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📄 spritehandler.h

📁 mopoid game symbian os application development
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/*
========================================================================
 Name        : SpriteManager.h
 Author      : 
 Copyright   : 
 Description : Handles the sprite images (bitmaps) for the ingame graphics.
 
========================================================================
*/
#ifndef MOPOIDSPRITEHANDLER_H#define MOPOIDSPRITEHANDLER_H#include <e32std.h>#include "MopoidSharedData.h"
#include "CommonFunctions.h"
#include <akniconutils.h> 
#include <MopoidGraphics.mbg>
/**
 * Stores the sprite bitmaps and handles their references.
 */class CSpriteHandler : public CBase
	{public:    static CSpriteHandler* NewL(RFs& aFs);

    /**
     * Loads all sprites (hardcoded into this function).
     */    void ConstructL(RFs& aFs);    CSpriteHandler();    ~CSpriteHandler();
    /**
     * Returns a reference to the specified sprite bitmap.
     */    inline CFbsBitmap* GetSprite(MopoidShared::TSpriteIds aSpriteId);
    
    /**
     * Set the size of a sprite to the specified pixel-size.
     * If the size of the panel / the ball is set, the according
     * mask is also scaled. When setting the size of the normal brick
     * type, all the other bricks are scaled to the same size as well.
     * 
     * @param aSpriteId id of the sprite to scale
     * @param aNewSize new size in pixels that should be applied to the image.
     */
    void SetSpriteSize(const MopoidShared::TSpriteIds aSpriteId, const TSize& aNewSize);
    private:
	/**
	 * Actually executes the API call to set the sprite size,
	 * with an additional check if the sprite exists.
	 * Called by SetSpriteSize().
	 * 
     * @param aSpriteId id of the sprite to scale
     * @param aNewSize new size in pixels that should be applied to the image.
     */
	void DoSetSpriteSize(const MopoidShared::TSpriteIds aSpriteId,
			const TSize& aNewSize);
    private:
    /**
     * Stores all sprite bitmaps.
     */    TFixedArray<CFbsBitmap*, MopoidShared::ENumSprites> iSprites;};inline CFbsBitmap* CSpriteHandler::GetSprite(MopoidShared::TSpriteIds aSpriteId){    return iSprites[aSpriteId];}#endif

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