⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 list.inc_h

📁 Delphi Generic Algorytms library - Maps, Lists, Hashmaps, Datastructures.
💻 INC_H
字号:
(*
 * DGL(The Delphi Generic Library)
 *
 * Copyright (c) 2004
 * HouSisong@263.net
 *
 * This material is provided "as is", with absolutely no warranty expressed
 * or implied. Any use is at your own risk.
 *
 * Permission to use or copy this software for any purpose is hereby granted
 * without fee, provided the above notices are retained on all copies.
 * Permission to modify the code and to distribute modified code is granted,
 * provided the above notices are retained, and a notice that the code was
 * modified is included with the above copyright notice.
 *
 *)

//------------------------------------------------------------------------------
// _TList\_TListIterator的声明
// Create by HouSisong, 2004.09.02
//------------------------------------------------------------------------------

{$ifndef  __List_inc_h_}
{$define  __List_inc_h_}
//List.inc_h , List.inc_pas


{$I DGLIntf.inc_h}


type
  //链表的节点
  _PListNode  = ^_TListNode;
  _TListNodeBase = record
    pNext      : _PListNode;
    pPrevious  : _PListNode;
  end;
  _TListNode = record
    pNext      : _PListNode;
    pPrevious  : _PListNode;
    Data       : _ValueType;
  end;

  /////////////////////////////
  //_TList   
  //----------------------------------------------------------------------------
  // 作用描述: 实现IList接口
  // 主要方法:参见IList接口的说明
  // 使用方式:
  // 注意事项:
  // 作    者: HouSisong , 2004.09.02
  // [相关资料]: (如果有的话)
  // [维护记录]: (类发布后,其修改需要记录下来:修改人、时间、主要原因内容)
  //----------------------------------------------------------------------------

  _TList = class(TInterfacedObject,_IList,_ISerialContainer,_IContainer)
  private
    //使用双向循环链表
    FItEndNode  : _TListNodeBase;
    class function  NewNode(const Value:_ValueType):_PListNode;    {$ifdef _DGL_Inline} inline; {$endif}
    class procedure DeleteNode(PNode:_PListNode); overload;     {$ifdef _DGL_Inline} inline; {$endif}
    class procedure DeleteNode(PNodeBegin,PNodeEnd:_PListNode); overload;    {$ifdef _DGL_Inline} inline; {$endif}
    class procedure Insert(const PNodePos:_PListNode;const Value:_ValueType); overload;   {$ifdef _DGL_Inline} inline; {$endif}
    class procedure ErasePPos(const PNodePos:_PListNode); overload;
    class procedure Transfer(const Position,ItBegin,ItEnd:_PListNode);//搬移
  public
    //实现_IList接口
    procedure Unique();  overload;
    procedure Unique(const TestBinaryFunction:TTestBinaryFunction); overload;
    procedure Unique(const TestBinaryFunction:TTestBinaryFunctionOfObject); overload;
    procedure Splice(const ItPos:_IIterator; AContainer:_IList); overload; //全部转移
    procedure Splice(const ItPos:_IIterator; AContainer:_IList;const ACItPos:_IIterator); overload;//转移ACItPos一个
    procedure Splice(const ItPos:_IIterator; AContainer:_IList;const ACItBegin,ACItEnd:_IIterator); overload;
    procedure Reverse();

    function  EraseValueIf(const TestFunction:TTestFunction):integer; overload;
    function  EraseValueIf(const TestFunction:TTestFunctionOfObject):integer; overload;
    procedure Sort(); overload;
    procedure Sort(const TestBinaryFunction:TTestBinaryFunction); overload;
    procedure Sort(const TestBinaryFunction:TTestBinaryFunctionOfObject); overload;
    procedure Merge(AList:_IList);   overload;
    procedure Merge(AList:_IList;const TestBinaryFunction:TTestBinaryFunction); overload;
    procedure Merge(AList:_IList;const TestBinaryFunction:TTestBinaryFunctionOfObject); overload;
  public
    //实现_ISerialContainer接口
    procedure PushBack(const Value: _ValueType); overload;             {$ifdef _DGL_Inline} inline; {$endif}
    procedure PushBack(const num:integer;Value: _ValueType); overload;
    procedure PushBack(const ItBegin,ItEnd: _IIterator); overload;
    procedure PopBack();                                              {$ifdef _DGL_Inline} inline; {$endif}
    procedure PushFront(const Value: _ValueType);overload ;           {$ifdef _DGL_Inline} inline; {$endif}
    procedure PushFront(const num:integer;Value: _ValueType); overload;
    procedure PushFront(const ItBegin,ItEnd: _IIterator); overload;
    procedure PopFront();                                             {$ifdef _DGL_Inline} inline; {$endif}
    function  GetBackValue():_ValueType;                                   {$ifdef _DGL_Inline} inline; {$endif}
    procedure SetBackValue(const aValue:_ValueType);                       {$ifdef _DGL_Inline} inline; {$endif}
    property  Back: _ValueType read GetBackValue write SetBackValue;
    function  GetFrontValue():_ValueType;                                  {$ifdef _DGL_Inline} inline; {$endif}
    procedure SetFrontValue(const aValue:_ValueType);                      {$ifdef _DGL_Inline} inline; {$endif}
    property  Front: _ValueType read GetFrontValue write SetFrontValue;
    function  IsEquals(const AContainer: _IContainer): Boolean;
    function  IsLess(const AContainer: _IContainer): Boolean;
    procedure Resize(const num:integer); overload;                    {$ifdef _DGL_Inline} inline; {$endif}
    procedure Resize(const num:integer;const Value:_ValueType); overload;
  public
    //实现_IContainer接口
    function  ItBegin(): _IIterator;                               {$ifdef _DGL_Inline} inline; {$endif}
    function  ItEnd(): _IIterator;                                 {$ifdef _DGL_Inline} inline; {$endif}
    procedure Clear();                                             {$ifdef _DGL_Inline} inline; {$endif}
    function  Size(): Integer;                                     {$ifdef _DGL_Inline} inline; {$endif}
    function  IsEmpty(): Boolean;                                  {$ifdef _DGL_Inline} inline; {$endif}
    function  EraseValue(const Value:_ValueType):integer; overload;
    procedure Erase(const ItPos:_IIterator);  overload;            //{$ifdef _DGL_Inline} inline; {$endif}
    procedure Erase(const ItBegin,ItEnd: _IIterator);  overload;   //
    procedure Insert(const Value:_ValueType); overload;             {$ifdef _DGL_Inline} inline; {$endif}
    procedure Insert(const ItPos:_IIterator;const Value:_ValueType); overload;    //{$ifdef _DGL_Inline} inline; {$endif}
    procedure Insert(const ItPos:_IIterator;const num:integer;const Value:_ValueType); overload; //
    procedure Insert(const ItPos:_IIterator;const ItBegin,ItEnd:_IIterator);overload;    //
    procedure Assign(const num:integer;const Value: _ValueType);overload;
    procedure Assign(const ItBegin,ItEnd:_IIterator);overload;         //
    function  Clone():_IContainer;                {$ifdef _DGL_Inline} inline; {$endif}
    procedure CloneToInterface(out NewContainer);  {$ifdef _DGL_Inline} inline; {$endif}
    function  GetSelfObj():TObject;                                {$ifdef _DGL_Inline} inline; {$endif}
  public
    constructor Create(); overload;
    constructor Create(const num:integer);overload;
    constructor Create(const num:integer;const Value:_ValueType);overload;
    constructor Create(const ItBegin,ItEnd:_IIterator);overload;
    constructor Create(const AList:_TList);overload;
    destructor Destroy(); override;
  public
    procedure Swap(AList:_TList);  {$ifdef _DGL_Inline} inline; {$endif}
  end;

  //_TListIterator
  //----------------------------------------------------------------------------
  // 作用描述: 实现_IIterator接口  _TList使用的专署迭代器
  // 主要方法:参见_IIterator接口的说明
  // 使用方式:
  // 注意事项:
  // 作    者: HouSisong , 2004.09.06
  // [相关资料]: (如果有的话)
  // [维护记录]: (类发布后,其修改需要记录下来:修改人、时间、主要原因内容)
  //----------------------------------------------------------------------------
  _TListIterator = class(_TAbstractIterator)
  private
    //FPNode : _PListNode;   //_Data0
  public
    class procedure ItCreate(var SelfItData:_IIterator;const pNode : _PListNode);overload;    //{$ifdef _DGL_Inline} inline; {$endif}
  public
    class function  IteratorTraits():TIteratorTraits; override;
    class procedure SetValue(const SelfItData:_IIterator;const Value: _ValueType); override;
    class function  GetValue(const SelfItData:_IIterator): _ValueType;  override;
    class function  IsEqual(const SelfItData:_IIterator;const Iterator:_IIterator):boolean; override;
    class function  Distance(const SelfItData:_IIterator;const Iterator:_IIterator):integer; override;//时间复杂度O(n)
    class procedure Next(var SelfItData:_IIterator); overload; override;
    class procedure Next(var SelfItData:_IIterator; const Step:integer);overload; override;  //时间复杂度O(n)
    class procedure Previous(var SelfItData:_IIterator); override;
  end;


  _IListIterator = object(_IIterator) //在使用_TList时_IListIterator和_IIterator等价,只是速度稍快一点
  //_Data0 : _PListNode;
  public
    function  IteratorTraits():TIteratorTraits; {$ifdef _DGL_Inline} inline; {$endif}
    procedure SetValue(const aValue: _ValueType); {$ifdef _DGL_Inline} inline; {$endif}
    function  GetValue(): _ValueType; {$ifdef _DGL_Inline} inline; {$endif}
    function  GetNextValue(const Step:integer): _ValueType; {$ifdef _DGL_Inline} inline; {$endif}
    procedure SetNextValue(const Step:integer;const aValue:_ValueType);{$ifdef _DGL_Inline} inline; {$endif}

    property  Value: _ValueType read GetValue write SetValue;
    property  NextValue[const Index:integer]: _ValueType read GetNextValue write SetNextValue;
    function  IsEqual(const Iterator:_IIterator):boolean; // {$ifdef _DGL_Inline} inline; {$endif}
    //function  Distance(const Iterator:_IIterator):integer;//{$ifdef _DGL_Inline} inline; {$endif} //时间复杂度O(n)
    procedure Assign (const Iterator:_IIterator); //{$ifdef _DGL_Inline} inline; {$endif}
    procedure Next();overload;   {$ifdef _DGL_Inline} inline; {$endif}
    //procedure Next(const Step:integer);overload;  {$ifdef _DGL_Inline} inline; {$endif} //时间复杂度O(n)
    procedure Previous(); {$ifdef _DGL_Inline} inline; {$endif}
    function  Clone():_IIterator; overload; {$ifdef _DGL_Inline} inline; {$endif}
    function  Clone(const NextStep:integer):_IIterator;overload; {$ifdef _DGL_Inline} inline; {$endif}  //时间复杂度O(n)
  end;

{$endif } // __List_inc_h_

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -