📄 main.asm
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// GCC for SUNPLUS u'nSP version 1.0.10-10
// Command: C:\PROGRA~1\Sunplus\UNSPID~1\unSPIDE\cc1.exe C:\DOCUME~1\a\LOCALS~1\Temp\ccwfaaaa.i -quiet -dumpbase main.c -gstabs -o .\Debug/main.asm
// gcc2_compiled.:
.stabs "D:\\My_Progect\\VoiceV/", 0x64, 0, 3, Ltext0
.stabs "D:/My_Progect/VoiceV/main.c", 0x64, 0, 3, Ltext0
.code
Ltext0:
.debug
.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.code
.debug
.dw '.stabs "PlayRespond:F19",36,0,0,',0,0,offset _PlayRespond,seg _PlayRespond,0x0d,0x0a
.CODE
.public _PlayRespond
_PlayRespond: .proc
.debug
.dw '.stabn 0x44,0,15,',0,0
.dd LM1-_PlayRespond
.dw 0x0d,0x0a
.code
LM1:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,16,',0,0
.dd LM2-_PlayRespond
.dw 0x0d,0x0a
.code
LM2:
LBB2:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Initial // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,17,',0,0
.dd LM3-_PlayRespond
.dw 0x0d,0x0a
.code
LM3:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=3 // QImode move
[SP--]=R1 // QImode move
R2=[BP] // QImode move
R1=[R2] // QImode move
[SP--]=R1 // QImode move
call _SACM_A2000_Play // call with return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,18,',0,0
.dd LM4-_PlayRespond
.dw 0x0d,0x0a
.code
LM4:
L3:
call _SACM_A2000_Status // call with return value
R2=R1&1
CMP R2,0 // QImode test
JZ L6 // QImode NE
PC=L5
L6:
pc=L4 // Indirect jump
L5:
.debug
.dw '.stabn 0x44,0,20,',0,0
.dd LM5-_PlayRespond
.dw 0x0d,0x0a
.code
LM5:
LBB3:
call _SACM_A2000_ServiceLoop // call with return value
.debug
.dw '.stabn 0x44,0,21,',0,0
.dd LM6-_PlayRespond
.dw 0x0d,0x0a
.code
LM6:
LBE3:
pc=L3 // Indirect jump
L4:
.debug
.dw '.stabn 0x44,0,22,',0,0
.dd LM7-_PlayRespond
.dw 0x0d,0x0a
.code
LM7:
LBE2:
.debug
.dw '.stabn 0x44,0,22,',0,0
.dd LM8-_PlayRespond
.dw 0x0d,0x0a
.code
LM8:
L2:
sp+=1
pop bp from [sp]
retf
.endp // end of PlayRespond
.debug
.dw '.stabs "Speech_Table_Id:p1",160,0,0,4',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB2-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB3-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE3-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE2-_PlayRespond
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME1-_PlayRespond
.dw 0x0d,0x0a
.code
LME1:
.code
.debug
.dw '.stabs "PlayResult:F19",36,0,0,',0,0,offset _PlayResult,seg _PlayResult,0x0d,0x0a
.CODE
.public _PlayResult
_PlayResult: .proc
.debug
.dw '.stabn 0x44,0,24,',0,0
.dd LM9-_PlayResult
.dw 0x0d,0x0a
.code
LM9:
// total=2, vars=2
// frame_pointer_needed: 1
push bp to [sp]
sp-=2
bp=sp+1
R1=BP+5
[bp+1]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,25,',0,0
.dd LM10-_PlayResult
.dw 0x0d,0x0a
.code
LM10:
LBB4:
.debug
.dw '.stabn 0x44,0,26,',0,0
.dd LM11-_PlayResult
.dw 0x0d,0x0a
.code
LM11:
R3=[bp+1] // QImode move
R1=[R3++] // RD=[RS] HFmode, RD!=RS
R2=[R3--]
push R1,R2 to [sp] // pushhf
call __cvf2i1 // call with return value
SP=SP+2
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,27,',0,0
.dd LM12-_PlayResult
.dw 0x0d,0x0a
.code
LM12:
R1=[BP] // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,28,',0,0
.dd LM13-_PlayResult
.dw 0x0d,0x0a
.code
LM13:
R1=11 // QImode move
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,29,',0,0
.dd LM14-_PlayResult
.dw 0x0d,0x0a
.code
LM14:
R3=[bp+1] // QImode move
R1=[R3++] // RD=[RS] HFmode, RD!=RS
R2=[R3--]
R3=0 // HFmode immediate to register move
R4=16672
push R3,R4 to [sp] // pushhf
push R1,R2 to [sp] // pushhf
call __mulf2 // call with return value
SP=SP+4
push R1,R2 to [sp] // pushhf
call __cvf2i1 // call with return value
SP=SP+2
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,30,',0,0
.dd LM15-_PlayResult
.dw 0x0d,0x0a
.code
LM15:
R1=[BP] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __modu1 // call with return value
SP=SP+2
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,31,',0,0
.dd LM16-_PlayResult
.dw 0x0d,0x0a
.code
LM16:
R3=[bp+1] // QImode move
R1=[R3++] // RD=[RS] HFmode, RD!=RS
R2=[R3--]
R3=0 // HFmode immediate to register move
R4=17096
push R3,R4 to [sp] // pushhf
push R1,R2 to [sp] // pushhf
call __mulf2 // call with return value
SP=SP+4
push R1,R2 to [sp] // pushhf
call __cvf2i1 // call with return value
SP=SP+2
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,32,',0,0
.dd LM17-_PlayResult
.dw 0x0d,0x0a
.code
LM17:
R1=[BP] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __modu1 // call with return value
SP=SP+2
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,33,',0,0
.dd LM18-_PlayResult
.dw 0x0d,0x0a
.code
LM18:
R3=[bp+1] // QImode move
R1=[R3++] // RD=[RS] HFmode, RD!=RS
R2=[R3--]
R3=0 // HFmode immediate to register move
R4=17530
push R3,R4 to [sp] // pushhf
push R1,R2 to [sp] // pushhf
call __mulf2 // call with return value
SP=SP+4
push R1,R2 to [sp] // pushhf
call __cvf2i1 // call with return value
SP=SP+2
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,34,',0,0
.dd LM19-_PlayResult
.dw 0x0d,0x0a
.code
LM19:
R1=[BP] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __modu1 // call with return value
SP=SP+2
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,35,',0,0
.dd LM20-_PlayResult
.dw 0x0d,0x0a
.code
LM20:
R3=[bp+1] // QImode move
R1=[R3++] // RD=[RS] HFmode, RD!=RS
R2=[R3--]
R3=16384 // HFmode immediate to register move
R4=17948
push R3,R4 to [sp] // pushhf
push R1,R2 to [sp] // pushhf
call __mulf2 // call with return value
SP=SP+4
push R1,R2 to [sp] // pushhf
call __cvf2i1 // call with return value
SP=SP+2
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,36,',0,0
.dd LM21-_PlayResult
.dw 0x0d,0x0a
.code
LM21:
R1=[BP] // QImode move
R2=10 // QImode move
[SP--]=R2 // QImode move
[SP--]=R1 // QImode move
call __modu1 // call with return value
SP=SP+2
[SP--]=R1 // QImode move
call _PlayRespond // call without return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,37,',0,0
.dd LM22-_PlayResult
.dw 0x0d,0x0a
.code
LM22:
LBE4:
.debug
.dw '.stabn 0x44,0,37,',0,0
.dd LM23-_PlayResult
.dw 0x0d,0x0a
.code
LM23:
L7:
sp+=2
pop bp from [sp]
retf
.endp // end of PlayResult
.debug
.dw '.stabs "Result:p12",160,0,0,5',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB4-_PlayResult
.dw 0x0d,0x0a
.code
.debug
.dw '.stabs "temp:4",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE4-_PlayResult
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME2-_PlayResult
.dw 0x0d,0x0a
.code
LME2:
.code
.debug
.dw '.stabs "Get_ADC_Var:F4",36,0,0,',0,0,offset _Get_ADC_Var,seg _Get_ADC_Var,0x0d,0x0a
.CODE
.public _Get_ADC_Var
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