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📄 main.lst

📁 用凌阳SPCE061A单片机做成的数字语音电压表的源程序
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000002C0 2E 00 73 00        		.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         69 00 6E 00
         74 00 3A 00
         74 00 31 00
         35 00 3D 00
         73 00 32 00
         72 00 65 00
         61 00 6C 00
         3A 00 31 00
         2C 00 30 00
         2C 00 31 00
         36 00 3B 00
         69 00 6D 00
         61 00 67 00
         3A 00 31 00
         2C 00 31 00
         36 00 2C 00
         31 00 36 00
         3B 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
00008CF1                    	.CODE
00000301                    	.debug
00000301 2E 00 73 00        		.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         66 00 6C 00
         6F 00 61 00
         74 00 3A 00
         74 00 31 00
         36 00 3D 00
         72 00 31 00
         36 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
00008CF1                    	.CODE
00000330                    	.debug
00000330 2E 00 73 00        		.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         64 00 6F 00
         75 00 62 00
         6C 00 65 00
         3A 00 74 00
         31 00 37 00
         3D 00 72 00
         31 00 37 00
         3B 00 32 00
         3B 00 30 00
         3B 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
00008CF1                    	.CODE
00000360                    	.debug
00000360 2E 00 73 00        		.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         63 00 6F 00
         6D 00 70 00
         6C 00 65 00
         78 00 20 00
         6C 00 6F 00
         6E 00 67 00
         20 00 64 00
         6F 00 75 00
         62 00 6C 00
         65 00 3A 00
         74 00 31 00
         38 00 3D 00
         72 00 31 00
         38 00 3B 00
         32 00 3B 00
         30 00 3B 00
         22 00 2C 00
         31 00 32 00
         38 00 2C 00
         30 00 2C 00
         30 00 2C 00
         30 00 0D 00
         0A 00      
00008CF1                    	.CODE
00000395                    	.debug
00000395 2E 00 73 00        		.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         76 00 6F 00
         69 00 64 00
         3A 00 74 00
         31 00 39 00
         3D 00 31 00
         39 00 22 00
         2C 00 31 00
         32 00 38 00
         2C 00 30 00
         2C 00 30 00
         2C 00 30 00
         0D 00 0A 00
00008CF1                    	.CODE
00008CF1                    	.code
000003B5                    	.debug
000003B5 2E 00 73 00        		.dw '.stabs "PlayRespond:F19",36,0,0,',0,0,offset _PlayRespond,seg _PlayRespond,0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         50 00 6C 00
         61 00 79 00
         52 00 65 00
         73 00 70 00
         6F 00 6E 00
         64 00 3A 00
         46 00 31 00
         39 00 22 00
         2C 00 33 00
         36 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
         00 00 00 00
         0D 00 0A 00
00008CF1                    	.CODE
                            	.public _PlayRespond
                            	_PlayRespond:	.proc
000003DB                    	.debug
000003DB 2E 00 73 00        		.dw '.stabn 0x44,0,15,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 35 00
         2C 00 00 00
         00 00      
000003EE 00 00 00 00        		.dd LM1-_PlayRespond
000003F0 0D 00 0A 00        		.dw 0x0d,0x0a
00008CF1                    	.code
                            	LM1:
                            		// total=1, vars=1
                            		// frame_pointer_needed: 1
00008CF1 88 DA              		push bp to [sp]
00008CF2 41 20              		sp-=1
00008CF3 08 0B 01 00        		bp=sp+1
                            	
00008CF5 0D 03 04 00        		R1=BP+4
00008CF7 C5 D2              		[BP]=R1	// QImode move
000003F2                    	.debug
000003F2 2E 00 73 00        		.dw '.stabn 0x44,0,16,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 36 00
         2C 00 00 00
         00 00      
00000405 07 00 00 00        		.dd LM2-_PlayRespond
00000407 0D 00 0A 00        		.dw 0x0d,0x0a
00008CF8                    	.code
                            	LM2:
                            	LBB2:
00008CF8 41 92              		R1=1	// QImode move
00008CF9 C8 D2              		[SP--]=R1	// QImode move
00008CFA 40 F0 7D 80        		call _SACM_A2000_Initial	// call with return value
00008CFC 41 00              		SP=SP+1
00000409                    	.debug
00000409 2E 00 73 00        		.dw '.stabn 0x44,0,17,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 37 00
         2C 00 00 00
         00 00      
0000041C 0C 00 00 00        		.dd LM3-_PlayRespond
0000041E 0D 00 0A 00        		.dw 0x0d,0x0a
00008CFD                    	.code
                            	LM3:
00008CFD 43 92              		R1=3	// QImode move
00008CFE C8 D2              		[SP--]=R1	// QImode move
00008CFF 43 92              		R1=3	// QImode move
00008D00 C8 D2              		[SP--]=R1	// QImode move
00008D01 C5 94              		R2=[BP]	// QImode move
00008D02 C2 92              		R1=[R2]	// QImode move
00008D03 C8 D2              		[SP--]=R1	// QImode move
00008D04 40 F0 C7 80        		call _SACM_A2000_Play	// call with return value
00008D06 43 00              		SP=SP+3
00000420                    	.debug
00000420 2E 00 73 00        		.dw '.stabn 0x44,0,18,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         31 00 38 00
         2C 00 00 00
         00 00      
00000433 16 00 00 00        		.dd LM4-_PlayRespond
00000435 0D 00 0A 00        		.dw 0x0d,0x0a
00008D07                    	.code
                            	LM4:
                            	L3:
00008D07 40 F0 F7 81        		call _SACM_A2000_Status	// call with return value
00008D09 09 B5 01 00        		R2=R1&1
00008D0B 40 44              		CMP R2,0	// QImode test
00008D0C 02 5E              		JZ L6	// QImode NE
00008D0D 0F 9F 11 8D        		PC=L5
                            	L6:
00008D0F 0F 9F 15 8D        		pc=L4	// Indirect jump
                            	L5:
00000437                    	.debug
00000437 2E 00 73 00        		.dw '.stabn 0x44,0,20,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 30 00
         2C 00 00 00
         00 00      
0000044A 20 00 00 00        		.dd LM5-_PlayRespond
0000044C 0D 00 0A 00        		.dw 0x0d,0x0a
00008D11                    	.code
                            	LM5:
                            	LBB3:
00008D11 40 F0 D3 82        		call _SACM_A2000_ServiceLoop	// call with return value
0000044E                    	.debug
0000044E 2E 00 73 00        		.dw '.stabn 0x44,0,21,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 31 00
         2C 00 00 00
         00 00      
00000461 22 00 00 00        		.dd LM6-_PlayRespond
00000463 0D 00 0A 00        		.dw 0x0d,0x0a
00008D13                    	.code
                            	LM6:
                            	LBE3:
00008D13 0F 9F 07 8D        		pc=L3	// Indirect jump
                            	L4:
00000465                    	.debug
00000465 2E 00 73 00        		.dw '.stabn 0x44,0,22,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 32 00
         2C 00 00 00
         00 00      
00000478 24 00 00 00        		.dd LM7-_PlayRespond
0000047A 0D 00 0A 00        		.dw 0x0d,0x0a
00008D15                    	.code
                            	LM7:
                            	LBE2:
0000047C                    	.debug
0000047C 2E 00 73 00        		.dw '.stabn 0x44,0,22,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 34 00
         34 00 2C 00
         30 00 2C 00
         32 00 32 00
         2C 00 00 00
         00 00      
0000048F 24 00 00 00        		.dd LM8-_PlayRespond
00000491 0D 00 0A 00        		.dw 0x0d,0x0a
00008D15                    	.code
                            	LM8:
                            	L2:
                            	
00008D15 41 00              		sp+=1
00008D16 88 98              		pop bp from [sp]
00008D17 90 9A              		retf
                            		.endp	// end of PlayRespond
                            	
00000493                    	.debug
00000493 2E 00 73 00        		.dw '.stabs "Speech_Table_Id:p1",160,0,0,4',0x0d,0x0a
         74 00 61 00
         62 00 73 00
         20 00 22 00
         53 00 70 00
         65 00 65 00
         63 00 68 00
         5F 00 54 00
         61 00 62 00
         6C 00 65 00
         5F 00 49 00
         64 00 3A 00
         70 00 31 00
         22 00 2C 00
         31 00 36 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         34 00 0D 00
         0A 00      
00008D18                    	.CODE
000004BA                    	.debug
000004BA 2E 00 73 00        		.dw '.stabn 0xc0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 63 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
000004CC 07 00 00 00        		.dd LBB2-_PlayRespond
000004CE 0D 00 0A 00        		.dw 0x0d,0x0a
00008D18                    	.code
000004D0                    	.debug
000004D0 2E 00 73 00        		.dw '.stabn 0xc0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 63 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
000004E2 20 00 00 00        		.dd LBB3-_PlayRespond
000004E4 0D 00 0A 00        		.dw 0x0d,0x0a
00008D18                    	.code
000004E6                    	.debug
000004E6 2E 00 73 00        		.dw '.stabn 0xe0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 65 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00
         00 00 00 00
000004F8 22 00 00 00        		.dd LBE3-_PlayRespond
000004FA 0D 00 0A 00        		.dw 0x0d,0x0a
00008D18                    	.code
000004FC                    	.debug
000004FC 2E 00 73 00        		.dw '.stabn 0xe0,0,0,',0,0
         74 00 61 00
         62 00 6E 00
         20 00 30 00
         78 00 65 00
         30 00 2C 00
         30 00 2C 00
         30 00 2C 00

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