y.imag() * log(__x)); } // 26.2.3 complex specializations // complex<float> specialization template<> class complex<float> { public: typedef float value_type; complex(float = 0.0f, float = 0.0f);#ifdef _GLIBCPP_BUGGY_COMPLEX complex(const complex& __z) : _M_value(__z._M_value) { }#endif explicit complex(const complex<double>&); explicit complex(const complex<long double>&); float real() const; float imag() const; complex<float>& operator=(float); complex<float>& operator+=(float); complex<float>& operator-=(float); complex<float>& operator*=(float); complex<float>& operator/=(float); // Let's the compiler synthetize the copy and assignment // operator. It always does a pretty good job. // complex& operator= (const complex&); template<typename _Tp> complex<float>&operator=(const complex<_Tp>&); template<typename _Tp> complex<float>& operator+=(const complex<_Tp>&); template<class _Tp> complex<float>& operator-=(const complex<_Tp>&); template<class _Tp> complex<float>& operator*=(const complex<_Tp>&); template<class _Tp> complex<float>&operator/=(const complex<_Tp>&); private: typedef __complex__ float _ComplexT; _ComplexT _M_value; complex(_ComplexT __z) : _M_value(__z) { } friend class complex<double>; friend class complex<long double>; }; inline float complex<float>::real() const { return __real__ _M_value; } inline float complex<float>::imag() const { return __imag__ _M_value; } inline complex<float>::complex(float r, float i) { __real__ _M_value = r; __imag__ _M_value = i; } inline complex<float>& complex<float>::operator=(float __f) { __real__ _M_value = __f; __imag__ _M_value = 0.0f; return *this; } inline complex<float>& complex<float>::operator+=(float __f) { __real__ _M_value += __f; return *this; } inline complex<float>& complex<float>::operator-=(float __f) { __real__ _M_value -= __f; return *this; } inline complex<float>& complex<float>::operator*=(float __f) { _M_value *= __f; return *this; } inline complex<float>& complex<float>::operator/=(float __f) { _M_value /= __f; return *this; } template<typename _Tp> inline complex<float>& complex<float>::operator=(const complex<_Tp>& __z) { __real__ _M_value = __z.real(); __imag__ _M_value = __z.imag(); return *this; } template<typename _Tp> inline complex<float>& complex<float>::operator+=(const complex<_Tp>& __z) { __real__ _M_value += __z.real(); __imag__ _M_value += __z.imag(); return *this; } template<typename _Tp> inline complex<float>& complex<float>::operator-=(const complex<_Tp>& __z) { __real__ _M_value -= __z.real(); __imag__ _M_value -= __z.imag(); return *this; } template<typename _Tp> inline complex<float>& complex<float>::operator*=(const complex<_Tp>& __z) { _ComplexT __t; __real__ __t = __z.real(); __imag__ __t = __z.imag(); _M_value *= __t; return *this; } template<typename _Tp> inline complex<float>& complex<float>::operator/=(const complex<_Tp>& __z) { _ComplexT __t; __real__ __t = __z.real(); __imag__ __t = __z.imag(); _M_value /= __t; return *this; } // 26.2.3 complex specializations // complex<double> specialization template<> class complex<double> { public: typedef double value_type; complex(double =0.0, double =0.0);#ifdef _GLIBCPP_BUGGY_COMPLEX complex(const complex& __z) : _M_value(__z._M_value) { }#endif complex(const complex<float>&); explicit complex(const complex<long double>&); double real() const; double imag() const; complex<double>& operator=(double); complex<double>& operator+=(double); complex<double>& operator-=(double); complex<double>& operator*=(double); complex<double>& operator/=(double); // The compiler will synthetize this, efficiently. // complex& operator= (const complex&); template<typename _Tp> complex<double>& operator=(const complex<_Tp>&); template<typename _Tp> complex<double>& operator+=(const complex<_Tp>&); template<typename _Tp> complex<double>& operator-=(const complex<_Tp>&); template<typename _Tp> complex<double>& operator*=(const complex<_Tp>&); template<typename _Tp> complex<double>& operator/=(const complex<_Tp>&); private: typedef __complex__ double _ComplexT; _ComplexT _M_value; complex(_ComplexT __z) : _M_value(__z) { } friend class complex<float>; friend class complex<long double>; }; inline double complex<double>::real() const { return __real__ _M_value; } inline double complex<double>::imag() const { return __imag__ _M_value; } inline complex<double>::complex(double __r, double __i) { __real__ _M_value = __r; __imag__ _M_value = __i; } inline complex<double>& complex<double>::operator=(double __d) { __real__ _M_value = __d; __imag__ _M_value = 0.0; return *this; } inline complex<double>& complex<double>::operator+=(double __d) { __real__ _M_value += __d; return *this; } inline complex<double>& complex<double>::operator-=(double __d) { __real__ _M_value -= __d; return *this; } inline complex<double>& complex<double>::operator*=(double __d) { _M_value *= __d; return *this; } inline complex<double>& complex<double>::operator/=(double __d) { _M_value /= __d; return *this; } template<typename _Tp> inline complex<double>& complex<double>::operator=(const complex<_Tp>& __z) { __real__ _M_value = __z.real(); __imag__ _M_value = __z.imag(); return *this; } template<typename _Tp> inline complex<double>& complex<double>::operator+=(const complex<_Tp>& __z) { __real__ _M_value += __z.real(); __imag__ _M_value += __z.imag(); return *this; } template<typename _Tp> inline complex<double>& complex<double>::operator-=(const complex<_Tp>& __z) { __real__ _M_value -= __z.real(); __imag__ _M_value -= __z.imag(); return *this; } template<typename _Tp> inline complex<double>& complex<double>::operator*=(const complex<_Tp>& __z) { _ComplexT __t; __real__ __t = __z.real(); __imag__ __t = __z.imag(); _M_value *= __t; return *this; } template<typename _Tp> inline complex<double>& complex<double>::operator/=(const complex<_Tp>& __z) { _ComplexT __t; __real__ __t = __z.real(); __imag__ __t = __z.imag(); _M_value /= __t; return *this; } // 26.2.3 complex specializations // complex<long double> specialization template<> class complex<long double> { public: typedef long double value_type; complex(long double = 0.0L, long double = 0.0L);#ifdef _GLIBCPP_BUGGY_COMPLEX complex(const complex& __z) : _M_value(__z._M_value) { }#endif complex(const complex<float>&); complex(const complex<double>&); long double real() const; long double imag() const; complex<long double>& operator= (long double); complex<long double>& operator+= (long double); complex<long double>& operator-= (long double); complex<long double>& operator*= (long double); complex<long double>& operator/= (long double); // The compiler knows how to do this efficiently // complex& operator= (const complex&); template<typename _Tp> complex<long double>& operator=(const complex<_Tp>&); template<typename _Tp> complex<long double>& operator+=(const complex<_Tp>&); template<typename _Tp> complex<long double>& operator-=(const complex<_Tp>&); template<typename _Tp> complex<long double>& operator*=(const complex<_Tp>&); template<typename _Tp> complex<long double>& operator/=(const complex<_Tp>&); private: typedef __complex__ long double _ComplexT; _ComplexT _M_value; complex(_ComplexT __z) : _M_value(__z) { } friend class complex<float>; friend class complex<double>; }; inline complex<long double>::complex(long double __r, long double __i) { __real__ _M_value = __r; __imag__ _M_value = __i; } inline long double complex<long double>::real() const { return __real__ _M_value; } inline long double complex<long double>::imag() const { return __imag__ _M_value; } inline complex<long double>& complex<long double>::operator=(long double __r) { __real__ _M_value = __r; __imag__ _M_value = 0.0L; return *this; } inline complex<long double>& complex<long double>::operator+=(long double __r) { __real__ _M_value += __r; return *this; } inline complex<long double>& complex<long double>::operator-=(long double __r) { __real__ _M_value -= __r; return *this; } inline complex<long double>& complex<long double>::operator*=(long double __r) { _M_value *= __r; return *this; } inline complex<long double>& complex<long double>::operator/=(long double __r) { _M_value /= __r; return *this; } template<typename _Tp> inline complex<long double>& complex<long double>::operator=(const complex<_Tp>& __z) { __real__ _M_value = __z.real(); __imag__ _M_value = __z.imag(); return *this; } template<typename _Tp> inline complex<long double>& complex<long double>::operator+=(const complex<_Tp>& __z) { __real__ _M_value += __z.real(); __imag__ _M_value += __z.imag(); return *this; } template<typename _Tp> inline complex<long double>& complex<long double>::operator-=(const complex<_Tp>& __z) { __real__ _M_value -= __z.real(); __imag__ _M_value -= __z.imag(); return *this; } template<typename _Tp> inline complex<long double>& complex<long double>::operator*=(const complex<_Tp>& __z) { _ComplexT __t; __real__ __t = __z.real(); __imag__ __t = __z.imag(); _M_value *= __t; return *this; } template<typename _Tp> inline complex<long double>& complex<long double>::operator/=(const complex<_Tp>& __z) { _ComplexT __t; __real__ __t = __z.real(); __imag__ __t = __z.imag(); _M_value /= __t; return *this; } // These bits have to be at the end of this file, so that the // specializations have all been defined. // ??? No, they have to be there because of compiler limitation at // inlining. It suffices that class specializations be defined. inline complex<float>::complex(const complex<double>& __z) : _M_value(_ComplexT(__z._M_value)) { } inline complex<float>::complex(const complex<long double>& __z) : _M_value(_ComplexT(__z._M_value)) { } inline complex<double>::complex(const complex<float>& __z) : _M_value(_ComplexT(__z._M_value)) { } inline complex<double>::complex(const complex<long double>& __z) { __real__ _M_value = __z.real(); __imag__ _M_value = __z.imag(); } inline complex<long double>::complex(const complex<float>& __z) : _M_value(_ComplexT(__z._M_value)) { } inline complex<long double>::complex(const complex<double>& __z) : _M_value(_ComplexT(__z._M_value)) { }} // namespace std#endif /* _CPP_COMPLEX */
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