mopoidcontainerview.cpp
来自「mopoid game symbian os application devel」· C++ 代码 · 共 376 行
CPP
376 行
/*
========================================================================
Name : MopoidContainerView.cpp
Author :
Copyright :
Description : Manages the container of this view.
License :
========================================================================
*/
// [[[ begin generated region: do not modify [Generated System Includes]
#include <aknviewappui.h>
#include <eikmenub.h>
#include <avkon.hrh>
#include <akncontext.h>
#include <akntitle.h>
#include <stringloader.h>
#include <barsread.h>
#include <eikbtgpc.h>
#include <aknnotewrappers.h>
#include <Mopoid.rsg>
// ]]] end generated region [Generated System Includes]
// [[[ begin generated region: do not modify [Generated User Includes]
#include "Mopoid.hrh"
#include "MopoidContainerView.h"
#include "MopoidContainer.hrh"
#include "MopoidContainer.h"
// ]]] end generated region [Generated User Includes]
// [[[ begin generated region: do not modify [Generated Constants]
// ]]] end generated region [Generated Constants]
/**
* First phase of Symbian two-phase construction. Should not contain any
* code that could leave.
*/
CMopoidContainerView::CMopoidContainerView()
{
// [[[ begin generated region: do not modify [Generated Contents]
iMopoidContainer = NULL;
// ]]] end generated region [Generated Contents]
}
/**
* The view's destructor removes the container from the control
* stack and destroys it.
*/
CMopoidContainerView::~CMopoidContainerView()
{
// [[[ begin generated region: do not modify [Generated Contents]
delete iMopoidContainer;
iMopoidContainer = NULL;
// ]]] end generated region [Generated Contents]
}
/**
* Symbian two-phase constructor.
* This creates an instance then calls the second-phase constructor
* without leaving the instance on the cleanup stack.
* @return new instance of CMopoidContainerView
*/
CMopoidContainerView* CMopoidContainerView::NewL()
{
CMopoidContainerView* self = CMopoidContainerView::NewLC();
CleanupStack::Pop( self );
return self;
}
/**
* Symbian two-phase constructor.
* This creates an instance, pushes it on the cleanup stack,
* then calls the second-phase constructor.
* @return new instance of CMopoidContainerView
*/
CMopoidContainerView* CMopoidContainerView::NewLC()
{
CMopoidContainerView* self = new ( ELeave ) CMopoidContainerView();
CleanupStack::PushL( self );
self->ConstructL();
return self;
}
/**
* Second-phase constructor for view.
* Initialize contents from resource.
*/
void CMopoidContainerView::ConstructL()
{
// [[[ begin generated region: do not modify [Generated Code]
BaseConstructL( R_MOPOID_CONTAINER_MOPOID_CONTAINER_VIEW );
// ]]] end generated region [Generated Code]
// add your own initialization code here
}
/**
* @return The UID for this view
*/
TUid CMopoidContainerView::Id() const
{
return TUid::Uid( EMopoidContainerViewId );
}
/**
* Handle a command for this view (override)
* @param aCommand command id to be handled
*/
void CMopoidContainerView::HandleCommandL( TInt aCommand )
{
// [[[ begin generated region: do not modify [Generated Code]
TBool commandHandled = EFalse;
switch ( aCommand )
{ // code to dispatch to the AknView's menu and CBA commands is generated here
case EMopoidContainerViewStart_new_gameMenuItemCommand:
commandHandled = HandleStart_new_gameMenuItemSelectedL( aCommand );
break;
case EMopoidContainerViewSound_OnMenuItemCommand:
commandHandled = HandleSound_OnMenuItemSelectedL( aCommand );
break;
case EMopoidContainerViewSound_OffMenuItemCommand:
commandHandled = HandleSound_OffMenuItemSelectedL( aCommand );
break;
case EMopoidContainerViewAboutMenuItemCommand:
commandHandled = HandleAboutMenuItemSelectedL( aCommand );
break;
default:
break;
}
if ( !commandHandled )
{
if ( aCommand == EAknSoftkeyExit )
{
AppUi()->HandleCommandL( EEikCmdExit );
}
}
// ]]] end generated region [Generated Code]
}
/**
* Handles user actions during activation of the view,
* such as initializing the content.
*/
void CMopoidContainerView::DoActivateL(
const TVwsViewId& /*aPrevViewId*/,
TUid /*aCustomMessageId*/,
const TDesC8& /*aCustomMessage*/ )
{
// [[[ begin generated region: do not modify [Generated Contents]
SetupStatusPaneL();
if ( iMopoidContainer == NULL )
{
iMopoidContainer = CreateContainerL();
iMopoidContainer->SetMopParent( this );
AppUi()->AddToStackL( *this, iMopoidContainer );
}
// ]]] end generated region [Generated Contents]
}
/**
*/
void CMopoidContainerView::DoDeactivate()
{
// [[[ begin generated region: do not modify [Generated Contents]
CleanupStatusPane();
if ( iMopoidContainer != NULL )
{
AppUi()->RemoveFromViewStack( *this, iMopoidContainer );
delete iMopoidContainer;
iMopoidContainer = NULL;
}
// ]]] end generated region [Generated Contents]
}
/**
* Handle status pane size change for this view (override)
*/
void CMopoidContainerView::HandleStatusPaneSizeChange()
{
CAknView::HandleStatusPaneSizeChange();
// this may fail, but we're not able to propagate exceptions here
TVwsViewId view; AppUi()->GetActiveViewId( view ); if ( view.iViewUid == Id() ) { TInt result; TRAP( result, SetupStatusPaneL() ); }
// [[[ begin generated region: do not modify [Generated Code]
// ]]] end generated region [Generated Code]
}
// [[[ begin generated function: do not modify
void CMopoidContainerView::SetupStatusPaneL()
{
// reset the context pane
TUid contextPaneUid = TUid::Uid( EEikStatusPaneUidContext );
CEikStatusPaneBase::TPaneCapabilities subPaneContext =
StatusPane()->PaneCapabilities( contextPaneUid );
if ( subPaneContext.IsPresent() && subPaneContext.IsAppOwned() )
{
CAknContextPane* context = static_cast< CAknContextPane* > (
StatusPane()->ControlL( contextPaneUid ) );
context->SetPictureToDefaultL();
}
// setup the title pane
TUid titlePaneUid = TUid::Uid( EEikStatusPaneUidTitle );
CEikStatusPaneBase::TPaneCapabilities subPaneTitle =
StatusPane()->PaneCapabilities( titlePaneUid );
if ( subPaneTitle.IsPresent() && subPaneTitle.IsAppOwned() )
{
CAknTitlePane* title = static_cast< CAknTitlePane* >(
StatusPane()->ControlL( titlePaneUid ) );
TResourceReader reader;
iEikonEnv->CreateResourceReaderLC( reader, R_MOPOID_CONTAINER_TITLE_RESOURCE );
title->SetFromResourceL( reader );
CleanupStack::PopAndDestroy(); // reader internal state
}
}
// ]]] end generated function
// [[[ begin generated function: do not modify
void CMopoidContainerView::CleanupStatusPane()
{
}
// ]]] end generated function
/**
* Creates the top-level container for the view. You may modify this method's
* contents and the CMopoidContainer::NewL() signature as needed to initialize the
* container, but the signature for this method is fixed.
* @return new initialized instance of CMopoidContainer
*/
CMopoidContainer* CMopoidContainerView::CreateContainerL()
{
return CMopoidContainer::NewL( ClientRect(), NULL, this );
}
/**
* Handle the selected event.
* @param aCommand the command id invoked
* @return ETrue if the command was handled, EFalse if not
*/
TBool CMopoidContainerView::HandleAboutMenuItemSelectedL( TInt /*aCommand*/ )
{
RunNoteAboutL();
return ETrue;
}
// [[[ begin generated function: do not modify
/**
* Show the popup note for noteAbout
* @param aOverrideText optional override text
*/
void CMopoidContainerView::RunNoteAboutL( const TDesC* aOverrideText )
{
CAknInformationNote* note = new ( ELeave ) CAknInformationNote();
if ( aOverrideText == NULL )
{
HBufC* noteText = StringLoader::LoadLC(R_MOPOID_CONTAINER_NOTE_ABOUT);
note->ExecuteLD( *noteText );
CleanupStack::PopAndDestroy( noteText );
}
else
{
note->ExecuteLD( *aOverrideText );
}
}
// ]]] end generated function
/**
* Handle the selected event.
* @param aCommand the command id invoked
* @return ETrue if the command was handled, EFalse if not
*/
TBool CMopoidContainerView::HandleStart_new_gameMenuItemSelectedL( TInt aCommand )
{
// Menu command: Start a new game
if (iMopoidContainer->iGameEngine)
iMopoidContainer->iGameEngine->StartNewGameL();
return ETrue;
}
//------------------------------------------------------------------------------
// Handle any change of focus
void CMopoidContainerView::HandleForegroundEventL(TBool aForeground)
{
if (aForeground) // gained focus
{
// Don't resume the game - wait for user to resume it
if (iMopoidContainer && iMopoidContainer->iGameEngine)
{
iMopoidContainer->iGameEngine->iHaveFocus = ETrue;
}
}
else // lost focus
{
// Pause game
if (iMopoidContainer && iMopoidContainer->iGameEngine)
{
iMopoidContainer->iGameEngine->PauseGame();
iMopoidContainer->iGameEngine->iHaveFocus = EFalse;
}
}
// call base class event handler
CAknView::HandleForegroundEventL(aForeground);
}
/**
* Handle the selected event.
* @param aCommand the command id invoked
* @return ETrue if the command was handled, EFalse if not
*/
TBool CMopoidContainerView::HandleSound_OnMenuItemSelectedL( TInt aCommand )
{
if (iMopoidContainer && iMopoidContainer->iGameEngine)
{
iMopoidContainer->iGameEngine->SetSoundLevelL(ETrue);
}
return ETrue;
}
/**
* Handle the selected event.
* @param aCommand the command id invoked
* @return ETrue if the command was handled, EFalse if not
*/
TBool CMopoidContainerView::HandleSound_OffMenuItemSelectedL( TInt aCommand )
{
if (iMopoidContainer && iMopoidContainer->iGameEngine)
{
iMopoidContainer->iGameEngine->SetSoundLevelL(EFalse);
}
return ETrue;
}
// ------------------------------------------------------------------------------
// This function is called by the EIKON framework just before it displays
// a menu pane. Its default implementation is empty, and by overriding it,
// the application can set the state of menu items dynamically according
// to the state of application data.
//
void CMopoidContainerView::DynInitMenuPaneL(TInt aResourceId,
CEikMenuPane* aMenuPane)
{
if (R_MOPOID_CONTAINER_MENU_PANE1_MENU_PANE == aResourceId && iMopoidContainer && iMopoidContainer->iGameEngine)
{
aMenuPane->SetItemDimmed(EMopoidContainerViewSound_OnMenuItemCommand, iMopoidContainer->iGameEngine->IsSoundOn());
aMenuPane->SetItemDimmed(EMopoidContainerViewSound_OffMenuItemCommand, !iMopoidContainer->iGameEngine->IsSoundOn());
}
}
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