📄 testqueue.pas
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unit TestQueue;
interface
uses
Classes, SysUtils,
TestFramework,
TestExtensions,
DGL_Pointer,DGL_String,DGL_Interface,
_DGL_Object,_DGL_Point;
type
TTest_Queue = class(TTestCase)
public
procedure Setup; override;
procedure TearDown; override;
published
procedure testQueue();
end;
implementation
{ TTest_Queue }
procedure TTest_Queue.Setup;
begin
inherited;
end;
procedure TTest_Queue.TearDown;
begin
inherited;
end;
procedure TTest_Queue.testQueue;
var
Queue : IStrQueue;
sk : IStrQueue;
i : integer;
begin
Queue:=TStrQueue.Create();
Check( Queue.IsEmpty);
Queue:=TStrQueue.Create(5,'123');
CheckEquals( Queue.Size,5);
Queue.Clear();
Queue.Push('1');
CheckEquals(Queue.Back,'1');
Queue.Push('2');
Queue.Push('3');
CheckEquals(Queue.Front,'1');
CheckEquals(Queue.Back,'3');
CheckEquals(Queue.Size,3);
Queue.Pop();
CheckEquals(Queue.Front,'2');
CheckEquals(Queue.Back,'3');
Queue.Pop();
CheckEquals(Queue.Front,'3');
Queue.Pop();
CheckEquals(Queue.size,0);
Queue.Push('3');
Queue.Clear();
CheckEquals(Queue.size,0);
Queue.Clear() ;
for i:=0 to 100-1 do
Queue.Push(inttostr(i));
Check(not Queue.IsEmpty);
Sk:=Queue.Clone;
CheckEquals(Sk.Size,100);
Check(Queue.IsEquals(sk));
end;
initialization
RegisterTest(TTest_Queue.Suite);
end.
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